Play Design: Difference between revisions
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==Competitive Play Design== | ==Competitive Play Design== | ||
Competitive Play Design is solely dedicated to the health of [[tournament]] environments.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160771962008/play-design|title=Play Design|May 17, 2017}}</ref><ref>{{DailyRef|play-design/shoulders-giants-2017-06-16|On the Shoulders of Giants|[[Dan Burdick]]|June 16, 2017}}</ref><ref name="Vision, Set and Play">{{DailyRef|making-magic/vision-design-set-design-and-play-design-2017-10-23|Vision Design, Set Design, and Play Design|author(s)|[[Mark Rosewater]]}}</ref> It focuses on the highest level of play: cards that effect tournaments, and getting the card distributions (the rate/probability at which cards appear in [[draft booster]]s) and power level right for cards that will see the most play in Standard, whether that’s at [[Friday Night Magic]] events, | Competitive Play Design is solely dedicated to the health of [[tournament]] environments.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160771962008/play-design|title=Play Design|May 17, 2017}}</ref><ref>{{DailyRef|play-design/shoulders-giants-2017-06-16|On the Shoulders of Giants|[[Dan Burdick]]|June 16, 2017}}</ref><ref name="Vision, Set and Play">{{DailyRef|making-magic/vision-design-set-design-and-play-design-2017-10-23|Vision Design, Set Design, and Play Design|author(s)|[[Mark Rosewater]]}}</ref> It focuses on the highest level of play: cards that effect tournaments, and getting the card distributions (the rate/probability at which cards appear in [[draft booster]]s) and power level right for cards that will see the most play in Standard, whether that’s at [[Friday Night Magic]] events, on the ''[[Magic: The Gathering Arena]]'' ladder, or the [[World Championship]]. | ||
The team was introduced in 2017, after R&D had missed the [[copy cat]] [[combo]]. Play Design is primarily focused on [[Standard]], [[Booster Draft]] and [[Sealed]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160879338488/are-there-plans-for-the-play-design-team-to-work|title=Are there plans for the Play Design team to work on Legacy and Vintage as well as standard? |May 20, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160885477293/what-exactly-is-the-difference-between-what-play|title=What exactly is the difference between Play Design and what the Future Future League does?|May 20, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/161901704393/can-you-help-me-understand-the-difference-between|title=The difference between Development and Play Design?|June 16, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/161930634793/ellerycrane-blog-asked-can-you-help-me|title=Play Design?|June 1 | The team was introduced in 2017, after R&D had missed the [[copy cat]] [[combo]]. Play Design is primarily focused on [[Standard]], [[Booster Draft]] and [[Sealed]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160879338488/are-there-plans-for-the-play-design-team-to-work|title=Are there plans for the Play Design team to work on Legacy and Vintage as well as standard? |May 20, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160885477293/what-exactly-is-the-difference-between-what-play|title=What exactly is the difference between Play Design and what the Future Future League does?|May 20, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/161901704393/can-you-help-me-understand-the-difference-between|title=The difference between Development and Play Design?|June 16, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/161930634793/ellerycrane-blog-asked-can-you-help-me|title=Play Design?|June 1 |
Revision as of 13:43, 10 September 2022
Play Design is the name of several Magic R&D teams that are tasked to make sure that playing Magic in structured settings is as enjoyable as possible.
(Competitive) Play Design was introduced in 2017, while Casual Play Design was created at the end of 2021.
Competitive Play Design
Competitive Play Design is solely dedicated to the health of tournament environments.[1][2][3] It focuses on the highest level of play: cards that effect tournaments, and getting the card distributions (the rate/probability at which cards appear in draft boosters) and power level right for cards that will see the most play in Standard, whether that’s at Friday Night Magic events, on the Magic: The Gathering Arena ladder, or the World Championship.
The team was introduced in 2017, after R&D had missed the copy cat combo. Play Design is primarily focused on Standard, Booster Draft and Sealed.[4][5][6][7]
Play Design does the bulk of its work roughly one year before a set is released. The team has four three-month segments in the Design process, one for each play environment (with four Standard-legal sets released each year there are four distinct play environments). Each one lines up with Set Design such that the first two months are the last two months of Set Design and the last month is the set after Set Design hands off (but when there's still time to tweak numbers if necessary).[3]
Play design interacts with digital Magic — including MTG Arena and Magic Online — and how it affects the design and development of cards.[8]
Current members
- Dan Musser (manager)
- Eric Engelhard
- Chris Kvartek
- Michael Majors
- Andrew Brown (founding member; technical lead)
- Jadine Klomparens [9]
- Michael Hinderaker [10]
- Donald Smith, Jr [10]
- Carmen Handy [11]
- Oliver Tiu [12]
- Ben Weitz
Former members
- Tom Ross[13][14]
- Dan Burdick (founding member; former lead)
- Andrew Veen (founding member)
- Paul Cheon (founding member)
- Allen Wu
- Kazu Negri
- Zac Elsik
- Bryan Hawley (founding member; manager)
- Ian Duke (founding member; former technical lead)
- Melissa DeTora (founding member)
- Adam Prosak (founding member)
Casual Play Design
Casual Play Design was created in the last weeks of 2021, under the lead of Melissa DeTora.[15][16] The team is responsible for making Commander and other casual formats fun and balanced, testing cards that don’t fit the criteria of being tested by Competitive Play Design or that don’t effect Standard (e.g. Commander Legends, Commander preconstructed decks, Universes Beyond, etc.). Balance means something different for casual play than competitive play because of how much more diverse the experience is from player to player, so the team will not focus on balance in the same way that Competitive Play Design does. Their primary focus will be finding card distributions (the rate/probability at which cards appear in all products) and play patterns that make the format most fun for everyone. Some things they consider as they playtest and balance cards include:
- How likely is the card to show up? Is it fun if it does shows up in high quantities?
- How much fun is this for the table (net fun)?
- How easy or difficult is it to include this in your deck?
- Does the card have enough interaction points and counterplay?
Current members
- Melissa DeTora (founding member; technical lead)
- Michelle Roberson (founding member)
- Chelsea Santamaria (founding member)
- Elizabeth Rice (founding member)
Column
In June 2017, the column named Play Design replaced Latest Developments on Magicthegathering.com. It was started by Melissa DeTora,[17] but other members also contributed. By 2019, that column had largely been replaced by Weekly MTG on the Magic: The Gathering Twitch channel.
References
- ↑ Mark Rosewater (May 17, 2017). "Play Design". Blogatog. Tumblr.
- ↑ Dan Burdick (June 16, 2017). "On the Shoulders of Giants". magicthegathering.com. Wizards of the Coast.
- ↑ a b author(s) (Mark Rosewater). "Vision Design, Set Design, and Play Design". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 20, 2017). "Are there plans for the Play Design team to work on Legacy and Vintage as well as standard?". Blogatog. Tumblr.
- ↑ Mark Rosewater (May 20, 2017). "What exactly is the difference between Play Design and what the Future Future League does?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 16, 2017). "The difference between Development and Play Design?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 1 7, 2017). "Play Design?". Blogatog. Tumblr.
- ↑ Melissa DeTora (December 15, 2017). "Play Design and Digital Magic". magicthegathering.com. Wizards of the Coast.
- ↑ Jadine Klomparens (December 31, 2018), "How I Wrote Magic Strategy". Starcitygames.com
- ↑ a b Melissa DeTora on Twitter
- ↑ Blake Rasmussen (December 11, 2020). "2020-21 Season Magic Rivals League Roster Changes". Magic.gg.
- ↑ Oliver Tiu on Twitter
- ↑ Tom Ross (December 1, 2017). "From Player to Play Designer". magicthegathering.com. Wizards of the Coast.
- ↑ Tom Ross. (November 9, 2018). ""I'll be playing in #SCGVEGAS next weekend."". Twitter.
- ↑ Melissa DeTora (October 21, 2021). "I am leading the new MTG Casual Play Design team at Wizards". Twitter.
- ↑ Melissa DeTora (October 21, 2021.) "AMA". Magic: The Gathering Discord.
- ↑ Melissa DeTora (June 23, 2017). "Cycle of Torment". magicthegathering.com. Wizards of the Coast.
External links
- Jadine Klomparens (June 7, 2019). "From Playing the Designs to Play Design". magicthegathering.com. Wizards of the Coast.
- Melissa DeTora (June 14, 2019). "Play Design Q&A". magicthegathering.com. Wizards of the Coast.
- Bryan Hawley (November 18, 2019). "Play Design Lessons Learned". magicthegathering.com. Wizards of the Coast.