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The '''Church of Tal''' was a religion widely followed on [[Terisiare]] in the years following the [[Brothers' War]]. Its main features was an intense fear and hatred of magic, artifice and those who practised them. Allusions may be made to the Catholic Church of the Middle Ages.
{{Infobox affiliation
|image=Raddic.jpg
|plane= [[Dominaria (plane)|Dominaria]]
|timepoint=[[The Dark Age]]
|status=Dissolved
|members=[[Raddic]]
|colors=BW
|races=[[Human]]s
}}
The '''Church of Tal''' was a [[Dominaria (plane)|Dominarian]] religion widely followed on [[Terisiare]] in the years following the [[Brothers' War]].<ref name="The End"/>


==Origins==
==Description==
The Church of Tal was notorious for its intense fear and hatred of magic, artifice, and those who practiced either. Twin sunbursts are their symbol and "Suffer not a magician to live" was their credo.


According to a Scholar of [[New Argive]], The Church of Tal most likely started as a religion in [[Yotia]], since before the Brothers' War, devoted to worshipping an Ancient Sun god. After the Cataclysm that enveloped the world, people turned to religion to try and make sense of the destruction. By 430 [[AR]], Tal had an iron grip on the City States of the era.
Though mostly limited to Terisiare, the church may have made some inroads to [[The Domains]] as the Book of Tal mentions the {{Card|Northern Paladin|3=4ED|title=Northern Paladins}} of [[Parma]], and to [[Jamuraa]] as it mentions the {{Card|Southern Paladin|3=WTH|title=Southern Paladins}} as well.


==Reasons for Prejudice==
Their symbol was a double sunburst.<ref name="Dark">[[Jeff Grubb]]. (1999.) ''[[The Gathering Dark]]'', [[Wizards of the Coast]]. ISBN-13 0-7869-1357-6.</ref> Early Talites largely wore black, and carried as their sigil a black flag emblazoned with two deep blue circles, side-by-side.<ref name="The End"/>


The reasons for Tal's fear of magic and artifice are clear, besides a passage from the Book of Tal which states "Suffer not a magician to live." The ancient cult Tal had grown from had witnessed the destruction and plunder of the land the Brothers' machines had wrought, and many a rumour placed responsibility for the destruction of [[Argoth]] at Magic's heels. The first Followers of Tal feared either craft growing stong enough to repeat the War or its Climax, and heavily persecuted practisioners of both. This eventually went from persecution to hunting down mages and artificers and executing them.
==History==
===Origins===
According to a scholar of [[New Argive]], the Church of Tal most likely started as a religion in [[Yotia]] before the Brothers' War, devoted to worshiping an ancient sun god. In Yotia, Tal was a fairly minor god, with no monuments or temples to his name.<ref name="The End">{{DailyRef|news/magic-story/the-brothers-war-episode-1-the-end|The Brothers' War - Episode 1: The End|[[Miguel Lopez]]|October 20, 2022}}</ref> After the [[Sylex Blast]], people turned to religion to try and make sense of the destruction. The Church formed when two Yotian sun-worshipping cults joined.<ref name="Dark"/> Though the church later erased the records of this origin, its symbol remained a doubled sunburst.


==Height of Power==
The Talites, led by [[List of secondary characters/Dominaria|Raddic of Kroog]], began a crusade beginning with the Gixian lands in the north of Terisiare. After destroying the [[Monastery of Gix]], they marched south through the [[Great Desert (Terisiare)|Great Desert]] to [[Kroog]], then east to [[Korlis]]. On the path to [[Urza's Tower]], they began the unsuccessful Siege of [[Penregon]] in the spring of 69 [[AR]].<ref name="The End"/> After the siege, they continued to the Tower, followed by [[Mishra]]'s forge, where Raddic was killed. By 80 AR, the Church of Tal was abundant in New [[Yotia]].<ref name="The Beginning">{{DailyRef|news/magic-story/the-brothers-war-episode-2-the-beginning|The Brothers' War - Episode 2: The Beginning|[[Miguel Lopez]]|October 20, 2022}}</ref> By 430 AR, Tal had an iron grip on the city-states of the era.


''To be written''
===Reasons for prejudice===
The reasons for Tal's fear of magic and artifice are clear, besides a passage from the Book of Tal which states, "Suffer not a magician to live." The ancient cult that the Church grew from had witnessed the destruction and plunder of the land by the Brothers' machines, and many a rumor placed responsibility for the destruction of [[Argoth]] at magic's heels. The first followers of Tal feared either craft growing strong enough to repeat the Brothers' War or its climax, and heavily persecuted practitioners of both. This eventually went from persecution to hunting down mages and artificers and executing them.


==Hypocrisy and Downfall==
===Height of power===
The Church of Tal became popular throughout all of Terisiare, particularly in the East. Eventually, the Church served as the governing body of many cities during [[The Dark Age|the Dark period]], and it enforced the law through areas of its influence. The laws of Tal were based primarily upon its religious doctrine, the Book of Tal, which encouraged strong fundamentalism in its adherents, such as a strict moral code and the eradication of all mages, artificers, or members of other faiths.


''To be written''
===Hypocrisy and diminishing===
Near the end of the period of the Dark, it was discovered that many of the liturgical prayers and recitations of the Church of Tal were actually [[White]] spells, and greater tolerance of magic users was fostered by this knowledge. Church leaders aided society in many ways before the Church began to disappear from the face of Terisiare's politics.


The Church had dwindled, although references to the Book of Tal could be seen as late as [[Weatherlight (set)|Weatherlight]] (4205 [[AR]]), on the card <c>Southern Paladin</c>.
The Church dwindled, although references to the Book of Tal could be seen as late as the time of the [[Weatherlight Saga]] (4205 [[AR]]).<ref>Flavor text on <c>Southern Paladin</c></ref>


{{Story-stub}}[[Category:Storylines]][[Category:Prerevisionist]][[category:Ice Age Saga]]
==In-game references==
{{in-game
|associated=
*{{Card|Northern Paladin|Fourth Edition}}
*<c>Raddic, Tal Zealot</c>
*{{Card|Southern Paladin|Weatherlight}}
|referred=
*{{card|Holy Light|The Dark}}
}}
 
==References==
{{Reflist}}
 
[[Category:Dominaria affiliations]]

Latest revision as of 16:19, 29 April 2024

Church of Tal
[[File:{{#setmainimage:Raddic.jpg}}|150px]]
History
Founded on Dominaria
Active The Dark Age
Status Dissolved
Membership
Notable members Raddic
Races Humans
Associated Colors
{W}{B}

The Church of Tal was a Dominarian religion widely followed on Terisiare in the years following the Brothers' War.[1]

Description

The Church of Tal was notorious for its intense fear and hatred of magic, artifice, and those who practiced either. Twin sunbursts are their symbol and "Suffer not a magician to live" was their credo.

Though mostly limited to Terisiare, the church may have made some inroads to The Domains as the Book of Tal mentions the Northern Paladins (Fourth Edition) of Parma, and to Jamuraa as it mentions the Southern Paladins (Weatherlight) as well.

Their symbol was a double sunburst.[2] Early Talites largely wore black, and carried as their sigil a black flag emblazoned with two deep blue circles, side-by-side.[1]

History

Origins

According to a scholar of New Argive, the Church of Tal most likely started as a religion in Yotia before the Brothers' War, devoted to worshiping an ancient sun god. In Yotia, Tal was a fairly minor god, with no monuments or temples to his name.[1] After the Sylex Blast, people turned to religion to try and make sense of the destruction. The Church formed when two Yotian sun-worshipping cults joined.[2] Though the church later erased the records of this origin, its symbol remained a doubled sunburst.

The Talites, led by Raddic of Kroog, began a crusade beginning with the Gixian lands in the north of Terisiare. After destroying the Monastery of Gix, they marched south through the Great Desert to Kroog, then east to Korlis. On the path to Urza's Tower, they began the unsuccessful Siege of Penregon in the spring of 69 AR.[1] After the siege, they continued to the Tower, followed by Mishra's forge, where Raddic was killed. By 80 AR, the Church of Tal was abundant in New Yotia.[3] By 430 AR, Tal had an iron grip on the city-states of the era.

Reasons for prejudice

The reasons for Tal's fear of magic and artifice are clear, besides a passage from the Book of Tal which states, "Suffer not a magician to live." The ancient cult that the Church grew from had witnessed the destruction and plunder of the land by the Brothers' machines, and many a rumor placed responsibility for the destruction of Argoth at magic's heels. The first followers of Tal feared either craft growing strong enough to repeat the Brothers' War or its climax, and heavily persecuted practitioners of both. This eventually went from persecution to hunting down mages and artificers and executing them.

Height of power

The Church of Tal became popular throughout all of Terisiare, particularly in the East. Eventually, the Church served as the governing body of many cities during the Dark period, and it enforced the law through areas of its influence. The laws of Tal were based primarily upon its religious doctrine, the Book of Tal, which encouraged strong fundamentalism in its adherents, such as a strict moral code and the eradication of all mages, artificers, or members of other faiths.

Hypocrisy and diminishing

Near the end of the period of the Dark, it was discovered that many of the liturgical prayers and recitations of the Church of Tal were actually White spells, and greater tolerance of magic users was fostered by this knowledge. Church leaders aided society in many ways before the Church began to disappear from the face of Terisiare's politics.

The Church dwindled, although references to the Book of Tal could be seen as late as the time of the Weatherlight Saga (4205 AR).[4]

In-game references

Associated cards:
Referred to:

References

  1. a b c d Miguel Lopez (October 20, 2022). "The Brothers' War - Episode 1: The End". magicthegathering.com. Wizards of the Coast.
  2. a b Jeff Grubb. (1999.) The Gathering Dark, Wizards of the Coast. ISBN-13 0-7869-1357-6.
  3. Miguel Lopez (October 20, 2022). "The Brothers' War - Episode 2: The Beginning". magicthegathering.com. Wizards of the Coast.
  4. Flavor text on Southern Paladin