Slow land

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Revision as of 12:23, 24 January 2016 by >Yandere-sliver
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Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for {C} or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from taplands which come into play tapped but function normally otherwise.

Slow lands

The slow lands were first introduced in Tempest .

They were later functionally reprinted in Champions of Kamigawa.

See also

  • Depletion duals: Ice Age used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.