Slow land: Difference between revisions

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*<c>Tranquil Garden</c> ({{g}}/{{w}})
*<c>Tranquil Garden</c> ({{g}}/{{w}})


==See also==
==Ice Age depletion lands==
*[[Depletion_lands#Other_.22depletion_lands.22|Depletion duals]]: ''[[Ice Age]]'' used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.
The [[depletion lands]] from ''[[Ice Age]]'' work essentially like slow lands, but with the potential to influence the drawback by adding or removing [[depletion counter]]s. They are allied-colored as well.


{{lands}}
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Revision as of 13:01, 24 January 2016

Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for {C} or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from taplands which come into play tapped but function normally otherwise.

Slow lands

The slow lands were first introduced in Tempest .

They were later functionally reprinted in Champions of Kamigawa.

Ice Age depletion lands

The depletion lands from Ice Age work essentially like slow lands, but with the potential to influence the drawback by adding or removing depletion counters. They are allied-colored as well.