Legendary land: Difference between revisions

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===Rivals of Ixalan===
===Rivals of Ixalan===
''[[Rivals of Ixalan]]'' introduced a half-cycle of lands which transform from enemy color legendary enchantments. In general, the lands may be tapped for one mana of any color. They are all utility lands, with the exception of <c>Vault of Catlacan</c>, whose alternate ability is to tap for {{U}} equal to the number of artifacts under its owner's control.
''[[Rivals of Ixalan]]'' introduced a cycle of lands which transform from enemy color legendary enchantments. In general, the lands may be tapped for one mana of any color. They are all utility lands, with the exception of <c>Vault of Catlacan</c>, whose alternate ability is to tap for {{U}} equal to the number of artifacts under its owner's control.


<c>Sanctum of the Sun</c> can be seen as the sixth part of the cycle, though it is transformed from a legendary [[artifact]] rather than an enchantment. It taps for mana of a chosen color equal to its controller's life total.
<c>Sanctum of the Sun</c> can be seen as the sixth part of the cycle, though it is transformed from a legendary [[artifact]] rather than an enchantment. It taps for mana of a chosen color equal to its controller's life total.

Revision as of 17:08, 10 August 2020

Legendary lands were first introduced in Legends. Despite the drawback many of them were banned from various formats.

Legendary land cycles

Legends

The first cycle of legendary utility lands is from Legends. Each land produces mana of the associated color, and has an activated ability which can be activated by tapping.

Urza's Saga

Urza's Saga introduced a cycle of legendary lands that could produce huge amounts of mana of its associated color, except for Phyrexian Tower and Shivan Gorge.

Weatherlight Saga

A mega-megacycle of legendary lands representing important locations of the Weatherlight Saga. All of them are utility lands with the exception of Teferi's Isle, which is a phasing tapland that produces {U}{U}.

One land was printed in each of the five blocks that make up the saga: Mirage block, Tempest block, Urza block, Masques block and Invasion block.

Champions of Kamigawa

Another cycle of legendary utility lands was printed in Champions of Kamigawa. They work like the ones from Legends, but requires one colored mana in addition to being tapped.

Time Spiral

A megacycle printed across the first two sets of the block (Time Spiral and Planar Chaos). The fifth card of the cycle is a timeshifted card from Legends: Pendelhaven is therefore part of two different legendary lands cycles.

Gemstone Caverns can be seen as the sixth part of the cycle producing either colorless mana or mana of any color (depending on luck).

Ixalan

Ixalan introduced a cycle of lands which transform from legendary enchantments. In general, the lands may be tapped for one mana of their respective color. They are all utility lands, with the exception of Itlimoc, Cradle of the Sun, whose alternate ability is to tap for {G} equal to the number of creatures under its owner's control.

Rivals of Ixalan

Rivals of Ixalan introduced a cycle of lands which transform from enemy color legendary enchantments. In general, the lands may be tapped for one mana of any color. They are all utility lands, with the exception of Vault of Catlacan, whose alternate ability is to tap for {U} equal to the number of artifacts under its owner's control.

Sanctum of the Sun can be seen as the sixth part of the cycle, though it is transformed from a legendary artifact rather than an enchantment. It taps for mana of a chosen color equal to its controller's life total.

The Kamigawa block

Besides the cycle from Champions of Kamigawa the Kamigawa block introduced 8 more legendary lands as a part of its Legendary-matters theme. That makes a total of 13 legendary lands in the block, far more than the average block, though the Ixalan block is a close second at 11 legendary lands.

Champions of Kamigawa
Betrayers of Kamigawa
Saviors of Kamigawa

Other legendary lands