Pathway land: Difference between revisions
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==Pathway Lands== | ==Pathway Lands== | ||
{| | {| class="wikitable" | ||
! Front side !! Back side | ! Front side !! Back side | ||
|- | |- | ||
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|{{card|Needleverge Pathway}} ({{R}}) || {{card|Pillarverge Pathway}} ({{W}}) | |{{card|Needleverge Pathway}} ({{R}}) || {{card|Pillarverge Pathway}} ({{W}}) | ||
|} | |} | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Lands}} | {{Lands}} |
Revision as of 18:48, 1 September 2020
Pathway lands are dual lands. They are modal double-faced cards which allow you to choose which of the two sides you want to play.
Notably six lands were included in Zendikar Rising (three ally-colored and three enemy-colored cards) and not the usual cycle of five.[1]
Pathway Lands
Front side | Back side |
---|---|
Clearwater Pathway () | Murkwater Pathway () |
Cragcrown Pathway () | Timbercrown Pathway () |
Branchloft Pathway () | Boulderloft Pathway () |
Brightclimb Pathway () | Grimclimb Pathway () |
Riverglide Pathway () | Lavaglide Pathway () |
Needleverge Pathway () | Pillarverge Pathway () |
References
- ↑ Mark Rosewater (September 1, 2020). "Why is there six new pathways, as opposed to the usual cycle of 5 dual lands?". Blogatog. Tumblr.