Cycling land

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Revision as of 14:40, 29 May 2019 by >Yandere-sliver (→‎M Cycling Lands)
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A cycling land is a land with cycling. Cycling lands which produce colored mana are taplands.

Examples

Example 1

Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Example 2

Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)

Mono-colored Cycling Lands

2 Cycling Lands

Cycling lands were introduced in Urza's Saga with the Cycling {2} ability.

M Cycling Lands

Later in Onslaught, were introduced another variant with the Cycling M ability, were M is the associated color of each land. They were reprinted in Modern Horizons and are therefore Modern legal.

Cycling Deserts

In Hour of Devastation, added the Godless Deserts, another variant with the Cycling {1}M ability, were M is the associated color of each land. They are Deserts.

Dual-colored Cycling Lands

Amonkhet added dual lands (also known as bicycle lands) with the Cycling {2} ability. Unlike other cycling lands these have basic land types.[1]

Other Lands

Besides the cycles there are two other lands, which enter the battlefield untapped and produce {C}.

References

  1. Sam Stoddard (March 31, 2017). "Cycling Duels". magicthegathering.com. Wizards of the Coast.