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==Cycles==
==Cycles==
*'''Chain spells''': <c>Chain of Silence</c>, <c>Chain of Vapor</c>, <c>Chain of Smog</c>, <c>Chain of Plasma</c> and <c>Chain of Acid</c> could be copied by another player, either for free or with an alternative cost.
*'''Chain spells''': <c>Chain of Silence</c>, <c>Chain of Vapor</c>, <c>Chain of Smog</c>, <c>Chain of Plasma</c> and <c>Chain of Acid</c> could be copied by another player, either for free or with an alternative cost.
*'''Couriers''' are creatures that can tap to grant an appropriate creature two abilities. You can leave the Courier tapped for the creature to continuously have the abilities: <c>Everglove Courier</c>, <c>Flamestick Courier</c>, <c>Frightshroud Courier</c>, <c>Ghosthelm Courier</c> and <c>Pearlspear Courier</c>.
*'''Couriers''' are creatures that can tap to grant an appropriate creature two abilities. You can leave the Courier tapped for the creature to continuously have the abilities: <c>Everglove Courier</c>, <c>Flamestick Courier</c>, <c>Frightshroud Courier</c>, <c>Ghosthelm Courier</c> and <c>Pearlspear Courier</c>.
*'''Crowns''' are auras that grant a creature an ability. They can be sacrificed and all creatures that share a type with the previously enchanted creature gain that ability until end of turn: <c>Crown of Ascension</c>, <c>Crown of Awe</c>, <c>Crown of Fury</c>, <c>Crown of Suspicion</c> and <c>Crown of Vigor</c>.
*'''Crowns''' are auras that grant a creature an ability. They can be sacrificed and all creatures that share a type with the previously enchanted creature gain that ability until end of turn: <c>Crown of Ascension</c>, <c>Crown of Awe</c>, <c>Crown of Fury</c>, <c>Crown of Suspicion</c> and <c>Crown of Vigor</c>.
*'''Cycling Lands'''. These lands could be Cycled or played tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.
*'''Cycling Lands'''. These lands could be Cycled or played tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.
*'''Fetch lands''' A cycle of five rare lands that could be sacrificed along with a payment of 1 life to search for one of two basic land types: <c>Bloodstained Mire</c>, <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Windswept Heath</c>, <c>Wooded Foothills</c>.
*'''Fetch lands''' A cycle of five rare lands that could be sacrificed along with a payment of 1 life to search for one of two basic land types: <c>Bloodstained Mire</c>, <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Windswept Heath</c>, <c>Wooded Foothills</c>.
*'''Pitfighter Legends''': a cycle of [[legendary]] creatures costing 3CCC, with powerful abilities: <c>Rorix Bladewing</c>, <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Silvos, Rogue Elemental</c>, and <c>Visara the Dreadful</c>.
*'''Pitfighter Legends''': a cycle of [[legendary]] creatures costing 3CCC, with powerful abilities: <c>Rorix Bladewing</c>, <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Silvos, Rogue Elemental</c>, and <c>Visara the Dreadful</c>.
*'''Symbiotic creatures''': a [[Vertical cycle]] of creatures that once put into a graveyard from play, green insect tokens were put into play - <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c>
*'''Symbiotic creatures''': a [[Vertical cycle]] of creatures that once put into a graveyard from play, green insect tokens were put into play - <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c>
*'''Tribal lands''': a cycle of uncommon lands that tapped for colorless mana and had an activated ability that benefitted one of the major creature types in the set: <c>Daru Encampment</c>, <c>Riptide Laboratory</c>, <c>Unholy Grotto</c>, <c>Goblin Burrows</c> and <c>Wirewood Lodge</c>, as well as <c>Seaside Haven</c> and <c>Starlit Sanctum</c>.
*'''Tribal lands''': a cycle of uncommon lands that tapped for colorless mana and had an activated ability that benefitted one of the major creature types in the set: <c>Daru Encampment</c>, <c>Riptide Laboratory</c>, <c>Unholy Grotto</c>, <c>Goblin Burrows</c> and <c>Wirewood Lodge</c>, as well as <c>Seaside Haven</c> and <c>Starlit Sanctum</c>.
*'''Words Enchantments:''' a cycle of enchantments that allow their controller to pay mana and skip their next draw in exchange for a powerful effect: <c>Words of Worship</c>, <c>Words of Wind</c>, <c>Words of Waste</c>, <c>Words of War</c> and <c>Words of Wilding</c>.
*'''Words Enchantments:''' a cycle of enchantments that allow their controller to pay mana and skip their next draw in exchange for a powerful effect: <c>Words of Worship</c>, <c>Words of Wind</c>, <c>Words of Waste</c>, <c>Words of War</c> and <c>Words of Wilding</c>.


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*In contemporary [[standard]], <c>Exalted Angel</c>, <c>Astral Slide</c>, <c>Patriarch's Bidding</c>, <c>Visara the Dreadful</c>, <c>Blistering Firecat</c>, <c>Goblin Piledriver</c>, <c>Goblin Sharpshooter</c>, <c>Rorix Bladewing</c>, <c>Ravenous Baloth</c> and <c>Wellwisher</c> were particularly noteworthy. The Fetch lands and Cycling lands also saw high levels of play.
*In contemporary [[standard]], <c>Exalted Angel</c>, <c>Astral Slide</c>, <c>Patriarch's Bidding</c>, <c>Visara the Dreadful</c>, <c>Blistering Firecat</c>, <c>Goblin Piledriver</c>, <c>Goblin Sharpshooter</c>, <c>Rorix Bladewing</c>, <c>Ravenous Baloth</c> and <c>Wellwisher</c> were particularly noteworthy. The Fetch lands and Cycling lands also saw high levels of play.
*<c>Erratic Explosion</c> saw some play alongside high [[mana cost]] cards such as <c>Draco</c> and <c>Dragon Tyrant</c>.
*<c>Erratic Explosion</c> saw some play alongside high [[mana cost]] cards such as <c>Draco</c> and <c>Dragon Tyrant</c>.
*The cycle of Fetch lands continue to see significant play in all formats in which they are legal.
*The cycle of Fetch lands continue to see significant play in all formats in which they are legal.
*<c>Nantuko Husk</c> was the cornerstone of [[Standard BW Ghost Husk deck]]s after being reprinted in [[9th Edition]], thanks to its strong interaction with <c>Promise of Bunrei</c>.
*<c>Nantuko Husk</c> was the cornerstone of [[Standard BW Ghost Husk deck]]s after being reprinted in [[9th Edition]], thanks to its strong interaction with <c>Promise of Bunrei</c>.
*<c>Starlit Sanctum</c> sees play in [[Extended]] alongside <c>Daru Spiritualist</c> and cards able to repeatedly target the cleric for free, such as <c>Lightning Greaves</c> and <c>Shuko</c>.
*<c>Starlit Sanctum</c> sees play in [[Extended]] alongside <c>Daru Spiritualist</c> and cards able to repeatedly target the cleric for free, such as <c>Lightning Greaves</c> and <c>Shuko</c>.


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[[Category:Sets and Expansions]]
[[Category:Sets and Expansions]]
{{Set-stub}}
{{Set-stub}}
{{sets}}

Revision as of 00:30, 27 April 2007

Onslaught is the twenty-eight Magic expansion and was released in 2002 as the first set in the Onslaught Block. It had a theme that focused heavily on "tribal" cards or cards that care about creature types. It introduced the Morph keyword, as well as revisiting Cycling and making Fear a keyword ability.

Cycles

Notable Cards

External Links

Template:Set-stub