Scheme: Difference between revisions
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==List of Scheme cards== | ==List of Scheme cards== | ||
{| class="wikitable sortable" style="font-size:90% | {| class="wikitable sortable" style="font-size:90%" | ||
! style="background:#ddddee;" | Name | ! style="background:#ddddee;" | Name | ||
! style="background:#ddddee;" | Card link | ! style="background:#ddddee;" | Card link |
Revision as of 09:46, 27 January 2017
Scheme is a card type introduced in Archenemy and represents the long-reaching machinations of a powerful planeswalker. Some Schemes have the supertype Ongoing that remain in play until a particular condition is met that requires the archenemy to abandon it. The schemes have been given the flavor (name and flavor text) of over-the-top villainy.
Like Planes, Scheme cards are the size of two regular magic cards side by side.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 314. Schemes
- 314.1. Scheme is a card type seen only on nontraditional Magic cards. Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”
- 314.2. Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.
- 314.3. Scheme cards have no subtypes.
- 314.4. A scheme card may have any number of static, triggered, and/or activated abilities. As long as a scheme card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
- 314.5. The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.
- 314.6. If a non-ongoing scheme card is face up in the command zone, and no triggered abilities of any scheme are on the stack or waiting to be put on the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)
- 314.7. If an ability of a scheme card includes the text “this scheme,” it means the scheme card in the command zone that’s the source of that ability. This is an exception to rule 109.2.
List of Scheme cards
Name | Card link | Available |
---|---|---|
All in Good Time | Card | Archenemy |
All Shall Smolder in My Wake | Card | Archenemy |
Approach My Molten Realm | Card | Archenemy |
Behold the Power of Destruction | Card | Archenemy |
Choose Your Champion | Card | Archenemy |
Dance, Pathetic Marionette | Card | Archenemy |
The Dead Shall Serve | Card | Archenemy |
A Display of My Dark Power | Card | Archenemy |
Embrace My Diabolical Vision | Card | Archenemy |
Every Hope Shall Vanish | Card | Archenemy |
Every Last Vestige Shall Rot | Card | Archenemy |
Evil Comes to Fruition | Card | Archenemy |
The Fate of the Flammable | Card | Archenemy |
Feed the Machine | Card | Archenemy |
I Bask in Your Silent Awe | Card | Archenemy |
I Call on the Ancient Magics | Card | Archenemy |
I Delight in Your Convulsions | Card | Archenemy |
I Know All, I See All | Card | Archenemy |
Ignite the Cloneforge! | Card | Archenemy |
Into the Earthen Maw | Card | Archenemy |
Introductions Are in Order | Card | Archenemy |
The Iron Guardian Stirs | Card | Archenemy |
Know Naught but Fire | Card | Archenemy |
Look Skyward and Despair | Card | Archenemy |
May Civilization Collapse | Card | Archenemy |
Mortal Flesh Is Weak | Card | Archenemy |
My Crushing Masterstroke | Card | Archenemy |
My Genius Knows No Bounds | Card | Archenemy |
My Undead Horde Awakens | Card | Archenemy |
My Wish Is Your Command | Card | Archenemy |
Nature Demands an Offering | Card | Archenemy |
Nature Shields Its Own | Card | Archenemy |
Nothing Can Stop Me Now | Card | Archenemy |
Only Blood Ends Your Nightmares | Card | Archenemy |
The Pieces Are Coming Together | Card | Archenemy |
Realms Befitting My Majesty | Card | Archenemy |
Roots of All Evil | Card | Archenemy |
Rotted Ones, Lay Siege | Card | Archenemy |
Surrender Your Thoughts | Card | Archenemy |
Tooth, Claw, and Tail | Card | Archenemy |
The Very Soil Shall Shake | Card | Archenemy |
Which of You Burns Brightest? | Card | Archenemy |
Your Fate Is Thrice Sealed | Card | Archenemy |
Your Puny Minds Cannot Fathom | Card | Archenemy |
Your Will Is Not Your Own | Card | Archenemy |
Plots That Span Centuries | Card | Archenemy Release Event |
Perhaps You've Met My Cohort | Card | Archenemy Store Event |
Your Inescapable Doom | Card | Archenemy Store Event |
Drench The Soil In Their Blood | Card | Archenemy Store Event |
Imprison This Insolent Wretch | Card | Archenemy Store Event |