Typal land: Difference between revisions

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*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
*<c>Sliver Hive</c> ([[Sliver]]s) can produce Sliver [[token]] for {{5}}.
*<c>Sliver Hive</c> ([[Sliver]]s) can produce Sliver [[token]] for {{5}}.
*<c>Primal Beyond</c> ([[Elementals]]) is also a [[#Tribal taplands|tribal tapland]].
*<c>Primal Beyond</c> ([[Elemental]]s) is also a [[#Tribal taplands|tribal tapland]].
*<c>Unclaimed Territory</c> ([[Creature type]] of your choice)
*<c>Unclaimed Territory</c> ([[Creature type]] of your choice)


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The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of [[generic mana]].
The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of [[generic mana]].


*<c>Daru Encampment</c> ({{W}}; [[Soldiers]])
*<c>Daru Encampment</c> ({{W}}; [[Soldier]]s)
*<c>Riptide Laboratory</c> ({{U}}; [[Wizard]]s)
*<c>Riptide Laboratory</c> ({{U}}; [[Wizard]]s)
*<c>Unholy Grotto</c> ({{B}}; [[Zombie]]s)
*<c>Unholy Grotto</c> ({{B}}; [[Zombie]]s)
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There are some additional two-colored cards using the same mechanic, but no full cycle.
There are some additional two-colored cards using the same mechanic, but no full cycle.
*<c>Seaside Haven</c> ({{W}}{{U}}; [[Birds]])
*<c>Seaside Haven</c> ({{W}}{{U}}; [[Bird]]s)
*<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beasts]])
*<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beast]]s)
*<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Clerics]])
*<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Cleric]]s)
*<c>Grove of the Guardian</c> ({{W}}{{G}}; [[Elementals]])  
*<c>Grove of the Guardian</c> ({{W}}{{G}}; [[Elemental]]s)  


==Tribal taplands==
==Tribal taplands==
{{main|Taplands}}
{{main|Tapland}}
In [[Lorwyn block]] introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle. They match the colors in which each tribe appeared.<ref>{{NewRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref>
In [[Lorwyn block]] introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle. They match the colors in which each tribe appeared.<ref>{{NewRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref>
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Wanderwine Hub</c> ({{W}}/{{U}}; [[Merfolk]])
*<c>Wanderwine Hub</c> ({{W}}/{{U}}; [[Merfolk]])
*<c>Secluded Glen</c> ({{U}}/{{B}}; [[Faeries]])
*<c>Secluded Glen</c> ({{U}}/{{B}}; [[Faerie]]s)
*<c>Auntie's Hovel</c> ({{B}}/{{R}}; [[Goblin]]s)
*<c>Auntie's Hovel</c> ({{B}}/{{R}}; [[Goblin]]s)
*<c>Gilt-Leaf Palace</c> ({{B}}/{{G}}; [[Elves]])
*<c>Gilt-Leaf Palace</c> ({{B}}/{{G}}; [[Elves]])
*<c>Ancient Amphitheater</c> ({{R}}/{{W}}; [[Giants]])
*<c>Ancient Amphitheater</c> ({{R}}/{{W}}; [[Giant]]s)
*<c>Murmuring Bosk</c> ({{G}}/{{W}}/{{B}}; [[Treefolk]]) is a [[Forest]] and works like a [[pain land]] for the other two colors
*<c>Murmuring Bosk</c> ({{G}}/{{W}}/{{B}}; [[Treefolk]]) is a [[Forest]] and works like a [[pain land]] for the other two colors
*<c>Primal Beyond</c> ({{W}}/{{U}}/{{B}}/{{R}}/{{G}} which can only pay for [[Elementals]])
*<c>Primal Beyond</c> ({{W}}/{{U}}/{{B}}/{{R}}/{{G}} which can only pay for [[Elementals]])
*<c>Flamekin Village</c> ({{R}}; [[Elementals]]).
*<c>Flamekin Village</c> ({{R}}; [[Elemental]]s).


==Factories==
==Factories==
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There are some other lands who care about creature types, but don't fall into a broader category. In general, they produce {{C}}.
There are some other lands who care about creature types, but don't fall into a broader category. In general, they produce {{C}}.


*<c>Blinkmoth Nexus</c> ([[Blinkmoths]]) is also a [[manland]]
*<c>Blinkmoth Nexus</c> ([[Blinkmoth]]s) is also a [[manland]]
*<c>Elephant Graveyard</c> ([[Elephants]])
*<c>Elephant Graveyard</c> ([[Elephant]]s)
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Gargoyle Castle</c> ([[Gargoyles]])
*<c>Gargoyle Castle</c> ([[Gargoyle]]s)
*<c>Griffin Canyon</c> ([[Griffins]])
*<c>Griffin Canyon</c> ([[Griffin]]s)
*<c>Gods' Eye, Gate to the Reikai</c> ([[Spirits]]) is legendary
*<c>Gods' Eye, Gate to the Reikai</c> ([[Spirit]]s) is legendary
*<c>Hellion Crucible</c> ([[Hellions]])
*<c>Hellion Crucible</c> ([[Hellion]]s)
*<c>Kher Keep</c> ([[Kobolds]], especially those named <c>Kobolds of Kher Keep</c>) is legendary
*<c>Kher Keep</c> ([[Kobold]]s, especially those named <c>Kobolds of Kher Keep</c>) is legendary
*<c>Kjeldoran Outpost</c> ({{W}}; [[Soldiers]])
*<c>Kjeldoran Outpost</c> ({{W}}; [[Soldier]]s)
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Spawning Bed</c> ([[Eldrazi]] [[Scion]])
*<c>Spawning Bed</c> ([[Eldrazi]] [[Scion]])
*<c>Swarmyard</c> ([[Insects]], [[Rats]], [[Spiders]], and [[Squirrels]])
*<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s)
*<c>Tomb of Urami</c> ({{B}}; [[Ogres]], [[Demon]]s, and [[Spirits]]) is legendary
*<c>Tomb of Urami</c> ({{B}}; [[Ogre]]s, [[Demon]]s, and [[Spirit]]s) is legendary


==References==
==References==
{{Reflist}}
{{Reflist}}
{{lands}}
{{lands}}

Revision as of 11:03, 22 February 2019

Tribal lands are lands associated with one tribe.

While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general.

Tribal mana production

5-color tribes

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type. Many of these lands have a utility component.

Colorless tribes

Colorless tribes have lands that produce {C}{C} instead of the one mana of any color.

Tribal utility lands

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.

There are some additional two-colored cards using the same mechanic, but no full cycle.

Tribal taplands

Main article: Tapland

In Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle. They match the colors in which each tribe appeared.[1]

Factories

Notably the two factories are two of six cards featuring the Assembly-Worker tribe.

Other tribal lands

There are some other lands who care about creature types, but don't fall into a broader category. In general, they produce {C}.

References