Cycling land: Difference between revisions
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*<c>Drifting Meadow</c> <br/>Land<br/>Drifting Meadow enters the battlefield tapped.<br/>{{T}}: Add {{W}} to your mana pool.<br/>Cycling {{2}} (''{{2}}, Discard this card: Draw a card.'')}} | *<c>Drifting Meadow</c> <br/>Land<br/>Drifting Meadow enters the battlefield tapped.<br/>{{T}}: Add {{W}} to your mana pool.<br/>Cycling {{2}} (''{{2}}, Discard this card: Draw a card.'')}} | ||
==Cycling | ==Cycling ''2'' Lands == | ||
''Cycling lands'' were introduced in ''[[Urza's Saga]]'' with the Cycling {{2}} ability. | ''Cycling lands'' were introduced in ''[[Urza's Saga]]'' with the Cycling {{2}} ability. | ||
*<c>Drifting Meadow</c> ({{W}}) | *<c>Drifting Meadow</c> ({{W}}) |
Revision as of 23:21, 6 November 2016
Cycling lands are usually taplands with the cycling ability.
Example
Cycling 2 Lands
Cycling lands were introduced in Urza's Saga with the Cycling ability.
- Drifting Meadow ()
- Remote Isle ()
- Polluted Mire ()
- Smoldering Crater ()
- Slippery Karst ()
Cycling M Lands
Later in Onslaught, were introduced another variant with the Cycling M ability, were M is the associated color of each land.
- Secluded Steppe ()
- Lonely Sandbar ()
- Barren Moor ()
- Forgotten Cave ()
- Tranquil Thicket ()
Other Lands
Besides the two monocolored cycles there are two other lands, which enter the battlefield untapped and produce .
- Blasted Landscape — Cycling
- Ash Barrens — Basic landcycling