Detain: Difference between revisions
Jump to navigation
Jump to search
>Hunterofsalvation m (Reverted edits by 72.28.55.218 (talk) to last revision by Hanmac) |
>Yandere-sliver No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox action | {{Infobox action | ||
| first = Return to Ravnica | | first = Return to Ravnica | ||
| last = Dragon's Maze | | last = Dragon's Maze | ||
| reminder = Until your next turn, that permanent can't attack or block and its activated abilities can't be activated. | | reminder = Until your next turn, that permanent can't attack or block and its activated abilities can't be activated. | ||
Line 13: | Line 11: | ||
==Rules== | ==Rules== | ||
{{CR | {{Keyword CR}} | ||
==Rulings== | ==Rulings== |
Revision as of 11:44, 2 July 2016
Detain | |
---|---|
Keyword Action | |
Introduced | Return to Ravnica |
Last used | Dragon's Maze |
Reminder Text | Detain (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
Storm Scale | 3[1] |
Statistics |
11 cards 36% Template:Wu36% 28% |
Scryfall Search | |
keyword:"Detain" |
Detain is a keyword action that was introduced in Return to Ravnica.[2] Dragon's Maze added 2 cards with detain. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
Rules
Rulings
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.