Slow land: Difference between revisions
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>Yandere-sliver m (→List of Slow Lands: clean up, replaced: {{w}} → {{W}} (4), {{u}} → {{U}} (4), {{b}} → {{B}} (4), {{r}} → {{R}} (4), {{g}} → {{G}} (4)) |
(saying the drawback of a card is "massive" with no explanation is disingenuous.) |
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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is | '''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is debatable; slow lands are different from [[taplands]], which come into play tapped, but function normally otherwise. | ||
==List of Slow Lands== | ==List of Slow Lands== |
Revision as of 18:24, 7 September 2019
Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is debatable; slow lands are different from taplands, which come into play tapped, but function normally otherwise.
List of Slow Lands
The slow lands were first introduced in Tempest .
- Thalakos Lowlands (/)
- Rootwater Depths (/)
- Cinder Marsh (/)
- Mogg Hollows (/)
- Vec Townships (/)
They were later functionally reprinted in Champions of Kamigawa.
- Cloudcrest Lake (/)
- Waterveil Cavern (/)
- Lantern-Lit Graveyard (/)
- Pinecrest Ridge (/)
- Tranquil Garden (/)
Ice Age depletion lands
The depletion lands from Ice Age work essentially like slow lands, but with the potential to influence the drawback by adding or removing depletion counters. They are allied-colored as well.