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==Description==
==Description==
World enchantments were last seen in ''[[Visions]]''. The [[plane]] cards introduced by the [[Planechase (variant)|Planechase]] game variant have a similar functionality. Note that [[legendary]] enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in [[Kamigawa block]].
World enchantments were last seen in ''[[Visions]]''. The [[plane]] cards introduced by the [[Planechase (variant)|Planechase]] game variant have similar functionality. Note that [[legendary]] enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in [[Kamigawa block]].
A World enchantment was included on two [[test card|test cards]] from the ''[[Mystery Booster]]'' set; <c>Problematic Volcano</c> and Mana Abundance.   
A World enchantment was included on two [[test card|test cards]] from the ''[[Mystery Booster]]'' set; <c>Problematic Volcano</c> and <c>Mana Abundance</c>.   
===Change===
===Change===
The world supertype was dropped mostly because it didn’t add much gameplay value to balance the rules complexity it added.<ref>{{DailyRef|ask-wizards-april-2002-2002-04-01|Ask Wizards: "Why did you remove the Enchant World cards from Standard after Mirage block?"|[[William Jockusch]]|April 17, 2002}}</ref> It is usually a [[drawback]] to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward [[global enchantment]], as well.
The world supertype was dropped mostly because it didn’t add much gameplay value to balance the complexity of the rules it added.<ref>{{DailyRef|ask-wizards-april-2002-2002-04-01|Ask Wizards: "Why did you remove the Enchant World cards from Standard after Mirage block?"|[[William Jockusch]]|April 17, 2002}}</ref> It is usually a [[drawback]] to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward [[global enchantment]], as well.


==Rules==
==Rules==

Revision as of 00:35, 2 April 2020

World
Supertype
Rules There may be only one World permanent on the battlefield.
Statistics
26 cards
{W} 11.5% {U} 19.2% {B} 23.1% {R} 23.1% {G} 19.2% {M} 3.8%
Scryfall Search
type:"World"

World is a supertype that is only found on enchantments. All existing cards with this supertype were printed as being Enchant World cards (which despite the "Enchant" typeline, were global enchantments and not local enchantments).[1] World enchantments have been retired for many years.[2]

Description

World enchantments were last seen in Visions. The plane cards introduced by the Planechase game variant have similar functionality. Note that legendary enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in Kamigawa block. A World enchantment was included on two test cards from the Mystery Booster set; Problematic Volcano and Mana Abundance.

Change

The world supertype was dropped mostly because it didn’t add much gameplay value to balance the complexity of the rules it added.[3] It is usually a drawback to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward global enchantment, as well.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

World
A supertype that’s normally relevant on enchantments. See rule 205.4, “Supertypes.” See also World Rule.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.4f Any permanent with the supertype “world” is subject to the state-based action for world permanents, also called the “world rule” (see rule 704.5k).

World Rule

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

World Rule
A state-based action that causes all permanents with the world supertype except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. See rule 704.5k.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 704.5k If two or more permanents have the supertype world, all except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.”

Rulings

  • Permanents put into a graveyard as a result of the "world rule" are not "destroyed" and thus can't be regenerated.
  • No player gets priority between the time a world permanent enters the battlefield and the time the "world rule" sends the world permanents that have been on the battlefield the longest to their owners' graveyards. In other words, they can't be sacrificed, returned to their owners' hands, or otherwise affected in response.
  • Unlike the "legend rule", the "world rule" doesn't care about the names of permanents. It cares only about the world supertype.

See also

References