Keyword action: Difference between revisions
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== Rules == | == Rules == | ||
{{CR|glossary|Keyword Action}} | {{CR|glossary|Keyword Action}} | ||
{{CR|701}} | {{#invoke:CR|only|701|2}} | ||
==See also== | ==See also== |
Revision as of 19:53, 2 April 2020
A keyword action is a word or words, usually a verb, that substitutes for a piece of rules text.[1] Many keywords are summarized in reminder text, especially in core sets.
Keyword actions are somewhat different from keyword abilities, and both are distinct from ability words. Collectively, they are described as mechanics.
Monstrosity is notable because it is the only keyword action that is not a verb.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Keyword Action
- A verb, such as “destroy” or “cast,” used as a game term rather than as its normal English meaning. See rule 701, “Keyword Actions.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701. Keyword Actions
- 701.1. Most actions described in a card’s rules text use the standard English definitions of the verbs within, but some specialized verbs are used whose meanings may not be clear. These “keywords” are game terms; sometimes reminder text summarizes their meanings.
- 701.2. Activate
- 701.3. Attach
- 701.4. Cast
- 701.5. Counter
- 701.6. Create
- 701.7. Destroy
- 701.8. Discard
- 701.9. Double
- 701.10. Exchange
- 701.11. Exile
- 701.12. Fight
- 701.13. Mill
- 701.14. Play
- 701.15. Regenerate
- 701.16. Reveal
- 701.17. Sacrifice
- 701.18. Scry
- 701.19. Search
- 701.20. Shuffle
- 701.21. Tap and Untap
- 701.22. Fateseal
- 701.23. Clash
- 701.24. Planeswalk
- 701.25. Set in Motion
- 701.26. Abandon
- 701.27. Proliferate
- 701.28. Transform
- 701.29. Detain
- 701.30. Populate
- 701.31. Monstrosity
- 701.32. Vote
- 701.33. Bolster
- 701.34. Manifest
- 701.35. Support
- 701.36. Investigate
- 701.37. Meld
- 701.38. Goad
- 701.39. Exert
- 701.40. Explore
- 701.41. Assemble
- 701.42. Surveil
- 701.43. Adapt
- 701.44. Amass
- 701.45. Learn
- 701.46. Venture into the Dungeon
- 701.47. Connive
- 701.48. Open an Attraction
- 701.49. Roll to Visit Your Attractions
- 701.50. Convert
- 701.51. Incubate
- 701.52. The Ring Tempts You
- 701.53. Face a Villainous Choice
- 701.54. Time Travel
- 701.55. Discover
- 701.56. Cloak
- 701.57. Collect Evidence
- 701.58. Suspect
See also
References
- ↑ Aaron Forsythe (May 18, 2007). "Scry and Keyword Actions". magicthegathering.com. Wizards of the Coast.