Onslaught: Difference between revisions

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*'''Lords'''<ref name="New Features"/>: <c>Ancestor's Prophet</c>, <c>Catapult Master</c>, <c>Gravespawn Sovereign</c>, <c>Skirk Fire Marshal</c>, <c>Supreme Inquisitor</c>, and <c>Voice of the Woods</c> were all, at the time of print, prior to [www.wizards.com/default.asp?x=mtgcom/feature/424a3 The Grand Creature Type Update], Lords of their race; these "lords" possess an ability, the cost of which is the tapping of five permanents of their respective race. For example, <c>Ancestor's Prophet</c>, the Cleric Lord, allows its controller to tap five Cleric permanents to gain 10 life (formerly, prior to "tribal", it would have merely been creatures that could be tapped with Ancestor's Prophet's ability, for creatures were the only type with creature types).
*'''Lords'''<ref name="New Features"/>: <c>Ancestor's Prophet</c>, <c>Catapult Master</c>, <c>Gravespawn Sovereign</c>, <c>Skirk Fire Marshal</c>, <c>Supreme Inquisitor</c>, and <c>Voice of the Woods</c> were all, at the time of print, prior to [www.wizards.com/default.asp?x=mtgcom/feature/424a3 The Grand Creature Type Update], Lords of their race; these "lords" possess an ability, the cost of which is the tapping of five permanents of their respective race. For example, <c>Ancestor's Prophet</c>, the Cleric Lord, allows its controller to tap five Cleric permanents to gain 10 life (formerly, prior to "tribal", it would have merely been creatures that could be tapped with Ancestor's Prophet's ability, for creatures were the only type with creature types).


*'''"Chain spells"'''<ref name="New Features"/>: <c>Chain of Silence</c>, <c>Chain of Vapor</c>, <c>Chain of Smog</c>, <c>Chain of Plasma</c> and <c>Chain of Acid</c> could be copied by another player, either for free or with an alternative cost.
*'''Chain spells'''<ref name="New Features"/>: <c>Chain of Silence</c>, <c>Chain of Vapor</c>, <c>Chain of Smog</c>, <c>Chain of Plasma</c> and <c>Chain of Acid</c>, like their predecessors, <c>Chain Lightning</c> and <c>Chain Stasis</c>, are spells that can be copied by another player, either for free or with an alternative cost.


*'''Couriers''': Creatures that can tap to grant an appropriate creature two abilities. You can leave the Courier tapped for the creature to continuously have the abilities: <c>Everglove Courier</c>, <c>Flamestick Courier</c>, <c>Frightshroud Courier</c>, <c>Ghosthelm Courier</c> and <c>Pearlspear Courier</c>.
*'''Couriers''': The Couriers are uncommon creatures that can tap to grant an appropriate creature {{-}} a creature of the respective type {{-}} an increase in power and toughness, as well as an ability, as long as a Courier is tapped, the target creature has the Courier's effects. They also have the ability to not untap during their controller's untap step, thereby allowing for their controller to leave it tapped so that the target creature will have the effects continuously: <c>Everglove Courier</c>, <c>Flamestick Courier</c>, <c>Frightshroud Courier</c>, <c>Ghosthelm Courier</c> and <c>Pearlspear Courier</c>.


*'''Crowns''': Auras that grant a creature an ability. They can be sacrificed and all creatures that share a type with the previously enchanted creature gain that ability until end of turn: <c>Crown of Ascension</c>, <c>Crown of Awe</c>, <c>Crown of Fury</c>, <c>Crown of Suspicion</c> and <c>Crown of Vigor</c>.
*'''Crowns''': <c>Crown of Awe</c>, <c>Crown of Ascension</c>, <c>Crown of Suspicion</c>, <c>Crown of Fury</c>, and <c>Crown of Vigor</c> are a cycle of common auras that that grant a creature an ability, and can be sacrificed to give all creatures that share a type with the previously enchanted creature that ability until end of turn.


*'''Cycling lands''': These lands could be Cycled or played tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.
*'''Cycling lands''': These lands could be Cycled or played tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.
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*'''Pit-fighter champions'''<ref name="New Features"/>: A cycle of [[legendary]] creatures costing [[Image:Mana3.gif]]CCC (where C is one colored mana), with powerful abilities: <c>Rorix Bladewing</c>, <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Silvos, Rogue Elemental</c>, and <c>Visara the Dreadful</c>.
*'''Pit-fighter champions'''<ref name="New Features"/>: A cycle of [[legendary]] creatures costing [[Image:Mana3.gif]]CCC (where C is one colored mana), with powerful abilities: <c>Rorix Bladewing</c>, <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Silvos, Rogue Elemental</c>, and <c>Visara the Dreadful</c>.


*'''Symbiotic creatures''': A [[vertical cycle]] of creatures that once put into a graveyard from play, green insect tokens were put into play - <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c>
*'''Symbiotic creatures''': A [[vertical cycle]] of creatures {{-}} consisting of <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c> {{-}} that, once put into a graveyard from play, green Insect tokens are put into play; the number of Insects put into play is the creature's printed power.


*'''Tribal lands''': A cycle of uncommon lands that tapped for colorless mana and had an activated ability that benefitted one of the major creature types in the set: <c>Daru Encampment</c>, <c>Riptide Laboratory</c>, <c>Unholy Grotto</c>, <c>Goblin Burrows</c> and <c>Wirewood Lodge</c>, as well as <c>Contested Cliffs</c>, <c>Seaside Haven</c>, and <c>Starlit Sanctum</c>.
*'''Tribal lands''': A cycle of uncommon lands that tapped for colorless mana and had an activated ability that benefitted one of the major creature types in the set: <c>Daru Encampment</c>, <c>Riptide Laboratory</c>, <c>Unholy Grotto</c>, <c>Goblin Burrows</c> and <c>Wirewood Lodge</c>, as well as <c>Contested Cliffs</c>, <c>Seaside Haven</c>, and <c>Starlit Sanctum</c>.

Revision as of 09:17, 18 October 2007

For other uses, see Onslaught (disambiguation).

Template:Expansion

Onslaught is the twenty-eighth Magic expansion and was released in 2002 as the first set in the Onslaught block.

Set details

It, like its ensuing expansions, Legions and Scourge, has a theme that focused heavily on "tribal" cards, or cards that are concerned with creature types. It introduced the "morph" keyword, as well as revisiting "cycling", and making "This creature can't be blocked except by artifact creatures and/or black creatures." a keyword ability, "fear".[1]

Cycles

  • Avatars[1]: Five of the races (Clerics, Wizards, Zombies, Goblins, and Elves) have an Avatar creature whose power and toughness are equal to the number of permanents of that race, which is also one of its races as well, in play; in one case in fact, one Avatar (Soulless One) takes into account cards of that type in all graveyards.
  • Lords[1]: Ancestor's Prophet, Catapult Master, Gravespawn Sovereign, Skirk Fire Marshal, Supreme Inquisitor, and Voice of the Woods were all, at the time of print, prior to [www.wizards.com/default.asp?x=mtgcom/feature/424a3 The Grand Creature Type Update], Lords of their race; these "lords" possess an ability, the cost of which is the tapping of five permanents of their respective race. For example, Ancestor's Prophet, the Cleric Lord, allows its controller to tap five Cleric permanents to gain 10 life (formerly, prior to "tribal", it would have merely been creatures that could be tapped with Ancestor's Prophet's ability, for creatures were the only type with creature types).
  • Couriers: The Couriers are uncommon creatures that can tap to grant an appropriate creature — a creature of the respective type — an increase in power and toughness, as well as an ability, as long as a Courier is tapped, the target creature has the Courier's effects. They also have the ability to not untap during their controller's untap step, thereby allowing for their controller to leave it tapped so that the target creature will have the effects continuously: Everglove Courier, Flamestick Courier, Frightshroud Courier, Ghosthelm Courier and Pearlspear Courier.

Notable cards

  • The cycle of Fetch lands continue to see significant play in all formats in which they are legal.

References

External links

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