Utility tapland: Difference between revisions
>Neoheart No edit summary |
|||
Line 74: | Line 74: | ||
''[[Throne of Eldraine]]'' introduced two cycle of five lands, one [[common]] and one [[rare]]. | ''[[Throne of Eldraine]]'' introduced two cycle of five lands, one [[common]] and one [[rare]]. | ||
===The Wilds=== | ===The Wilds=== | ||
The five | The five common lands enter the battlefield tapped unless the player controls three or more lands of that basic land type. | ||
Each land depicts one location in [[Eldraine#The Wilds|the Wilds]], has a [[basic land type]] and an enter the battlefield effect when it enters untapped. | Each land depicts one location in [[Eldraine#The Wilds|the Wilds]], has a [[basic land type]] and an enter the battlefield effect when it enters untapped. | ||
*<c>Idyllic Grange</c> ({{W}}) | *<c>Idyllic Grange</c> ({{W}}) |
Revision as of 19:47, 15 June 2020
Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.
Cycling lands
Taplands that have the cycling mechanic, thus they are utility lands.
Future Sight
This uncommon cycle of utility taplands from Future Sight features different keywords or ability words. Thematically, all are located in Dominaria:
- New Benalia ()
- Tolaria West ()
- Dakmor Salvage ()
- Keldon Megaliths ()
- Llanowar Reborn ()
Hideaway lands
This rare cycle of utility taplands from Lorwyn that feature the hideaway mechanic.
Shadowmoor cycle
Shadowmoor introduced an uncommon cycle of utility taplands with basic land types. Each land has an activated ability with an activation cost of M, where M is the associated color.
Zendikar cycles
Zendikar added two cycles of utility taplands, named after locations on Zendikar.
Common cycle
Rare cycle
- Emeria, the Sky Ruin ()
- Magosi, the Waterveil ()
- Crypt of Agadeem ()
- Valakut, the Molten Pinnacle ()
- Oran-Rief, the Vastwood ()
Worldwake cycle
Shortly after, Worldwake added another common cycle of utility taplands, which continues the theme of Zendikar possessing a unique brand of mana.
- Sejiri Steppe ()
- Halimar Depths ()
- Bojuka Bog ()
- Smoldering Spires ()
- Khalni Garden ()
Battle for Zendikar cycle
Later, Battle for Zendikar added another common cycle of utility taplands.
- Sandstone Bridge ()
- Skyline Cascade ()
- Mortuary Mire ()
- Looming Spires ()
- Fertile Thicket ()
Memorials
In Dominaria a cycle with a common naming pattern was added each depicting characters from Dominaria's past.[1]
- Memorial to Glory (, Gerrard)
- Memorial to Genius (, Urza)
- Memorial to Folly (, Gerrard and Urza)
- Memorial to War (, Karona)
- Memorial to Unity (, Eladamri)
Eldraine
Throne of Eldraine introduced two cycle of five lands, one common and one rare.
The Wilds
The five common lands enter the battlefield tapped unless the player controls three or more lands of that basic land type. Each land depicts one location in the Wilds, has a basic land type and an enter the battlefield effect when it enters untapped.
- Idyllic Grange ()
- Mystic Sanctuary ()
- Witch's Cottage ()
- Dwarven Mine ()
- Gingerbread Cabin ()
Castles
The five rare lands enter the battlefield tapped unless the player controls a land of that basic land type. Each land depicts one of the five courts of the Realm and has an activated ability.
References
- ↑ Chas Andres (April 4, 2018). "Memorializing Dominaria". magicthegathering.com. Wizards of the Coast.