Mirage: Difference between revisions

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==Mechanics==
==Mechanics==
Mirage introduces the mechanics [[Flanking]] (a combat ability that gives blockers -1/-1) and [[Phasing]] (a confusing ability used as a drawback in this set).
''Mirage'' introduces the mechanics [[Flanking]] (a combat ability that gives blockers -1/-1) and [[Phasing]] (a confusing ability used as a drawback in this set).


==Setting==   
==Setting==   
Mirage stands apart from the rest of Magic for its African-type jungle setting.  
''Mirage'' stands apart from the rest of Magic for its African-type jungle setting.  


==Cycles==
==Cycles==
*'''Diamonds''' {{-}} Each diamond artifact costs {{2}} to play; comes into play tapped; and produces one mana of the appropriate color when tapped - <c>Charcoal Diamond</c>, <c>Fire Diamond</c>, <c>Marble Diamond</c>, <c>Moss Diamond</c>, and <c>Sky Diamond</c>. They were later reprinted in [[6th Edition|6th]] and [[7th Edition]].
*'''Diamonds''' {{-}} Each diamond artifact costs {{2}} to play; comes into play tapped; and produces one mana of the appropriate color when tapped - <c>Charcoal Diamond</c>, <c>Fire Diamond</c>, <c>Marble Diamond</c>, <c>Moss Diamond</c>, and <c>Sky Diamond</c>. They were later reprinted in ''[[6th Edition|6th]]'' and ''[[7th Edition]]''.
*'''Legendary land [[mega-mega cycle]]''' {{-}} <c>Teferi's Isle</c> is the first card in this mega-mega cycle, which also includes <c>Volrath's Stronghold</c>, <c>Yavimaya Hollow</c>, <c>Kor Haven</c>, and <c>Keldon Necropolis</c>.
*'''Legendary land [[mega-mega cycle]]''' {{-}} <c>Teferi's Isle</c> is the first card in this mega-mega cycle, which also includes <c>Volrath's Stronghold</c>, <c>Yavimaya Hollow</c>, <c>Kor Haven</c>, and <c>Keldon Necropolis</c>.
*'''Search lands''' {{-}} These lands are popular in that they allow you to search for one of two basic lands, thinning your deck at the same time: <c>Bad River</c>, <c>Flood Plain</c>, <c>Grasslands</c>, <c>Mountain Valley</c>, and <c>Rocky Tar Pit</c>.
*'''Search lands''' {{-}} These lands are popular in that they allow you to search for one of two basic lands, thinning your deck at the same time: <c>Bad River</c>, <c>Flood Plain</c>, <c>Grasslands</c>, <c>Mountain Valley</c>, and <c>Rocky Tar Pit</c>.
*'''Tutor''' [[mega cycle]] {{-}} <c>Mystical Tutor</c>, <c>Enlightened Tutor</c>, <c>Worldly Tutor</c> are a powerful trio of [[tutor|tutors]]. Though easily recognizable as a member of this cycle, <c>Vampiric Tutor</c> was printed later in [[Visions]]. <c>Gamble</c> completed the cycle in [[Urza's Saga]]. All five have seen competitive play at some point.
*'''Tutor''' [[mega cycle]] {{-}} <c>Mystical Tutor</c>, <c>Enlightened Tutor</c>, <c>Worldly Tutor</c> are a powerful trio of [[tutor|tutors]]. Though easily recognizable as a member of this cycle, <c>Vampiric Tutor</c> was printed later in [[Visions]]. <c>Gamble</c> completed the cycle in ''[[Urza's Saga]]''. All five have seen competitive play at some point.


==Notable cards==
==Notable cards==
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==Reprinted cards==
==Reprinted cards==
The following cards have been [[Reprint|reprinted]] from previous sets and included in Mirage.
The following cards have been [[Reprint|reprinted]] from previous sets and included in ''Mirage''.
*<c>Boomerang</c> {{-}} was last seen in [[Chronicles]].
*<c>Boomerang</c> {{-}} was last seen in ''[[Chronicles]]''.
*<c>Dark Ritual</c> {{-}} was last seen in [[Ice Age]].
*<c>Dark Ritual</c> {{-}} was last seen in ''[[Ice Age]]''.
*<c>Disenchant</c> {{-}} was last seen in Ice Age.
*<c>Disenchant</c> {{-}} was last seen in ''Ice Age''.
*<c>Divine Offering</c> {{-}} was last seen in Chronicles.
*<c>Divine Offering</c> {{-}} was last seen in ''Chronicles''.
*<c>Drain Life</c> {{-}} was last seen in 4th edition.
*<c>Drain Life</c> {{-}} was last seen in ''4th edition''.
*<c>Fire Breathing</c> {{-}} was last seen in 4th edition.
*<c>Fire Breathing</c> {{-}} was last seen in ''4th edition''.
*<c>Fog</c> {{-}} was last seen in 4th edition.
*<c>Fog</c> {{-}} was last seen in ''4th edition''.
*<c>Healing Salve</c> {{-}} was last seen in 4th edition.
*<c>Healing Salve</c> {{-}} was last seen in ''4th edition''.
*<c>Incinerate</c> {{-}} was last seen in Ice Age.
*<c>Incinerate</c> {{-}} was last seen in ''Ice Age''.
*<c>Memory Lapse</c> {{-}} was last seen in [[Homelands]].
*<c>Memory Lapse</c> {{-}} was last seen in ''[[Homelands]]''.
*<c>Power Sink</c> {{-}} was last seen in Ice Age.
*<c>Power Sink</c> {{-}} was last seen in ''Ice Age''.
*<c>Regeneration</c> {{-}} was last seen in Ice Age.
*<c>Regeneration</c> {{-}} was last seen in ''Ice Age''.
*<c>Sandstorm</c> {{-}} was last seen in 4th edition.
*<c>Sandstorm</c> {{-}} was last seen in ''4th edition''.
*<c>Stone Rain</c> {{-}} was last seen in Ice Age.
*<c>Stone Rain</c> {{-}} was last seen in ''Ice Age''.


==Functional reprints==
==Functional reprints==

Revision as of 22:04, 7 April 2008

Template:Expansion

Mirage is the ninth Magic expansion and was released in 1996 as the first set in the Mirage Block.

Set details

It was released on Magic Online on December 5, 2005. Release events began on December 7, 2005.

Mechanics

Mirage introduces the mechanics Flanking (a combat ability that gives blockers -1/-1) and Phasing (a confusing ability used as a drawback in this set).

Setting

Mirage stands apart from the rest of Magic for its African-type jungle setting.

Cycles

Notable cards

  • Cadaverous Bloom
  • Celestial Dawn — Nicknamed "bleach" by players, this enchantment made a muticolored deck into monochrome white. Counterspells, direct damage, and all the other color specialities are then available to the white player.
  • Grinning Totem — Taking the Jester's Cap concept one step further, the Totem not only lets you look through your opponent's library and remove a card, but then, adding injury to insult, allows you to play that card as if it were in your own hand, possibly turning your opponent's most powerful spell against them.
  • Hammer of Bogardan — Before the hammer, decks based on direct damage tended to run into late-game problems of plenty of mana but no spells to spend it on. Enter the hammer, an infinitely-reusable damage spell.
  • Maro — This card was named for designer Mark Rosewater and quickly became a favorite for green creature-based decks. Once Maro is in play, each card you draw makes him more dangerous.
  • Political Trickery — This card is a weapon for blue counter / control decks against specialized lands.
  • Tombstone Stairwell — This card inspired new deck types, this Enchant World makes the 1/1 creatures typical of a weenie deck more valuable in the graveyard than out. Decks built around the Stairwell are designed to swarm the opponent: first with regular creatures, and then, once the graveyard is nicely stocked, with Tombstone Zombies.

Reprinted cards

The following cards have been reprinted from previous sets and included in Mirage.

Functional reprints

Theme decks

The Mirage block theme decks were designed for MTGO, as these expansion sets were printed before theme decks were first printed in the Tempest block.

The pre-constructed theme decks are: Template:Theme decks

External links

Template:Set-stub