Typal land: Difference between revisions

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>Neoheart
m (Neoheart moved page Kindred land to Typal land without leaving a redirect: correct term)
>Strucktrans
(Added Gallifrey Council Chamber, Jurassic Park, and Path of Ancestry)
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*<c>Base Camp</c> (All [[party]] classes)
*<c>Base Camp</c> (All [[party]] classes)
*<c>Crucible of the Spirit Dragon</c> ([[Dragon]]s) works as [[storage land]].
*<c>Crucible of the Spirit Dragon</c> ([[Dragon]]s) works as [[storage land]].
*{{Card|Gallifrey Council Chamber}} ([[Time Lord|Time Lords]] and [[Alien|Aliens]]) is [[Legendary land|legendary]], and [[Surveil|surveils]] when it enters the battlefield
*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or [[Ugin]] [[planeswalker]] card from your graveyard to your hand.
*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or [[Ugin]] [[planeswalker]] card from your graveyard to your hand.
*{{Card|Mech Hangar}} (Vehicles and Pilots), also animates Vehicles for {{3}}.
*{{Card|Mech Hangar}} (Vehicles and Pilots), also animates Vehicles for {{3}}.
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===Colorless===
===Colorless===
[[Colorless]] tribes have lands that produce more colorless instead of the one mana of any color.
[[Colorless]] creature types have lands that produce more colorless instead of the one mana of any color.
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
*<c>Mishra's Workshop</c> (Artifacts)
*<c>Mishra's Workshop</c> (Artifacts)
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*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Griffin Canyon</c> ([[Griffin]]s)
*<c>Griffin Canyon</c> ([[Griffin]]s)
*{{Card|Jurassic Park}} ([[Dinosaur|Dinosaurs]]) taps for {{G}} equal to the number of dinosaurs you control and gives all dinosaur cards in your graveyard [[escape]].
*{{Card|Path of Ancestry}} ([[Commander (designation)|Commander]]) can tap for any color in a commander’s [[color identity]], but allows you to scry 1 when you cast a creature that shares a type with your commander
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s)
*<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s)

Revision as of 21:18, 11 December 2023

Typal lands, previously Tribal lands, are lands associated with a subtype. The name change was a result of terminology changes by Wizards of the Coast in 2023.

While not strictly typal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in Typal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.

Typal mana production

5-colored creature types

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.

A subset of these are type-agnostic; they can name a creature type upon entry and gives a mana of any color for those.

Wedge-colored subtypes

Colorless

Colorless creature types have lands that produce more colorless instead of the one mana of any color.

Typal utility lands

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of generic mana.

Some additional two-colored cards are using the same mechanic, but no full cycle.

Typal taplands

Main article: Tapland

Lorwyn block introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.

Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.

This variant was used again in The Brothers' War for a single land; it was not a part of a cycle.

Factories

Notably, the two factories which support the elusive Assembly-Workers.

Other typal lands

Some other lands care about creature types but don't fall into a broader category. In general, they produce {C}.

References

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.