Adapt
Adapt | |
---|---|
Keyword Action | |
Introduced | Ravnica Allegiance |
Last used | Ravnica Allegiance |
Reminder Text | [cost]: Adapt y (If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.) |
Statistics |
12 cards 33% 33% 33% |
Scryfall Search | |
keyword:"Adapt" |
Adapt is a keyword action introduced in Ravnica Allegiance for the Simic Combine.[1][2]
Description
Adapt is tweaked version of Monstrosity.[3] It is written as Adapt N, where N is any natural number. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrosity, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more.[4][5] Alternatively one can place counters in response to the activation to stop the creature from getting N counters.
Rules
Rulings
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Example
Example
Aeromunculus
Creature — Homunculus Mutant
2/3
Flying
: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
References
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Mark Rosewater (December 19, 2018). "can simic stop getting uninspired +1/+1 counter mechanics pls?". Blogatog. Tumblr.
- ↑ Mark Rosewater (December 19, 2018). "Adapt seems uncomfortably similar to Monstrosity. Was there conscious building off of it when Simic was designed?". Blogatog. Tumblr.
- ↑ Mark Rosewater (December 19, 2018). "Is Adapt an attempt at fixing Monstrosity?". Blogatog. Tumblr.