Mirage: Difference between revisions
>LegacymtgsalvationUser1033 m (Mirage (set) moved to Mirage) |
>LegacymtgsalvationUser1033 No edit summary |
||
Line 11: | Line 11: | ||
Size= 199 cards| | Size= 199 cards| | ||
Block Name = [[Mirage (block)|Mirage block]]| | Block Name = [[Mirage (block)|Mirage block]]| | ||
First Set = [[ | First Set = [[Mirage]]| | ||
Second Set = [[ | Second Set = [[Visions]]| | ||
Third Set = [[ | Third Set = [[Weatherlight]]| | ||
Previous Set = [[ | Previous Set = [[Alliances]]| | ||
This Set = '''''Mirage'''''| | This Set = '''''Mirage'''''| | ||
Next Set = '''''[[ | Next Set = '''''[[Visions]]''''' | | ||
}} | }} | ||
Line 34: | Line 34: | ||
==Cycles== | ==Cycles== | ||
*4cc Dragons: <c>Canopy Dragon</c>, <c>Catacomb Dragon</c>, <c>Mist Dragon</c>, <c>Pearl Dragon</c> and <c>Volcanic Dragon</c> | *4cc Dragons: <c>Canopy Dragon</c>, <c>Catacomb Dragon</c>, <c>Mist Dragon</c>, <c>Pearl Dragon</c> and <c>Volcanic Dragon</c> | ||
*Diamonds: Each diamond artifact cost 2 to bring out, came into play tapped and produced one mana of the appropriate color when tapped - <c>Charcoal Diamond</c>, <c>Fire Diamond</c>, <c>Marble Diamond</c>, <c>Moss Diamond</c> and <c>Sky Diamond</c>. They were later reprinted in [[6th Edition | *Diamonds: Each diamond artifact cost 2 to bring out, came into play tapped and produced one mana of the appropriate color when tapped - <c>Charcoal Diamond</c>, <c>Fire Diamond</c>, <c>Marble Diamond</c>, <c>Moss Diamond</c> and <c>Sky Diamond</c>. They were later reprinted in [[6th Edition|6th]] and [[7th Edition|7th Edition]]. | ||
*Legendary Land [[mega-mega cycle]]: <c>Teferi's Isle</c> is the first card in this mega-mega cycle, which also includes <c>Volrath's Stronghold</c>, <c>Yavimaya Hollow</c>, <c>Kor Haven</c> and <c>Keldon Necropolis</c> | *Legendary Land [[mega-mega cycle]]: <c>Teferi's Isle</c> is the first card in this mega-mega cycle, which also includes <c>Volrath's Stronghold</c>, <c>Yavimaya Hollow</c>, <c>Kor Haven</c> and <c>Keldon Necropolis</c> | ||
*Uncommon Lands: These lands came into play tapped, then could be sacrificed to search for either of two particular basic lands. <c>Bad River</c>, <c>Flood Plain</c>, <c>Grasslands</c>, <c>Mountain Valley</c> and <c>Rocky Tar Pit</c> | *Uncommon Lands: These lands came into play tapped, then could be sacrificed to search for either of two particular basic lands. <c>Bad River</c>, <c>Flood Plain</c>, <c>Grasslands</c>, <c>Mountain Valley</c> and <c>Rocky Tar Pit</c> |
Revision as of 23:40, 3 October 2007
- For other uses, see Mirage (disambiguation).
Mirage is the ninth Magic expansion and was released in 1996 as the first set in the Mirage Block. Mirage introduces the mechanics Flanking (a combat ability that gives blockers -1/-1) and Phasing (a confusing ability used as a drawback in this set)
Setting
Mirage stands apart from the rest of Magic for its African jungle setting.
Notable Cards
Phyrexian Dreadnought was created before the advent of 6th edition rules. It received a power-level erratum to prevent circumvention of the card's steep requirements when it comes into play. The erratum has since been removed, making the card capable of activating Pandemonium and it can be Stifled.
Mystical Tutor, Enlightened Tutor, Worldly Tutor are a powerful trio of tutors. Though easily recognizable as a member of this cycle, Vampiric Tutor was printed later in Visions. Gamble completed the cycle in Urza's Saga. All five have seen competitive play at some point.
Cycles
- 4cc Dragons: Canopy Dragon, Catacomb Dragon, Mist Dragon, Pearl Dragon and Volcanic Dragon
- Diamonds: Each diamond artifact cost 2 to bring out, came into play tapped and produced one mana of the appropriate color when tapped - Charcoal Diamond, Fire Diamond, Marble Diamond, Moss Diamond and Sky Diamond. They were later reprinted in 6th and 7th Edition.
- Legendary Land mega-mega cycle: Teferi's Isle is the first card in this mega-mega cycle, which also includes Volrath's Stronghold, Yavimaya Hollow, Kor Haven and Keldon Necropolis
- Uncommon Lands: These lands came into play tapped, then could be sacrificed to search for either of two particular basic lands. Bad River, Flood Plain, Grasslands, Mountain Valley and Rocky Tar Pit