Mirage: Difference between revisions
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==Notable cards== | ==Notable cards== | ||
<c>Cadaverous Bloom</c> | *<c>Cadaverous Bloom</c> | ||
*<c>Celestial Dawn</c> {{-}} Nicknamed "bleach" by players, this enchantment made a muticolored deck into monochrome white. Counterspells, direct damage, and all the other color specialities are then available to the white player. | |||
*<c>Grinning Totem</c> {{-}} Taking the Jester's Cap concept one step further, the Totem not only lets you look through your opponent's library and remove a card, but then, adding injury to insult, allows you to play that card as if it were in your own hand, possibly turning your opponent's most powerful spell against them. | |||
*<c>Hammer of Bogardan</c> {{-}} Before the hammer, decks based on direct damage tended to run into late-game problems of plenty of mana but no spells to spend it on. Enter the hammer, an infinitely-reusable damage spell. | |||
*<c>Maro</c> {{-}} This card was named for designer [[Mark Rosewater]] and quickly became a favorite for green creature-based decks. Once Maro is in play, each card you draw makes him more dangerous. | |||
*<c>Political Trickery</c> {{-}} This card is a weapon for blue counter / control decks against specialized lands. | |||
*<c>Tombstone Stairwell</c> {{-}} This card inspired new deck types, this Enchant World makes the 1/1 creatures typical of a weenie deck more valuable in the graveyard than out. Decks built around the Stairwell are designed to swarm the opponent: first with regular creatures, and then, once the graveyard is nicely stocked, with Tombstone Zombies. | |||
==Cycles== | ==Cycles== |
Revision as of 01:46, 21 November 2007
Mirage is the ninth Magic expansion and was released in 1996 as the first set in the Mirage Block. Mirage introduces the mechanics Flanking (a combat ability that gives blockers -1/-1) and Phasing (a confusing ability used as a drawback in this set)
Notable cards
- Cadaverous Bloom
- Celestial Dawn — Nicknamed "bleach" by players, this enchantment made a muticolored deck into monochrome white. Counterspells, direct damage, and all the other color specialities are then available to the white player.
- Grinning Totem — Taking the Jester's Cap concept one step further, the Totem not only lets you look through your opponent's library and remove a card, but then, adding injury to insult, allows you to play that card as if it were in your own hand, possibly turning your opponent's most powerful spell against them.
- Hammer of Bogardan — Before the hammer, decks based on direct damage tended to run into late-game problems of plenty of mana but no spells to spend it on. Enter the hammer, an infinitely-reusable damage spell.
- Maro — This card was named for designer Mark Rosewater and quickly became a favorite for green creature-based decks. Once Maro is in play, each card you draw makes him more dangerous.
- Political Trickery — This card is a weapon for blue counter / control decks against specialized lands.
- Tombstone Stairwell — This card inspired new deck types, this Enchant World makes the 1/1 creatures typical of a weenie deck more valuable in the graveyard than out. Decks built around the Stairwell are designed to swarm the opponent: first with regular creatures, and then, once the graveyard is nicely stocked, with Tombstone Zombies.
Cycles
- Legendary land mega-mega cycle: Teferi's Isle is the first card in this mega-mega cycle, which also includes Volrath's Stronghold, Yavimaya Hollow, Kor Haven, and Keldon Necropolis.