Typal land: Difference between revisions

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'''Kindred lands''' are lands associated with one [[tribe]].  
'''Kindred lands''' are lands associated with a [[subtype]].  


While not strictly kindred lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[kindred]] decks due to their support of [[creature]] spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only.
While not strictly kindred lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[kindred]] decks due to their support of [[creature]] spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only.


==Kindred mana production==
==Kindred mana production==
===5-color tribes===
===5-colored creature types===
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]] that appears roughly evenly in all colors. Many of these lands have a utility component.
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]] that appears roughly evenly in all colors. Many of these lands have a utility component.
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
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*<c>Unclaimed Territory</c>  
*<c>Unclaimed Territory</c>  


===Wedge-color tribes===
===Wedge-colored subtypes===
*<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]].
*<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]].


===Colorless tribes===
===Colorless===
[[Colorless]] tribes have lands that produce more colorless instead of the one mana of any color.
[[Colorless]] tribes have lands that produce more colorless instead of the one mana of any color.
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
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==Kindred utility lands==
==Kindred utility lands==
{{main|Utility land}}
{{main|Utility land}}
The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of [[generic mana]].
The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of [[generic mana]].


*<c>Daru Encampment</c> ({{W}}; [[Soldier]]s)
*<c>Daru Encampment</c> ({{W}}; [[Soldier]]s)
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==Kindred taplands==
==Kindred taplands==
{{main|Tapland}}
{{main|Tapland}}
[[Lorwyn block]] introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> Flamekin Village is not from [[Lorwyn block]], but is from Lorwyn creatively and follows the templating.
[[Lorwyn block]] introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> Flamekin Village is not from [[Lorwyn block]], but is from Lorwyn creatively and follows the templating.
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]])
*<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]])
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==Factories==
==Factories==
Notably, the two factories which support the elusive [[Assembly-Worker]] tribe.  
Notably, the two factories which support the elusive [[Assembly-Worker]]s.  
*<c>Mishra's Factory</c> is the first [[manland]].
*<c>Mishra's Factory</c> is the first [[manland]].
*<c>Urza's Factory</c> is one of [[Urza's]] lands.
*<c>Urza's Factory</c> is one of [[Urza's]] lands.

Revision as of 04:52, 7 November 2023

Kindred lands are lands associated with a subtype.

While not strictly kindred lands, Ancient Ziggurat and Hall of the Bandit Lord appear in kindred decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.

Kindred mana production

5-colored creature types

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.

A subset of these are type-agnostic; they can name a creature type upon entry and gives a mana of any color for those.

Wedge-colored subtypes

Colorless

Colorless tribes have lands that produce more colorless instead of the one mana of any color.

Kindred utility lands

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of generic mana.

Some additional two-colored cards are using the same mechanic, but no full cycle.

Kindred taplands

Main article: Tapland

Lorwyn block introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.

Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.

This variant was used again in The Brothers' War for a single land; it was not a part of a cycle.

Factories

Notably, the two factories which support the elusive Assembly-Workers.

Other kindred lands

Some other lands care about creature types but don't fall into a broader category. In general, they produce {C}.

References

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.