Player
A Magic player is a person taking part in the game of Magic: The Gathering.
Description
Players make decisions and take actions within the rules of the game to cause it to progress. In traditional magic played with cards on a table, players also manually track the results of actions "taken by the game itself".
Each player also exists abstractly in-game and can be interacted with by game mechanics: Players have attributes like life and can receive damage, accumulate or lose counters, gain abilities like hexproof, or even be controlled by another player. In the traditional flavor of the game, players are Planeswalker wizards having a magical duel.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Player
- One of the people in the game. See rule 102, “Players.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 102. Players
- 102.1. A player is one of the people in the game. The active player is the player whose turn it is. The other players are nonactive players.
- 102.2. In a two-player game, a player’s opponent is the other player.
- 102.3. In a multiplayer game between teams, a player’s teammates are the other players on their team, and the player’s opponents are all players not on their team.
- 102.4. A spell or ability may use the term “your team” as shorthand for “you and/or your teammates.” In a game that isn’t a multiplayer game between teams, “your team” means the same thing as “you.”
Types of players
Starting player
The starting player is the player who has the first turn.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Starting Player
- The player chosen to take the first turn of a game. See rule 103.1.
Active player
The active player, also referred to as the attacking player, is the player currently taking their turn. (Compare with all other players in the game, who are nonactive players.) When more than one player have to take actions or make choices, usually the active player goes first (see APNAP).
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Active Player
- The player whose turn it is. See rule 102.1.
Non-active player
A nonactive player is any player who is not currently taking their turn. (Compare with the player/players who are currently taking a turn, active players.) When more than one player have to take actions or make choices, usually the active player goes first (see APNAP).
Defending player
During the combat phase of a two-player game, the nonactive player is the defending player; that player and planeswalkers they control may be attacked.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Defending Player
- The player who can be attacked, and whose planeswalkers can be attacked, during the combat phase. See rule 506.2. In certain multiplayer games, there may be more than one defending player; see rule 802, “Attack Multiple Players Option,” and rule 805.10.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 506.2. During the combat phase, the active player is the attacking player; creatures that player controls may attack. During the combat phase of a two-player game, the nonactive player is the defending player; that player, planeswalkers they control, and battles they protect may be attacked.
- 506.2a During the combat phase of a multiplayer game, there may be one or more defending players, depending on the variant being played and the options chosen for it. Unless all the attacking player’s opponents automatically become defending players during the combat phase, the attacking player chooses one of their opponents as a turn-based action during the beginning of combat step. (Note that the choice may be dictated by the variant being played or the options chosen for it.) That player becomes the defending player. See rule 802, “Attack Multiple Players Option,” rule 803, “Attack Left and Attack Right Options,” and rule 809, “Emperor Variant.”
- 506.2b In multiplayer games using the shared team turns option, the active team is the attacking team and the nonactive team is the defending team. See rule 805, “Shared Team Turns Option.”
In certain multiplayer games, there may be multiple defending player or an opposing Two-Headed Giant.
APNAP
APNAP stands for active player, then non-active player. When an effect lets more than one player do something at the same time, the active player will make and announce all decisions necessary for the action first, then the nonactive player(s) will do the same in turn order, and finally all of the actions will take place simultaneously.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Active Player, Nonactive Player Order
- A system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. See rule 101.4. This rule is modified for games using the shared team turns option; see rule 805.6.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 101.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule.
Example: A card reads “Each player sacrifices a creature.” First, the active player chooses a creature they control. Then each of the nonactive players, in turn order, chooses a creature they control. Then all creatures chosen this way are sacrificed simultaneously.
- 101.4a If an effect has each player choose a card in a hidden zone, such as their hand or library, those cards may remain face down as they’re chosen. However, each player must clearly indicate which face-down card they are choosing.
- 101.4b A player knows the choices made by the previous players when making their choice, except as specified in 101.4a.
- 101.4c If a player would make more than one choice at the same time, the player makes the choices in the order specified. If no order is specified, the player chooses the order.
- 101.4d If a choice made by a nonactive player causes the active player, or a different nonactive player earlier in the turn order, to have to make a choice, APNAP order is restarted for all outstanding choices.
- 101.4e If multiple players would make choices or take actions while starting the game, the starting player is considered the active player and each other player is considered a nonactive player.
Example
Mind Swords says "Each player exiles two cards from their hand." The active player (who probably cast the Mind Swords, since it is a sorcery) first takes two cards from their hand, without revealing them to their opponent(s). Then, each opponent in turn will also take out two cards. After all have chosen this way, all of the cards are revealed and exiled at the same time.
APNAP also applies when the rules (or an effect) require several players to do something that can't all be done at the same time. If multiple triggered abilities are waiting to go on the stack when a player would receive priority, the players will first put their triggered abilities on the stack in APNAP order. Since the stack resolves in reverse order, this means the active player's triggers will resolve last.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 805.6. The Active Player, Nonactive Player order rule (see rule 101.4) is modified if the shared team turns option is used. If multiple teams would make choices and/or take actions at the same time, first the active team makes any choices required, then each nonactive team in turn order makes any choices required. If multiple players would make choices and/or take actions at the same time, first each player on the active team makes any choices required in whatever order they like, then the players on each nonactive team in turn order do the same. Once all choices have been made, the actions happen simultaneously.
- 805.6a If more than one player is instructed to draw cards in a game that’s using the shared team turns option, first each player on the active team, in whatever order that team likes, performs that player’s draws, then each player on each nonactive team in turn order does the same.
Example
When the turn starts, the active player controls a Masticore ("At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore") and the nonactive player controls a Black Vise ("At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.") affecting the active player. The active player will not be able to discard for the Masticore's ability before they take damage from the Black Vise.
Players in tournaments
For players in official tournaments, the following rules apply:
From the Tournament Rules (May 13, 2024—Outlaws of Thunder Junction)
- 1.10 Players
Players are responsible for:
• Behaving in a respectful manner toward tournament officials, other tournament participants, and spectators and refraining from unsporting conduct at all times.
• Maintaining a clear and legal game state.
• Complying with announced start times and time limits.
• Calling attention to any rules or policy infraction they notice in their matches.
• Bringing to a judge’s attention any discrepancies in their tournament match record.
• Accurately reporting the results of their matches in a timely manner.
• Refraining from enrolling in tournaments in which they are not allowed by policy to participate.
• Being familiar with the rules contained within this document.
• Being physically present for the tournament.
A player must bring the following items to a tournament in order to participate:
• A physical, visible, and reliable method to maintain and record game information (tokens, score counters, pen and paper, and so on).
• Any materials specifically required for a particular tournament format, such as assembled decks and/or decklists for constructed tournaments.
Players retain their responsibilities even if a judge provides them with extra assistance.
The individual members of a team are considered players, and are equally responsible for required tournament procedures, such as accurately reporting the results of their match. Players are only responsible for the games they play themselves and not separate games being played by their teammates but are expected to point out rules violations they observe in their teammates’ matches.
Players who do not fulfill their responsibilities may be subject to penalties and review by the DCI. Wizards of the Coast and the DCI reserve the right to suspend or revoke a player's membership without prior notice for any reason they deem necessary.
External links
- Reid Duke (September 28, 2015). "Becoming a Better Player". magicthegathering.com. Wizards of the Coast.