Jump In!: Difference between revisions
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==Themes== | ==Themes== | ||
As of ''[[ | As of ''[[Phyrexia: All Will Be One]]'' there are 70 packets in the format.<ref name="JumpInDMU" /><ref>{{WebRef|url=https://magic.wizards.com/en/news/mtg-arena/jump-in-packets-update-for-the-brothers-war|title=Jump In! Packets Update for The Brothers' War|author=[[Wizards of the Coast]]|publisher=magicthegathering.com|date=November 9, 2022|archiveurl=https://web.archive.org/web/20221110022347/https://magic.wizards.com/en/news/mtg-arena/jump-in-packets-update-for-the-brothers-war|archivedate=November 10, 2022}}</ref> | ||
Note: No article was produces with the ONE packets, so the link above refers to BRO. Player experimentation has been used to determine the ONE packets. | |||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
!Packet | !Packet | ||
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|<c>Park Heights Pegasus</c>, <c>Halo Fountain</c> | |<c>Park Heights Pegasus</c>, <c>Halo Fountain</c> | ||
|- | |- | ||
| | |Compleat | ||
|{{ | |{{W}} | ||
|Proliferate | |Proliferate | ||
|<c>Evolved Spinoderm</c> | |<c>Evolved Spinoderm</c> | ||
|- | |||
|Contagion | |||
|{{G}}{{U}} | |||
| | |||
|<c>Ezuri, Stalker of Spheres</c> | |||
|- | |||
|Corrupted | |||
|{{W}}{{B}} | |||
| | |||
|<c>Skrelv's Hive</c>, <c>Ria Ivor, Bane of Bladehold</c> | |||
|- | |- | ||
|Counters | |Counters | ||
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|[[Sleeper agent|Sleeper agents]] | |[[Sleeper agent|Sleeper agents]] | ||
|<c>Braids, Arisen Nightmare</c>, <c>Serra Paragon</c> | |<c>Braids, Arisen Nightmare</c>, <c>Serra Paragon</c> | ||
|- | |||
|Cutthroat | |||
|{{B}} | |||
| | |||
|<c>Vraan, Executioner Thane</c>, <c>Drivnod, Carnage Dominus</c> | |||
|- | |- | ||
|Dead and Buried | |Dead and Buried | ||
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|[[Mill|Self-mill]] / 5 cards with different [[mana value|mana values]] in the graveyard | |[[Mill|Self-mill]] / 5 cards with different [[mana value|mana values]] in the graveyard | ||
|<c>Aven Heartstabber</c> | |<c>Aven Heartstabber</c> | ||
|- | |||
|Hexgold | |||
|{{R}}{{W}} | |||
| | |||
|<c>Jor Kadeen, First Goldwarden</c> | |||
|- | |- | ||
|High-Tech | |High-Tech | ||
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|{{R}} | |{{R}} | ||
|Oil counters | |Oil counters | ||
|<c>All Will Be One</c> | |<c>Urabrask's Forge<c>, <c>All Will Be One</c> | ||
|- | |- | ||
|Onslaught | |Onslaught | ||
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|[[Aggro]] creatures | |[[Aggro]] creatures | ||
|<c>Squee, Dubious Monarch</c>, <c>Shivan Devastator</c> | |<c>Squee, Dubious Monarch</c>, <c>Shivan Devastator</c> | ||
|- | |||
|Synthesized | |||
|{{U}}{{R}} | |||
| | |||
|<c>Mercurial Spelldancer</c>, <c>Ovika, Enigma Golem</c> | |||
|- | |- | ||
|Tech | |Tech | ||
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|[[Vampire]] tribal | |[[Vampire]] tribal | ||
|<c>Anje, Maid of Dishonor</c>, <c>Olivia, Crimson Bride</c> | |<c>Anje, Maid of Dishonor</c>, <c>Olivia, Crimson Bride</c> | ||
|- | |||
|Venom | |||
|{{G}} | |||
| | |||
|<c>Bloated Contaminator</c>, <c>Tyrranax Rex</c> | |||
|- | |- | ||
|Vermin | |Vermin | ||
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|[[Urborg]]-inspired horrors | |[[Urborg]]-inspired horrors | ||
|<c>Llanowar Greenwidow</c> | |<c>Llanowar Greenwidow</c> | ||
|- | |||
|Virulent | |||
|{{B}}{{G}} | |||
| | |||
|<c>Venerated Rotpriest</c>, <c>Glissa Sunslayer</c> | |||
|- | |- | ||
|Vitality | |Vitality |
Revision as of 04:15, 12 February 2023
Jump In! | |
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DCI Sanctioned | |
Paper | |
Magic Online | |
Magic Arena | |
Rules | |
Type | Limited |
Multiplayer |
Jump In! is a is a rotating limited format created for Magic: The Gathering Arena. Players draft two themed packets of 20 cards to build their deck and then play in best-of-one matches.[1]
Description
Introduced on October 14, 2021, Jump In! was created as a continuation of the Jumpstart format. The format was targeted toward new players with a low cost of entry, minor prize support, and a focus on collection building via the rare or mythic rare offered in each packet.[2] While Jumpstart uses themes and cards from across Magic's history, Jump In! uses the Standard or Alchemy card pools and often themes from the draft formats of the year past. This allows players to experience a limited format without the complexity of a booster draft or sealed environment.
Packets
A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.
The packet has a percentage chance of containing an alternate card for between three and five card slots. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing Oyaminartok, Polar Werebear, a 30% chance of containing Earthquake Dragon, and a 10% chance of containing Ancient Bronze Dragon in the rare/mythic slot.
The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like Double Team, tribal synergies like Werewolves, cross-set themes like evasive creatures and saboteur abilities in the Saboteurs packet, or general strategies like card draw/looting in the the Educated packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.
Packet selection
Players must choose one of three semi-randomly selected options for the first packet.[1] At least one of the three options will be a packet that the player has never selected in a previous Jump In! draft.[a] At least one packet will be a mono-colored option and at least one will be a multicolored option. None of the three packets will have the same color identity as another.
The player is presented with another three semi-randomly selected options for the second packet. The second packet options are based on the color or colors of the first packet. All packets have an equal chance of being selected using the following rules:
First packet | Second packet picks |
---|---|
One color | At least one mono-color option and at least one multicolor option. All multicolor options will include the color of the first packet. |
Two colors | At least two mono-color options - one of each color in the first packet. If there is a multicolor option, either its colors will be the same as the first packet selected or it will contain both of those colors plus a third color. |
Three colors | At least two mono-color options, covering two of the three colors. If there is a multicolor option, it will only contain colors within the first packet selection's color. |
Land selection
After drafting packets, players automatically receive 16 lands based on the colors of their chosen packets.[3] Players first receive a mix of common dual lands from Dominaria United in colors appropriate for their drafted deck. Basic lands are then added in a mix balanced for the costs and activated abilities on the spells in the drafted packets.
Nonbasic lands that the player doesn't already have in their collection are added to their collection.
History
Jump In! was introduced on October 14, 2021 with Innistrad: Midnight Hunt Jump In!.[4] This was a continuation of the previously successful Jumpstart format but with the card, the pool was reduced to only Standard legal cards. The format largely targets newer players as an entry point to both Magic: The Gathering and Arena.
With the launch of Alchemy Horizons: Baldur's Gate, designed-for-digital cards were added to Jump In! packets. At the same time, as part of the preparations for Standard rotation, all packets using themes from the rotating sets were retired.[5] The Kaldheim dual lands were replaced with the life-gain taplands from Kamigawa: Neon Dynasty.[3]
From the release of Dominaria United onwards Jump In! functions as the digital equivalent of a set's Jumpstart boosters.[6] The dual lands were replaced with the basic-typed taplands from Dominaria United.[7]
Themes
As of Phyrexia: All Will Be One there are 70 packets in the format.[7][8] Note: No article was produces with the ONE packets, so the link above refers to BRO. Player experimentation has been used to determine the ONE packets.
Notes
- ↑ If a player has previously selected all of the Jump In! packets, they will be presented with three random packets.
- ↑ The Globetrotting packet includes lands with all five basic land types but it only includes nonland cards.
- ↑ The Wandering packet includes lands with all five basic land types but it only includes nonland cards.
References
- ↑ a b Wizards of the Coast (October 13, 2021). "Historic: Bans, Suspensions, and Rebalancing Announced". magicthegathering.com. Wizards of the Coast.
- ↑ Joe Parlock (February 18, 2022). "Jump In! Is Magic The Gathering Arena's Most Underrated Format". TheGamer.
- ↑ a b Wizards of the Coast (July 6, 2022). "Jump In! Packets Update for Alchemy Horizons: Baldur's Gate". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (November 10, 2021). "Innistrad: Crimson Vow Jump In! Event Details and Packets". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (June 23, 2022). "Renewal for MTG Arena's 2022 Standard Rotation". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (May 12, 2022). "Your Sneak Peek at Double Masters 2022, Dominaria United, and Beyond". magicthegathering.com. Wizards of the Coast.
- ↑ a b Wizards of the Coast (August 31, 2022). "Jump In! Packets Update for Dominaria United". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (November 9, 2022). "Jump In! Packets Update for The Brothers' War". magicthegathering.com. Archived from the original on November 10, 2022.