Jump In!
Jump In! | |
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DCI Sanctioned | |
Paper | |
Magic Online | |
Magic Arena | |
Rules | |
Type | Limited |
Multiplayer |
Jump In! is a is a rotating limited format created for Magic: The Gathering Arena. Players draft two themed packets of 20 cards to build their deck and then play in best-of-one matches.[1]
Description
Introduced on October 14, 2021, Jump In! was created as a continuation of the Jumpstart format. The format was targeted towards new players with a low cost of entry, minor prize support and with a focus on collection building via the rare or mythic rare offered in each packet.[2] Jump In! allows players to experience a limited format without the complexity of a booster draft or sealed environment.
Packets
A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.
Between three and five cards slots in the packet have a percentage chance of containing an alternate card. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing Oyaminartok, Polar Werebear, a 30% chance of containing Earthquake Dragon, and a 10% chance of containing Ancient Bronze Dragon in the rare/mythic slot.
The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like Double Team, tribal synergies like Werewolves, cross-set themes like evasive creatures and saboteur abilities in the Saboteurs packet, or general strategies like card draw/looting in the the Educated packet. The exact contents of each packet are not show to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.
Packet selection
For the first packet, players must choose one of three semi-randomly selected options.[1] At least one of the three options will be a packet that player has never selected in a previous Jump In! draft.[a] At least one packet will be a monocolored option and at least one will be a multicolored option. None of the three packets will have exactly the same color identity as another.
For the second packet, the player is presented with another three semi-randomly selected options. The the second packet options are based on the color or colors of first packet. All packets have an equal chance of being selected using the following rules:
First packet | Second packet picks |
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One color | At least one monocolor option and at least one multicolor option. All multicolor options will include the color of the first packet. |
Two colors | At least two monocolor options - one of each color in the first packet. If there is a multicolor option, either its colors will be the same as the first packet selected or it will contain both of those colors plus a third color. |
Three colors | At least two monocolor options, covering two of the three colors. If there is a multicolor option, it will only contain colors within the first packet selection's color. |
Land selection
After drafting packets, players automatically receive 16 lands based on the colors of their chosen packets.[3] Players first receive a mix of dual lands from Kamigawa: Neon Dynasty in colors appropriate for their drafted deck. Basic lands are then added in a mix balanced for the costs and activated abilities on the spells in the drafted packets.
Nonbasic lands that the player doesn't already have in their collection are added to their collection.
History
Jump In! was introduced on October 14, 2021 with Innistrad: Midnight Hunt Jump In!.[4] This was a continuation of the previously successful Jumpstart format but with the card pool reduced to only Standard legal cards. The format largely targets newer players as an entry point to both Magic: The Gathering and Arena.
With the launch of Alchemy Horizons: Baldur's Gate, designed-for-digital cards were added to Jump In! packets. At the same time, as part of the preperations for Standard rotation, all packets using themes from the rotating sets were retited.[5] The Kaldheim dual lands were replaced with the the life-gain taplands from Kamigawa: Neon Dynasty.[3]
From the release of Dominaria United onwards Jump In! functions as the digital equivalent of a set's Jumpstart boosters.[6]
Themes
As of Alchemy Horizons: Baldur's Gate there are 40 packets in the format.[3]
Notes
- ↑ If a player has previously selected all of the Jump In! packets, they will be presented with three random packets.
References
- ↑ a b Wizards of the Coast (October 13, 2021). "Historic: Bans, Suspensions, and Rebalancing Announced". magicthegathering.com. Wizards of the Coast.
- ↑ Joe Parlock (February 18, 2022). "Jump In! Is Magic The Gathering Arena's Most Underrated Format". TheGamer.
- ↑ a b c Wizards of the Coast (July 6, 2022). "Jump In! Packets Update for Alchemy Horizons: Baldur's Gate". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (November 10, 2021). "Innistrad: Crimson Vow Jump In! Event Details and Packets". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (June 23, 2022). "Renewal for MTG Arena's 2022 Standard Rotation". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (May 12, 2022). "Your Sneak Peek at Double Masters 2022, Dominaria United, and Beyond". magicthegathering.com. Wizards of the Coast.