Scheme: Difference between revisions

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==List of Scheme cards==
==List of Scheme cards==


{| class="wikitable sortable" border="1" cellpadding="5" style="background-color:#FFFFFF;"
{| class="wikitable sortable" border="1" cellpadding="5"
! style="background:#ddddee;" | Name
! Name
! style="background:#ddddee;" | Card link
! Card link
! style="background:#ddddee;" | Available
! Available
|-
|-
| All in Good Time || <c title="Card">All in Good Time</c> || ''[[Archenemy]]''
| All in Good Time || <c title="Card">All in Good Time</c> || ''[[Archenemy]]''

Revision as of 11:48, 27 January 2017

Scheme is a card type introduced in Archenemy and represents the long-reaching machinations of a powerful planeswalker. Some Schemes have the supertype Ongoing that remain in play until a particular condition is met that requires the archenemy to abandon it. The schemes have been given the flavor (name and flavor text) of over-the-top villainy.

Like Planes, Scheme cards are the size of two regular magic cards side by side.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 314. Schemes
    • 314.1. Scheme is a card type seen only on nontraditional Magic cards. Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”
    • 314.2. Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.
    • 314.3. Scheme cards have no subtypes.
    • 314.4. A scheme card may have any number of static, triggered, and/or activated abilities. As long as a scheme card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
    • 314.5. The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.
    • 314.6. If a non-ongoing scheme card is face up in the command zone, and no triggered abilities of any scheme are on the stack or waiting to be put on the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)
    • 314.7. If an ability of a scheme card includes the text “this scheme,” it means the scheme card in the command zone that’s the source of that ability. This is an exception to rule 109.2.

List of Scheme cards

Name Card link Available
All in Good Time Card Archenemy
All Shall Smolder in My Wake Card Archenemy
Approach My Molten Realm Card Archenemy
Behold the Power of Destruction Card Archenemy
Choose Your Champion Card Archenemy
Dance, Pathetic Marionette Card Archenemy
The Dead Shall Serve Card Archenemy
A Display of My Dark Power Card Archenemy
Embrace My Diabolical Vision Card Archenemy
Every Hope Shall Vanish Card Archenemy
Every Last Vestige Shall Rot Card Archenemy
Evil Comes to Fruition Card Archenemy
The Fate of the Flammable Card Archenemy
Feed the Machine Card Archenemy
I Bask in Your Silent Awe Card Archenemy
I Call on the Ancient Magics Card Archenemy
I Delight in Your Convulsions Card Archenemy
I Know All, I See All Card Archenemy
Ignite the Cloneforge! Card Archenemy
Into the Earthen Maw Card Archenemy
Introductions Are in Order Card Archenemy
The Iron Guardian Stirs Card Archenemy
Know Naught but Fire Card Archenemy
Look Skyward and Despair Card Archenemy
May Civilization Collapse Card Archenemy
Mortal Flesh Is Weak Card Archenemy
My Crushing Masterstroke Card Archenemy
My Genius Knows No Bounds Card Archenemy
My Undead Horde Awakens Card Archenemy
My Wish Is Your Command Card Archenemy
Nature Demands an Offering Card Archenemy
Nature Shields Its Own Card Archenemy
Nothing Can Stop Me Now Card Archenemy
Only Blood Ends Your Nightmares Card Archenemy
The Pieces Are Coming Together Card Archenemy
Realms Befitting My Majesty Card Archenemy
Roots of All Evil Card Archenemy
Rotted Ones, Lay Siege Card Archenemy
Surrender Your Thoughts Card Archenemy
Tooth, Claw, and Tail Card Archenemy
The Very Soil Shall Shake Card Archenemy
Which of You Burns Brightest? Card Archenemy
Your Fate Is Thrice Sealed Card Archenemy
Your Puny Minds Cannot Fathom Card Archenemy
Your Will Is Not Your Own Card Archenemy
Plots That Span Centuries Card Archenemy Release Event
Perhaps You've Met My Cohort Card Archenemy Store Event
Your Inescapable Doom Card Archenemy Store Event
Drench The Soil In Their Blood Card Archenemy Store Event
Imprison This Insolent Wretch Card Archenemy Store Event