Trap

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Revision as of 04:02, 28 November 2012 by >@legacy41917001 (avoiding redirect)
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Trap as a subtype for Instants introduced in Zendikar.

Traps have an alternative cost should specific events occur. Usually traps have abilities that undo whatever has made their alternative cost possible, e.g. a Trap that was enabled by two lands entering the Battlefield under an opponents control destroys two lands.

Examples

External links