Detain: Difference between revisions
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>InThePeachGarden (Azorius) |
>Yandere-sliver No edit summary |
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| last = Dragon's Maze | | last = Dragon's Maze | ||
| reminder = Until your next turn, that permanent can't attack or block and its activated abilities can't be activated. | | reminder = Until your next turn, that permanent can't attack or block and its activated abilities can't be activated. | ||
| stats = 11 cards <br>{{W}}36% {{ | | stats = 11 cards <br>{{W}}36% {{W/U}}36% {{U}}28% | ||
| storm = 3 | | storm = 3 | ||
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-ravnica-and-return-ravnica-2016-05-02|Storm Scale: Ravnica and Return to Ravnica|[[Mark Rosewater]]|May 2, 2016}}</ref> | | storm_ref = <ref>{{NewRef|making-magic/storm-scale-ravnica-and-return-ravnica-2016-05-02|Storm Scale: Ravnica and Return to Ravnica|[[Mark Rosewater]]|May 2, 2016}}</ref> |
Revision as of 00:39, 15 January 2017
Detain | |
---|---|
Keyword Action | |
Introduced | Return to Ravnica |
Last used | Dragon's Maze |
Reminder Text | Detain (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
Storm Scale | 3[1] |
Statistics |
11 cards 36% 36% 28% |
Scryfall Search | |
keyword:"Detain" |
Detain is a keyword action that was introduced in Return to Ravnica as the guild mechanic of the Azorius guild.[2] Dragon's Maze added 2 cards with detain. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
Rules
Rulings
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.