Typal land: Difference between revisions
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*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand. | *<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand. | ||
*<c>Base Camp</c> (All [[party]] classes) | *<c>Base Camp</c> (All [[party]] classes) | ||
*<c>Crucible of the Spirit Dragon</c> ([[Dragon]]s) works as [[storage land]]. | *<c>Crucible of the Spirit Dragon</c> ([[Dragon]]s) works as [[storage land]]. | ||
*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or [[Ugin]] [[planeswalker]] card from your graveyard to your hand. | *<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or [[Ugin]] [[planeswalker]] card from your graveyard to your hand. | ||
*{{Card|Mech Hangar}} (Vehicles and Pilots), also animates Vehicles for {{3}}. | |||
*<c>Sliver Hive</c> ([[Sliver]]s) can produce Sliver [[token]] for {{5}}. | *<c>Sliver Hive</c> ([[Sliver]]s) can produce Sliver [[token]] for {{5}}. | ||
*<c>Primal Beyond</c> ([[Elemental]]s) is also a [[#Tribal taplands|tribal tapland]]. | *<c>Primal Beyond</c> ([[Elemental]]s) is also a [[#Tribal taplands|tribal tapland]]. | ||
*{{Card|Voldaren Estate}} ([[Vampire|Vampires]]) can create [[blood]] tokens for {{5}}, discounted by each Vampire. | *{{Card|Voldaren Estate}} ([[Vampire|Vampires]]) can create [[blood]] tokens for {{5}}, discounted by each Vampire. | ||
A subset of these are type-agnostic; they can name a creature type upon entry, and gives a mana of any color for those. | |||
*<c>Cavern of Souls</c> | |||
*{{Card|Secluded Courtyard}} also works on abilities of creatures and creature cards of the chosen type. | |||
*<c>Unclaimed Territory</c> | |||
=== Wedge-color tribes === | === Wedge-color tribes === |
Revision as of 08:22, 8 March 2022
Tribal lands are lands associated with one tribe.
While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.
Tribal mana production
5-color tribes
These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.
- Ally Encampment (Allies) can be sacrificed for to return target Ally you control to its owner's hand.
- Base Camp (All party classes)
- Crucible of the Spirit Dragon (Dragons) works as storage land.
- Haven of the Spirit Dragon (Dragons) can be sacrificed for to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
- Mech Hangar (Vehicles and Pilots), also animates Vehicles for .
- Sliver Hive (Slivers) can produce Sliver token for .
- Primal Beyond (Elementals) is also a tribal tapland.
- Voldaren Estate (Vampires) can create blood tokens for , discounted by each Vampire.
A subset of these are type-agnostic; they can name a creature type upon entry, and gives a mana of any color for those.
- Cavern of Souls
- Secluded Courtyard also works on abilities of creatures and creature cards of the chosen type.
- Unclaimed Territory
Wedge-color tribes
- Tournament Grounds (Knights) also works for Equipment.
Colorless tribes
Colorless tribes have lands that produce more colorless instead of the one mana of any color.
- Eldrazi Temple (colorless Eldrazi)
- Mishra's Workshop (Artifacts)
Tribal utility lands
The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.
- Daru Encampment (; Soldiers)
- Riptide Laboratory (; Wizards)
- Unholy Grotto (; Zombies)
- Goblin Burrows (; Goblins)
- Wirewood Lodge (; Elves)
There are some additional two-colored cards using the same mechanic, but no full cycle.
- Seaside Haven (; Birds)
- Contested Cliffs (; Beasts)
- Starlit Sanctum (; Clerics)
Tribal taplands
Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.
- Rustic Clachan (; Kithkin)
- Wanderwine Hub (; Merfolk)
- Secluded Glen (; Faeries)
- Auntie's Hovel (; Goblins)
- Gilt-Leaf Palace (; Elves)
- Ancient Amphitheater (; Giants)
- Murmuring Bosk (; Treefolk) is a Forest and works like a pain land for the other two colors.
- Primal Beyond ( which can only pay for Elementals)
- Flamekin Village (; Elementals)
Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature card can be revealed from hand or can be controlled on the battlefield.
- Temple of the Dragon Queen (Mana of player's choice upon entering the battlefield; Dragons)
Factories
Notably the two factories which support the elusive Assembly-Worker tribe.
- Mishra's Factory is the first manland.
- Urza's Factory is one of Urza's lands.
Other tribal lands
There are some other lands who care about creature types but don't fall into a broader category. In general, they produce .
- Animal Sanctuary (Birds, Cats, Dogs, Goats, Oxen, Snakes)
- Blinkmoth Nexus (Blinkmoths) is also a manland
- Elephant Graveyard (Elephants)
- Eye of Ugin (Eldrazi) doesn't have a mana ability and is legendary
- Griffin Canyon (Griffins)
- Seraph Sanctuary (Angels)
- Swarmyard (Insects, Rats, Spiders, and Squirrels)
- Tomb of Urami (; Ogres) is legendary
References
- ↑ Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.