Typal land: Difference between revisions
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'''Kindred lands''' are lands associated with | '''Kindred lands''' are lands associated with a [[subtype]]. | ||
While not strictly kindred lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[kindred]] decks due to their support of [[creature]] spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only. | While not strictly kindred lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[kindred]] decks due to their support of [[creature]] spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only. | ||
==Kindred mana production== | ==Kindred mana production== | ||
===5- | ===5-colored creature types=== | ||
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]] that appears roughly evenly in all colors. Many of these lands have a utility component. | These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]] that appears roughly evenly in all colors. Many of these lands have a utility component. | ||
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand. | *<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand. | ||
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*<c>Unclaimed Territory</c> | *<c>Unclaimed Territory</c> | ||
===Wedge- | ===Wedge-colored subtypes=== | ||
*<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]]. | *<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]]. | ||
===Colorless | ===Colorless=== | ||
[[Colorless]] tribes have lands that produce more colorless instead of the one mana of any color. | [[Colorless]] tribes have lands that produce more colorless instead of the one mana of any color. | ||
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]]) | *<c>Eldrazi Temple</c> (colorless [[Eldrazi]]) | ||
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==Kindred utility lands== | ==Kindred utility lands== | ||
{{main|Utility land}} | {{main|Utility land}} | ||
The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a | The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of [[generic mana]]. | ||
*<c>Daru Encampment</c> ({{W}}; [[Soldier]]s) | *<c>Daru Encampment</c> ({{W}}; [[Soldier]]s) | ||
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==Kindred taplands== | ==Kindred taplands== | ||
{{main|Tapland}} | {{main|Tapland}} | ||
[[Lorwyn block]] introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle; they match the colors in which each | [[Lorwyn block]] introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> Flamekin Village is not from [[Lorwyn block]], but is from Lorwyn creatively and follows the templating. | ||
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]]) | *<c>Rustic Clachan</c> ({{W}}; [[Kithkin]]) | ||
*<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]]) | *<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]]) | ||
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==Factories== | ==Factories== | ||
Notably, the two factories which support the elusive [[Assembly-Worker]] | Notably, the two factories which support the elusive [[Assembly-Worker]]s. | ||
*<c>Mishra's Factory</c> is the first [[manland]]. | *<c>Mishra's Factory</c> is the first [[manland]]. | ||
*<c>Urza's Factory</c> is one of [[Urza's]] lands. | *<c>Urza's Factory</c> is one of [[Urza's]] lands. |
Revision as of 04:52, 7 November 2023
Kindred lands are lands associated with a subtype.
While not strictly kindred lands, Ancient Ziggurat and Hall of the Bandit Lord appear in kindred decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.
Kindred mana production
5-colored creature types
These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.
- Ally Encampment (Allies) can be sacrificed for to return target Ally you control to its owner's hand.
- Base Camp (All party classes)
- Crucible of the Spirit Dragon (Dragons) works as storage land.
- Haven of the Spirit Dragon (Dragons) can be sacrificed for to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
- Mech Hangar (Vehicles and Pilots), also animates Vehicles for .
- Plaza of Heroes (Legendary) taps for colors once a legend is under your control, and for and exiling itself, it can give a target legendary creature hexproof and indestructible.
- Primal Beyond (Elementals) is also a kindred tapland.
- The Seedcore (for Phyrexians)
- Sliver Hive (Slivers) can produce Sliver token for .
- Voldaren Estate (Vampires) can create blood tokens for , discounted by each Vampire.
A subset of these are type-agnostic; they can name a creature type upon entry and gives a mana of any color for those.
- Cavern of Souls
- Secluded Courtyard also works on the abilities of creatures and creature cards of the chosen type.
- Unclaimed Territory
Wedge-colored subtypes
- Tournament Grounds (Knights) also works for Equipment.
Colorless
Colorless tribes have lands that produce more colorless instead of the one mana of any color.
- Eldrazi Temple (colorless Eldrazi)
- Mishra's Workshop (Artifacts)
Kindred utility lands
The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of generic mana.
- Daru Encampment (; Soldiers)
- Riptide Laboratory (; Wizards)
- Unholy Grotto (; Zombies)
- Goblin Burrows (; Goblins)
- Wirewood Lodge (; Elves)
Some additional two-colored cards are using the same mechanic, but no full cycle.
- Seaside Haven (; Birds)
- Contested Cliffs (; Beasts)
- Starlit Sanctum (; Clerics)
Kindred taplands
Lorwyn block introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.
- Rustic Clachan (; Kithkin)
- Wanderwine Hub (; Merfolk)
- Secluded Glen (; Faeries)
- Auntie's Hovel (; Goblins)
- Gilt-Leaf Palace (; Elves)
- Ancient Amphitheater (; Giants)
- Murmuring Bosk (; Treefolk) is a Forest and works like a pain land for the other two colors.
- Primal Beyond ( which can only pay for Elementals)
- Flamekin Village (; Elementals)
Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.
- Temple of the Dragon Queen (Mana of player's choice upon entering the battlefield; Dragons)
This variant was used again in The Brothers' War for a single land; it was not a part of a cycle.
Factories
Notably, the two factories which support the elusive Assembly-Workers.
- Mishra's Factory is the first manland.
- Urza's Factory is one of Urza's lands.
Other kindred lands
Some other lands care about creature types but don't fall into a broader category. In general, they produce .
- Animal Sanctuary (Birds, Cats, Dogs, Goats, Oxen, Snakes)
- Blinkmoth Nexus (Blinkmoths) is also a manland
- Elephant Graveyard (Elephants)
- Eye of Ugin (Eldrazi) doesn't have a mana ability and is legendary
- Griffin Canyon (Griffins)
- Seraph Sanctuary (Angels)
- Swarmyard (Insects, Rats, Spiders, and Squirrels)
- Tomb of Urami (; Ogres) is legendary
References
- ↑ Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.