Arabian Nights: Difference between revisions

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   development team = Richard Garfield<br>[[Joel Mick]]<br>[[Skaff Elias]]|
   development team = Richard Garfield<br>[[Joel Mick]]<br>[[Skaff Elias]]|
   date_release = December 17, 1993 |
   date_release = December 17, 1993 |
   mechanics          = Non-mana producing lands,<br>meta-game effects,<br>coin-flip effects |
   mechanics          = Non-mana producing [[lands]],<br>meta-game effects,<br>[[coin flip]] effects |
   keywords          = None new |
   keywords          = None new |
   size= 78 (26 Common 52 Uncommon) |
   size= 78 (26 Common 52 Uncommon) |
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==Set details==
==Set details==
''Arabian Nights'' was printed on sheets of 121 cards. The set's [[rarity]] breakdown is: 26 commons (1@C11, 9@C5, 16@C4) and 52 uncommons (1@C1, 1@U4, 17@U3, 33@U2). Due to printing errors, 14 common cards had variants which caused the mana symbol to be discolored. This makes it so collectors view this as as 92 card set. <ref>{{DailyRef|mtgcom/arcana/156|(a) versus (b)|[[Magic Arcana]]|August 8, 2002}}</ref> <ref>
''Arabian Nights'' was printed on sheets of 121 cards. The set's [[rarity]] breakdown is: 26 commons (1@C11, 9@C5, 16@C4) and 52 uncommons (1@C1, 1@U4, 17@U3, 33@U2). Due to printing errors, 14 common cards had variants which caused the mana symbol to be discolored. This makes it so collectors view this as as 92 card set. <ref>{{DailyRef|mtgcom/arcana/156|(a) versus (b)|[[Magic Arcana]]|August 8, 2002}}</ref> <ref>
{{DailyRef|mtgcom/arcana/155|Arabian rarities|[[Magic Arcana]]|August 7, 2002}}</ref> ''Arabian Nights'' was designed by [[Richard Garfield]] <ref>{{DailyRef|mtgcom/feature/78|The Making of ''Arabian Nights''|[[Richard Garfield]]|August 05, 2002}}</ref> and co-developed by [[Joel Mick]] and [[Skaff Elias]]. <ref>{{DailyRef|mtgcom/daily/rb32|Better Late Than Never|[[Skaff Elias]]|August 09, 2002}}</ref>  
{{DailyRef|mtgcom/arcana/155|Arabian rarities|[[Magic Arcana]]|August 7, 2002}}</ref> ''Arabian Nights'' was designed by [[Richard Garfield]] <ref>{{DailyRef|mtgcom/feature/78|The Making of ''Arabian Nights''|[[Richard Garfield]]|August 05, 2002}}</ref> and co-developed by [[Joel Mick]] and [[Skaff Elias]]. <ref>{{DailyRef|mtgcom/daily/rb32|Better Late Than Never|[[Skaff Elias]]|August 09, 2002}}</ref> ''Arabian Nights'' is the first set to use an [[expansion symbol]].
 
Multiple cards in this set use accent marks, or diacritics, in their names. These accents are not printed in the [[Name|card title]] but can be found in the [[text box]] because the font for the card title did not support them.
 
===Marketing===
===Marketing===
[[File:Magic card back 2.jpg|right|the rejected card back for ''Arabian Nights'']]
[[File:Magic card back 2.jpg|right|the rejected card back for ''Arabian Nights'']]
The print run was announced by Wizards to be 5 million cards. Cards were available from late December 1993 until late January 1994. They were sold in [[booster pack]]s of eight cards which included six [[common]]s and two [[uncommon]]s. Booster boxes contained 60 booster packs. ''Arabian Nights'' booster boxes are now extremely rare and cost tens of thousands of dollars. The summer after the release, while ''[[The Dark]]'' debuted, ''Arabian Nights'' booster packs were allready selling for five dollars compared to the original price of only $1.50.
The print run was announced by Wizards to be 5 million cards. Cards were available from late December 1993 until late January 1994. They were sold in [[booster pack]]s of eight cards which included six [[common]]s and two [[uncommon]]s. Booster boxes contained 60 booster packs. <ref>{{DailyRef|mtgcom/arcana/154|''Arabian Nights'' product images|[[Magic Arcana]]|August 06, 2002}}</ref> ''Arabian Nights'' booster boxes are now extremely rare and cost tens of thousands of dollars. The summer after the release, while ''[[The Dark]]'' debuted, ''Arabian Nights'' booster packs were allready selling for five dollars compared to the original price of only $1.50.


Originally it was planned to feature a different [[card back]] for ''Arabian Nights'' and each following expansion but this proved to be infeasible as people would be able to tell which card they would probably draw next depending on the ratio of cards from each expansion in their decks. <ref>{{DailyRef|mtgcom/arcana/153|The almost different back|[[Magic Arcana]]|August 05, 2002}}</ref>
As the first [[Magic]] expansion, ''Arabian Nights'' was originally intended to be released as a stand-alone product. As a result, the set was nearly printed with a yellow-on-pink [[card back]], instead of the blue-on-brown used in all cards known today, in order to distinguish it from "The Gathering", which was originally the name of ''[[Alpha]]''. <ref>{{DailyRef|mtgcom/arcana/153|The almost different back|[[Magic Arcana]]|August 05, 2002}}</ref> In addition, [[basic land|basic lands]] were to be included. In the first print run of the set, a leftover [[Mountain]] was included accidentally, and the commons were printed with a smaller, darker circle in the generic mana cost of the card. The corrected print run of the set did not inculde any basic lands and used the larger, lighter generic mana circle that is used for other sets. As a result of its inclusion in this set, <c>Mountain</c> is the most printed card in '''Magic'''.


==Setting and storylines==
==Setting and storylines==
Line 37: Line 40:
As a result of the real-world references and stark difference from the world of [[Dominaria]], ''Arabian Nights'' was to take place in the plane of [[Rabiah]], which once had been ruled by the [[Djinn]]i. After the Djinni had weakened themselves in the [[Djinn Tribes#History|Spirit War known as ''The Jihad'']], [[humans]] became the main race of Rabiah. Characters like [[Aladdin]], [[Ali Baba]] and [[King Suleiman]] had lived long ago. After that the plane was reproduced a thousand times in the [[Thousand-fold Refraction of Rabiah]] to keep the 1001 Nights parallel going.
As a result of the real-world references and stark difference from the world of [[Dominaria]], ''Arabian Nights'' was to take place in the plane of [[Rabiah]], which once had been ruled by the [[Djinn]]i. After the Djinni had weakened themselves in the [[Djinn Tribes#History|Spirit War known as ''The Jihad'']], [[humans]] became the main race of Rabiah. Characters like [[Aladdin]], [[Ali Baba]] and [[King Suleiman]] had lived long ago. After that the plane was reproduced a thousand times in the [[Thousand-fold Refraction of Rabiah]] to keep the 1001 Nights parallel going.


Several stories have been released that took place on Rabiah. Foremost is the story of the [[planeswalker]] [[Taysir]], chronicled in the [[Arabian Nights (comic)|comics]] released by [[List of storyline sources#ARMADA Comics|ARMADA]]. There were also two short stories; one dealing with the history of the [[City of Brass]], the [[Brass Men]] and the planeswalker [[Fatima]], while the other told the origins of the [[Serendib Efreets]], [[Bird Maidens]] and [[Flying Men]].
Several stories have been released that took place on Rabiah. Foremost is the story of the [[planeswalker]] [[Taysir]], chronicled in the [[Arabian Nights (comic)|comics]] released by [[List of storyline sources#ARMADA Comics|ARMADA]]. <ref>[http://forums.mtgsalvation.com/showthread.php?t=33389 Some scans from the Arabian Nights comic]</ref> There were also two short stories; one dealing with the history of the [[City of Brass]], the [[Brass Men]] and the planeswalker [[Fatima]] <ref>[http://forums.mtgsalvation.com/showpost.php?p=349767&postcount=12 “The City of Brass”, a story about the creation of the City of Brass]</ref>, while the other told the origins of the [[Serendib Efreets]], [[Bird Maidens]] and [[Flying Men]]. <ref>[http://forums.mtgsalvation.com/showpost.php?p=349777&postcount=14 “The Eater of the Infinite”, a story about a Serendib Efreet]</ref>
 
==Themes and Mechanics==
''Arabian Nights'' introduced and broadened several concepts that would have long lasting effects on the design of '''[[Magic]]''': <ref>{{DailyRef|mtgcom/daily/mr32|It Happened One Nights|[[Mark Rosewater]]|August 05, 2002}}</ref>
* [[Stealing]]: <c>Aladdin</c> and <c>Old Man of the Sea</c> are the first cards that allowed tapping to gain "unmarked [[control]]" of another [[permanent]]. This particular mechanic spawned numerous copies.
* [[Abilities]] [[activate]]d by an [[opponent]]: <c>Ifh-Biff Efreet</c> is the first card to allow players other than its controller to use its [[activated ability]]. This [[mechanic]] was later expanded upon in the ''[[Mercadian Masques]]'' expansion.
* [[Lands]] that could do things other than [[tap]] for [[mana]]: some of these lands also produce colorless mana (see <c>Desert</c>, <c>Elephant Graveyard</c>, and <c>Library of Alexandria</c>), while others do not (see <c>Bazaar of Baghdad</c>, <c>Diamond Valley</c>, <c>Island of Wak-Wak</c>, and <c>Oasis</c>).
* [[Coin flipping]]: <c>Bottle of Suleiman</c>, <c>Mijae Djinn</c> and <c>Ydwen Efreet</c> are the first cards to use the coin flipping mechanic.
* <c>Cyclone</c> is the first card printed to use [[cumulative upkeep]], although it did not use this [[keyword]]. The use of cumulative upkeep here is not too surprising, as the team that was working on the ''[[Ice Age]]'' expansion, which introduced the cumulative upkeep keyword, also participated in development of this set. The card was first given errata to use [[Counter/List of Counters#Age counter|age counters]] like others with cumulative upkeep but later given errata to use [[Counter/List of Counters#Wind counter|wind counters]].
*<c>Jeweled Bird</c> is considered by some to be the first [[cantrip]], as its activated ability has multiple effects, one of which is "[[Draw]] a [[card]]."
*<c>El-Hajjaj</c> was the first creature with the [[lifelink]] ability. It inspired the creation of <c>Spirit Link</c>, which in turn inspired many other cards and became a keyword ability.
* [[-1/-1 Counters]]: <c>Unstable Mutation</c>
*<c>Oubliette</c> is the first card with [[Phasing]], although it originally used the [[removed from the game]] [[zone]]. After the creation of the Phasing mechanic in the ''[[Mirage]]'' expansion, it was realized that Oubliette is actually using Phasing, since the affected [[creature]] retains all counters, [[Aura]]s, and later [[Equipment]] on it.
*<c>City in a Bottle</c> is the first "[[expansion]] [[hosing]]" card, meaning that it has an overall negative effect on cards with the ''Arabian Nights'' expansion symbol.  


==Creature types==
==Creature types==
Line 64: Line 80:
{{Main|Arabian Nights/Trivia}}
{{Main|Arabian Nights/Trivia}}


==References===
==References==
{{reflist}}
{{reflist}}


==External links==
==External links==
*{{Prodpage|arabiannights|Arabian Nights}}  
*{{Prodpage|arabiannights|Arabian Nights}}  
*[http://www.wizards.com/default.asp?x=mtgcom/daily/mr32 Mark Rosewater's article on ''Arabian Nights'']
*{{DailyRef|mtgcom/arcana/154|Arabian Nights product images|[[Magic Arcana]]|August 6, 2002}}
*{{DailyRef|mtgcom/arcana/153|Proposed card back for Arabian Nights|[[Magic Arcana]]|August 5, 2002}}
*[http://forums.mtgsalvation.com/showthread.php?t=33389 Some scans from the Arabian Nights comic]
*[http://forums.mtgsalvation.com/showpost.php?p=349767&postcount=12 “The City of Brass”, a story about the creation of the City of Brass]
*[http://forums.mtgsalvation.com/showpost.php?p=349777&postcount=14 “The Eater of the Infinite”, a story about a Serendib Efreet]


{{Sets}}
{{Sets}}


[[Category:Magic sets]]
[[Category:Magic sets]]

Revision as of 10:05, 7 March 2014

For other uses, see Arabian Nights (disambiguation).
Arabian Nights
Set Information
Set symbol
Themes and mechanics Non-mana producing lands,
meta-game effects,
coin flip effects
Keywords/​ability words None new
Set size 78 (26 Common 52 Uncommon)
Expansion code ARN
Arabian Nights booster

Arabian Nights is the first Magic expansion and was released in December 1993. [1] It is not considered part of any block.

Set details

Arabian Nights was printed on sheets of 121 cards. The set's rarity breakdown is: 26 commons (1@C11, 9@C5, 16@C4) and 52 uncommons (1@C1, 1@U4, 17@U3, 33@U2). Due to printing errors, 14 common cards had variants which caused the mana symbol to be discolored. This makes it so collectors view this as as 92 card set. [2] [3] Arabian Nights was designed by Richard Garfield [4] and co-developed by Joel Mick and Skaff Elias. [5] Arabian Nights is the first set to use an expansion symbol.

Multiple cards in this set use accent marks, or diacritics, in their names. These accents are not printed in the card title but can be found in the text box because the font for the card title did not support them.

Marketing

the rejected card back for Arabian Nights
the rejected card back for Arabian Nights

The print run was announced by Wizards to be 5 million cards. Cards were available from late December 1993 until late January 1994. They were sold in booster packs of eight cards which included six commons and two uncommons. Booster boxes contained 60 booster packs. [6] Arabian Nights booster boxes are now extremely rare and cost tens of thousands of dollars. The summer after the release, while The Dark debuted, Arabian Nights booster packs were allready selling for five dollars compared to the original price of only $1.50.

As the first Magic expansion, Arabian Nights was originally intended to be released as a stand-alone product. As a result, the set was nearly printed with a yellow-on-pink card back, instead of the blue-on-brown used in all cards known today, in order to distinguish it from "The Gathering", which was originally the name of Alpha. [7] In addition, basic lands were to be included. In the first print run of the set, a leftover Mountain was included accidentally, and the commons were printed with a smaller, darker circle in the generic mana cost of the card. The corrected print run of the set did not inculde any basic lands and used the larger, lighter generic mana circle that is used for other sets. As a result of its inclusion in this set, Mountain is the most printed card in Magic.

Setting and storylines

The storyline of Arabian Nights was unique in Magic (up to the release of Portal: Three Kingdoms) in being the only set to be based on a real-world setting instead of one of the planes in the Magic multiverse. Inspired by the comic Sandman #50, titled Ramadan, and based on The Book of One Thousand and One Nights, Richard Garfield created the set with not only a Arabian setting, but also added many characters, locations and events that came directly from the novel. [8]

As a result of the real-world references and stark difference from the world of Dominaria, Arabian Nights was to take place in the plane of Rabiah, which once had been ruled by the Djinni. After the Djinni had weakened themselves in the Spirit War known as The Jihad, humans became the main race of Rabiah. Characters like Aladdin, Ali Baba and King Suleiman had lived long ago. After that the plane was reproduced a thousand times in the Thousand-fold Refraction of Rabiah to keep the 1001 Nights parallel going.

Several stories have been released that took place on Rabiah. Foremost is the story of the planeswalker Taysir, chronicled in the comics released by ARMADA. [9] There were also two short stories; one dealing with the history of the City of Brass, the Brass Men and the planeswalker Fatima [10], while the other told the origins of the Serendib Efreets, Bird Maidens and Flying Men. [11]

Themes and Mechanics

Arabian Nights introduced and broadened several concepts that would have long lasting effects on the design of Magic: [12]

Creature types

Most of the creature types used in Arabian Nights were new, and many are unique. Early expansions had creature types only for flavor reasons, resulting in many unusual types.

The following creature types are introduced in this expansion: Aladdin (later changed to Rogue), Ali Baba (later changed to Rogue), Ali from Cairo (later changed to Human), Ape, Asp (later changed to Snake), Camel, Cavalry (later changed to Knight), Dandân (later changed to Fish), Devil, Efreet, Egg (later changed to Bird), El Hajjâj (later changed to Wizard), Elephant, Flying Men (later changed to Human), Guardian (later changed to Beast), Island Fish (later changed to Fish), Jackal (later changed to Hound), King (later changed to Human), Leper (later changed to Human), Bird Maiden (later changed to Human Bird), Marid (later changed to Djinn), Nomad, Raider (later changed to Warrior), Sindbad (later changed to Human), Singing Tree (later changed to Plant), Smith (later changed to Human), Sorceress (later changed to Wizard), Tortoise (later changed to Turtle), and Witch (later changed to Wizard).

The following creature types are used in this expansion but also appear in previous sets: Djinn, Ghoul (later changed to Zombie), Ogre, Ship (later changed to Human) and Wolf.

Notable cards

Cycles

Arabian Nights has no true five-color cycles. There are four Efreet and four Djinn cards, however, with one for each color except White. According to Richard Garfield, efreet and djinni "did not seem to belong in White — while not always evil, they were never good."

Trivia

Main article: Arabian Nights/Trivia

References

External links