Conspiracy Draft
Conspiracy Draft | |
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DCI Sanctioned | |
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Magic Online | |
Magic Arena | |
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Type | Limited (Draft) |
Multiplayer | |
Dedicated Products | |
Products |
Conspiracy Conspiracy: Take the Crown |
The Conspiracy Draft format was first introduced by its namesake booster set, Conspiracy, released June 6, 2014. The format is intended to be drafted and implements new mechanics to the drafting process, including Conspiracies. Additionally, Conspiracy games are intended to be multiplayer, with many new cards taking advantage of there being more than two players present.
Description
Conspiracy Draft starts with a booster draft. Each player sits around the table in a random order with three booster packs. Packs are opened and cards are drafted into your card pool one at a time. Then, players break off into free-for-all multiplayer games. Seating for the games is also random. You can attack multiple opponents or opposing planeswalkers during combat. Everyone starts at 20 life, and it's total war until one player is left standing.
A Conspiracy draft works well with eight players, but may be played by any number of players. R&D recommends having no more than eight players per draft and then splitting up into games of three to five players.[1]
Conspiracy was the brainchild of Shawn Main, the runner-up in the second Great Designer Search. It combined two of his loves - drafting and multiplayer play.[2]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Conspiracy Draft
- A casual variant in which players participate in a booster draft and then play multiplayer games. See rule 905, “Conspiracy Draft.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 905. Conspiracy Draft
- 905.1. The Conspiracy Draft variant consists of a draft (a style of limited play where players choose cards from sealed booster packs to build their decks) followed by a multiplayer game. The Conspiracy Draft variant uses Magic: The Gathering—Conspiracy® and/or Conspiracy: Take the Crown booster packs by default.
- 905.1a A draft typically consists of three draft rounds. In each draft round, each player opens a booster pack, drafts one card by placing that card in a face-down pile in front of the player, then passes the remaining cards to the next player. Each player then drafts a card from the booster pack passed to them and passes the remaining cards. This procedure continues until all cards in that draft round have been drafted.
- 905.1b In the first and third draft rounds, booster packs are passed to each player’s left. In the second draft round, booster packs are passed to each player’s right.
- 905.1c During the draft, a player can look only at cards in the booster pack they are currently drafting from, cards they have already drafted, cards that are currently revealed as described in rule 905.2b, and cards that have been drafted face up as described in rule 905.2c. A player may not reveal drafted cards to other players unless an ability instructs them to.
- 905.1d After the draft and all actions that may be taken during or after the draft, all the cards a player has drafted become that player’s card pool. The player builds their deck from only these cards and any number of basic land cards. See rules 100.2b and 100.4b.
- 905.2. Some cards have abilities that function during the draft.
- 905.2a During a draft, there is no active player or system of priority. If multiple players wish to take an action at the same time during the draft and can’t agree on an order, those actions are taken in a random order.
- 905.2b Some cards instruct players to reveal them as they’re drafted and then note some information, such as a number or color. This information can be referred to by other abilities during the game. Any player can look at this information at any time during the draft or game. After the information is noted, the drafted card is turned face down and added to the player’s drafted cards pile.
- 905.2c Some cards instruct players to draft them face up. Each such card remains face up until the draft is complete, an effect instructs the person who drafted it to turn it face down, or the card leaves that player’s drafted cards pile. While the card is face up, all players may look at it.
- 905.3. A Conspiracy Draft game is a multiplayer game. The default multiplayer setup is the Free-for-All variant with the attack multiple players option and without the limited range of influence option. See rule 806, “Free-for-All Variant.”
- 905.4. At the start of the game, before decks are shuffled, each player may put any number of conspiracy cards from their sideboard into the command zone.
- 905.4a Conspiracy cards with hidden agenda are put into the command zone face down. Any time a player has priority, they may turn a face-down conspiracy card they control face up. See rule 702.106, “Hidden Agenda.”
- 905.5. The owner of a conspiracy card is the player who put it into the command zone at the start of the game. The controller of a conspiracy card is its owner.
- 905.6. Once the starting player has been determined, each player sets their life total to 20 and draws a hand of seven cards.
- 905.1. The Conspiracy Draft variant consists of a draft (a style of limited play where players choose cards from sealed booster packs to build their decks) followed by a multiplayer game. The Conspiracy Draft variant uses Magic: The Gathering—Conspiracy® and/or Conspiracy: Take the Crown booster packs by default.
References
- ↑ Matt Tabak (August 15, 2016). "Conspiracy: Take the Crown Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 22, 2022). "What can you tell me about the conspiracy sets?". Blogatog. Tumblr.