Typal land: Difference between revisions

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*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
*<c>Base Camp</c> (All [[party]] classes)
*<c>Base Camp</c> (All [[party]] classes)
*<c>Cavern of Souls</c> ([[Creature type]] of your choice)
*<c>Crucible of the Spirit Dragon</c> ([[Dragon]]s) works as [[storage land]].
*<c>Crucible of the Spirit Dragon</c> ([[Dragon]]s) works as [[storage land]].
*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or [[Ugin]] [[planeswalker]] card from your graveyard to your hand.
*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or [[Ugin]] [[planeswalker]] card from your graveyard to your hand.
*{{Card|Mech Hangar}} (Vehicles and Pilots), also animates Vehicles for {{3}}.
*<c>Sliver Hive</c> ([[Sliver]]s) can produce Sliver [[token]] for {{5}}.
*<c>Sliver Hive</c> ([[Sliver]]s) can produce Sliver [[token]] for {{5}}.
*<c>Primal Beyond</c> ([[Elemental]]s) is also a [[#Tribal taplands|tribal tapland]].
*<c>Primal Beyond</c> ([[Elemental]]s) is also a [[#Tribal taplands|tribal tapland]].
*<c>Unclaimed Territory</c> ([[Creature type]] of your choice)
*{{Card|Voldaren Estate}} ([[Vampire|Vampires]]) can create [[blood]] tokens for {{5}}, discounted by each Vampire.
*{{Card|Voldaren Estate}} ([[Vampire|Vampires]]) can create [[blood]] tokens for {{5}}, discounted by each Vampire.
A subset of these are type-agnostic; they can name a creature type upon entry, and gives a mana of any color for those.
*<c>Cavern of Souls</c>
*{{Card|Secluded Courtyard}} also works on abilities of creatures and creature cards of the chosen type.
*<c>Unclaimed Territory</c>


=== Wedge-color tribes ===
=== Wedge-color tribes ===

Revision as of 08:22, 8 March 2022

Tribal lands are lands associated with one tribe.

While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.

Tribal mana production

5-color tribes

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.

A subset of these are type-agnostic; they can name a creature type upon entry, and gives a mana of any color for those.

Wedge-color tribes

Colorless tribes

Colorless tribes have lands that produce more colorless instead of the one mana of any color.

Tribal utility lands

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.

There are some additional two-colored cards using the same mechanic, but no full cycle.

Tribal taplands

Main article: Tapland

Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.

Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature card can be revealed from hand or can be controlled on the battlefield.

Factories

Notably the two factories which support the elusive Assembly-Worker tribe.

Other tribal lands

There are some other lands who care about creature types but don't fall into a broader category. In general, they produce {C}.

References

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.