Slow land: Difference between revisions

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m (Updated "comes into play" to "enters the battlefield".)
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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is significant compared to [[taplands]]; slow lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas [[taplands]], which enter the battlefield tapped (costing one mana, once), are dual lands every point after that.
'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[land]]s that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is significant compared to [[tapland]]s; slow lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas taplands, which enter the battlefield tapped (costing one mana, once), are dual lands every point after that.


==List of Slow Lands==
==List of Slow Lands==
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*<c>Mogg Hollows</c> ({{R}}/{{G}})
*<c>Mogg Hollows</c> ({{R}}/{{G}})
*<c>Vec Townships</c> ({{G}}/{{W}})
*<c>Vec Townships</c> ({{G}}/{{W}})
They were later [[functional reprints|functionally reprinted]] in ''[[Champions of Kamigawa]]''.  
They were later [[functional reprint|functionally reprinted]] in ''[[Champions of Kamigawa]]''.  
*<c>Cloudcrest Lake</c> ({{W}}/{{U}})
*<c>Cloudcrest Lake</c> ({{W}}/{{U}})
*<c>Waterveil Cavern</c> ({{U}}/{{B}})
*<c>Waterveil Cavern</c> ({{U}}/{{B}})
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==Ice Age depletion lands==
==Ice Age depletion lands==
The [[depletion lands]] from ''[[Ice Age]]'' work essentially like slow lands, but with the potential to influence the drawback by adding or removing [[depletion counter]]s. They are allied-colored as well.
The [[depletion land]]s from ''[[Ice Age]]'' work essentially like slow lands, but with the potential to influence the drawback by adding or removing [[depletion counter]]s. They are allied-colored as well.


{{lands}}
{{lands}}

Revision as of 11:38, 20 August 2020

Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for {C} or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is significant compared to taplands; slow lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas taplands, which enter the battlefield tapped (costing one mana, once), are dual lands every point after that.

List of Slow Lands

The slow lands were first introduced in Tempest .

They were later functionally reprinted in Champions of Kamigawa.

Ice Age depletion lands

The depletion lands from Ice Age work essentially like slow lands, but with the potential to influence the drawback by adding or removing depletion counters. They are allied-colored as well.