Slow land: Difference between revisions
>Occotwitch m (Updated "comes into play" to "enters the battlefield".) |
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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[ | '''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[land]]s that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is significant compared to [[tapland]]s; slow lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas taplands, which enter the battlefield tapped (costing one mana, once), are dual lands every point after that. | ||
==List of Slow Lands== | ==List of Slow Lands== | ||
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*<c>Mogg Hollows</c> ({{R}}/{{G}}) | *<c>Mogg Hollows</c> ({{R}}/{{G}}) | ||
*<c>Vec Townships</c> ({{G}}/{{W}}) | *<c>Vec Townships</c> ({{G}}/{{W}}) | ||
They were later [[functional | They were later [[functional reprint|functionally reprinted]] in ''[[Champions of Kamigawa]]''. | ||
*<c>Cloudcrest Lake</c> ({{W}}/{{U}}) | *<c>Cloudcrest Lake</c> ({{W}}/{{U}}) | ||
*<c>Waterveil Cavern</c> ({{U}}/{{B}}) | *<c>Waterveil Cavern</c> ({{U}}/{{B}}) | ||
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==Ice Age depletion lands== | ==Ice Age depletion lands== | ||
The [[depletion | The [[depletion land]]s from ''[[Ice Age]]'' work essentially like slow lands, but with the potential to influence the drawback by adding or removing [[depletion counter]]s. They are allied-colored as well. | ||
{{lands}} | {{lands}} |
Revision as of 11:38, 20 August 2020
Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is significant compared to taplands; slow lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas taplands, which enter the battlefield tapped (costing one mana, once), are dual lands every point after that.
List of Slow Lands
The slow lands were first introduced in Tempest .
- Thalakos Lowlands (/)
- Rootwater Depths (/)
- Cinder Marsh (/)
- Mogg Hollows (/)
- Vec Townships (/)
They were later functionally reprinted in Champions of Kamigawa.
- Cloudcrest Lake (/)
- Waterveil Cavern (/)
- Lantern-Lit Graveyard (/)
- Pinecrest Ridge (/)
- Tranquil Garden (/)
Ice Age depletion lands
The depletion lands from Ice Age work essentially like slow lands, but with the potential to influence the drawback by adding or removing depletion counters. They are allied-colored as well.