Revised Edition: Difference between revisions

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>Tuamir
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*<c>Ankh of Mishra</c> and <c>Dingus Egg</c> are both rare artifacts that deal damage when a land enters or leaves play.
*<c>Ankh of Mishra</c> and <c>Dingus Egg</c> are both rare artifacts that deal damage when a land enters or leaves play.


*<c>Air Elemental</c> and <c>Earth Elemental</c> are both uncommon [[Elemental|Elementals]] with a mana cost of {{3}}CC and a [[power]] of 4.
*<c>Air Elemental</c> and <c>Earth Elemental</c> are both uncommon [[Elemental|Elementals]] with a mana cost of {{3}}MM and a [[power]] of 4.


*<c>Benalish Hero</c> and <c>Timber Wolves</c> are both 1/1 creatures with [[banding]] and a mana cost of C.
*<c>Benalish Hero</c> and <c>Timber Wolves</c> are both 1/1 creatures with [[banding]] and a mana cost of M.


*<c>Castle</c> and <c>Orcish Oriflamme</c> are both uncommon [[enchantment|enchantments]] that conditionally affect a creature's power or toughness.
*<c>Castle</c> and <c>Orcish Oriflamme</c> are both uncommon [[enchantment|enchantments]] that conditionally affect a creature's power or toughness.
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*<c>Crusade</c> and <c>Bad Moon</c> are both rare enchantments with a [[converted mana cost]] of 2 and an effect to give all creatures of its color +1/+1.
*<c>Crusade</c> and <c>Bad Moon</c> are both rare enchantments with a [[converted mana cost]] of 2 and an effect to give all creatures of its color +1/+1.


*<c>White Knight</c> and <c>Black Knight</c> are both uncommon [[Classes#Knights|Knights]] with a mana cost of CC, power/toughness of 2/2, first strike and protection from the other's color.
*<c>White Knight</c> and <c>Black Knight</c> are both uncommon [[Classes#Knights|Knights]] with a mana cost of MM, power/toughness of 2/2, first strike and protection from the other's color.


*<c>Blue Elemental Blast</c> and <c>Red Elemental Blast</c> are both common instants (formerly [[interrupts]]) with a mana cost of C and with a [[modal]] ability to either destroy a permanent of the other's color or counter a spell of the other's color.
*<c>Blue Elemental Blast</c> and <c>Red Elemental Blast</c> are both common instants (formerly [[interrupts]]) with a mana cost of M and with a [[modal]] ability to either destroy a permanent of the other's color or counter a spell of the other's color.


*<c>Braingeyser</c> and <c>Mind Twist</c> are both rare [[sorcery|sorceries]] that cause [[target]] [[player]] to [[Drawing a Card|draw]] or [[discard]] cards.
*<c>Braingeyser</c> and <c>Mind Twist</c> are both rare [[sorcery|sorceries]] that cause [[target]] [[player]] to [[Drawing a Card|draw]] or [[discard]] cards.


*<c>Deathgrip</c> and <c>Lifeforce</c> are each uncommon enchantments with an activated ability to counter a spell of the other's color for CC.
*<c>Deathgrip</c> and <c>Lifeforce</c> are each uncommon enchantments with an activated ability to counter a spell of the other's color for MM.


*<c>Earthquake</c> and <c>Hurricane</c> are both sorceries that have a mana cost of {{X}}C and deal X damage to all non-flying or [[flying]] creatures and each player.
*<c>Earthquake</c> and <c>Hurricane</c> are both sorceries that have a mana cost of {{X}}M and deal X damage to all non-flying or [[flying]] creatures and each player.


*<c>Feedback</c> and <c>Wanderlust</c> are both uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their [[upkeep|upkeeps]].
*<c>Feedback</c> and <c>Wanderlust</c> are both uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their [[upkeep|upkeeps]].


*<c>Water Elemental</c> and <c>Fire Elemental</c> are both uncommon Elementals with a mana cost of {{3}}CC and a power/toughness of 5/4.
*<c>Water Elemental</c> and <c>Fire Elemental</c> are both uncommon Elementals with a mana cost of {{3}}MM and a power/toughness of 5/4.


*<c>Holy Strength</c> and <c>Unholy Strength</c> are both common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
*<c>Holy Strength</c> and <c>Unholy Strength</c> are both common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
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*<c>Mons's Goblin Raiders</c> and <c>Merfolk of the Pearl Trident</c> are both 1/1 common creatures with creature types that are affected by Lord of Atlantis and Goblin King.
*<c>Mons's Goblin Raiders</c> and <c>Merfolk of the Pearl Trident</c> are both 1/1 common creatures with creature types that are affected by Lord of Atlantis and Goblin King.


*<c>Phantom Monster</c> and <c>Roc of Kher Ridges</c> are both 3/3 creatures with flying and a mana cost of {{3}}C.
*<c>Phantom Monster</c> and <c>Roc of Kher Ridges</c> are both 3/3 creatures with flying and a mana cost of {{3}}M.


*<c>Serra Angel</c> and <c>Sengir Vampire</c> are both uncommon 4/4 flying creatures with a mana cost of {{3}}CC and a combat-related ability.
*<c>Serra Angel</c> and <c>Sengir Vampire</c> are both uncommon 4/4 flying creatures with a mana cost of {{3}}MM and a combat-related ability.


*<c>Smoke</c> and <c>Winter Orb</c> both allow players to only untap one of a type of permanent each turn.
*<c>Smoke</c> and <c>Winter Orb</c> both allow players to only untap one of a type of permanent each turn.


*<c>Tsunami</c> and <c>Flashfires</c> are both uncommon sorceries that have a mana cost of {{3}}C and destroy lands of a particular enemy type.
*<c>Tsunami</c> and <c>Flashfires</c> are both uncommon sorceries that have a mana cost of {{3}}M and destroy lands of a particular enemy type.


*<c>Wall of Bone</c> and <c>Wall of Brambles</c> are both [[Walls]] with [[regeneration]] and a mana cost of {{2}}C.
*<c>Wall of Bone</c> and <c>Wall of Brambles</c> are both [[Walls]] with [[regeneration]] and a mana cost of {{2}}M.


*<c>Wall of Water</c> and <c>Wall of Fire</c> are both 0/5 Walls illustrated by [[Richard Thomas]] with a silouetted figure behind a wall and the activated ability "C: [this] gets +1/+0 until end of turn."
*<c>Wall of Water</c> and <c>Wall of Fire</c> are both 0/5 Walls illustrated by [[Richard Thomas]] with a silouetted figure behind a wall and the activated ability "M: [this] gets +1/+0 until end of turn."


==Summer Magic==
==Summer Magic==

Revision as of 12:30, 27 December 2015

Revised Edition
Set Information
Set symbol
Themes and mechanics None new
Keywords/​ability words None new
Set size 306 (75 Common 95 Uncommon 121 Rare)
Expansion code 3ED

The Revised Edition, or Revised as it is commonly called, is the third edition of the Magic Core Sets. It was released in April 1994.

Revised booster

Set details

Revised was the first Core Set to "rotate" some cards out, some of which were considered to be "problem cards," and replace them with other cards from previously printed limited expansions. The expansions available at the time were Arabian Nights and Antiquities. [1]

Due to the printing process, it is possible to get basic land cards in an uncommon or common card slot. The chance is approximately 21.5% for uncommons and 38.02% for commons. This is because the printer put lands on all the uncommon and common sheets.

A production oversight resulted in the "bevel" that framed the cards being cropped off. Also, well-used printing films gave the cards faded colors. Many players complained at the lack of quality of the set; both the card power and the look.

Marketing

Cards were available from mid April 1994 through mid April 1995. The print run is estimated at 500 million cards. The cards were sold in 60-card starter decks and 15-card boosters. The starter deck rulebook has Shivan Dragon on the cover and a checklist on the back and last pages. Revised was the first set that was supplemented with a special Gift Box. The Revised Gift Box (released on November 15, 1994) included two starter decks, 30 glass counters, a flannel bag for storing the counters, an illustrated rulebook and a card collectors' checklist.

Revised was the first set to be published in other languages than English: French, German and Italian.

Rules

As the players' knowledge of the game and its potential developed, so did the knowledge of the designers and developers. Their collaboration led to the first Pocket Players' Guide, which solidified the rules of Magic. However, for later editions the rules would change many times over.

Revised introduced the first tap symbol: A slightly tilted T inside a gray circle. The artifact types Mono and Poly became obsolete, the types were removed from cards that had them and tap symbols were added where they were previously implied by the type. The set also changed references to mana color in card texts to mana symbols. [2]

Cycles

Revised has 5 cycles.

Mirrored pairs

Revised has 23 mirrored pairs.

  • White Knight and Black Knight are both uncommon Knights with a mana cost of MM, power/toughness of 2/2, first strike and protection from the other's color.
  • Deathgrip and Lifeforce are each uncommon enchantments with an activated ability to counter a spell of the other's color for MM.
  • Earthquake and Hurricane are both sorceries that have a mana cost of {X}M and deal X damage to all non-flying or flying creatures and each player.
  • Feedback and Wanderlust are both uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their upkeeps.
  • Holy Strength and Unholy Strength are both common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
  • Manabarbs and Power Surge are both rare red enchantments that deal damage to a player based on the number of lands he or she does or does not tap.
  • Smoke and Winter Orb both allow players to only untap one of a type of permanent each turn.
  • Tsunami and Flashfires are both uncommon sorceries that have a mana cost of {3}M and destroy lands of a particular enemy type.

Summer Magic

When the Revised Edition was in production in 1994, a number of problems with the set became apparent. The colors were washed out, the picture for Serendib Efreet was wrong, and there was a growing concern with the Satanic images on some of the cards. The solution was to print a fixed version of the Revised Edition, code-named "Edgar",[3] which has since come to be known as Summer Magic because it was printed in the summer of 1994. The cards were distributed in regular Revised Edition boosters – no Summer edition starters were produced.

Despite its intended function as a fixed Revised Edition, there were many problems with the printing. On some cards, the colors were too dark. Serendib Efreet had its artwork corrected, but the artist credit was not. The artist name for Plateau was not corrected. Hurricane was printed with a blue border and became the most famous and most desired Summer Magic card of all. Because of all these flaws, the entire print run was recalled for destruction which led to the great Revised Edition shortage of 1994. However, about four cases (40 booster boxes) of "Edgar" survived and were shipped to locations in the U.S. and England. Probable locations include Tennessee, Texas, and Ireland.

Summer Magic cards can best be recognized by their prominent 1994 copyright date (a feature missing in Revised), as well as their richer colors. Today a Summer Magic Birds of Paradise is worth well over a thousand dollars. Among the rarest Magic cards in existence are the blue Hurricanes. [4] [5]

Misprints

Misprinted Serendib Efreet
Misprinted Serendib Efreet

See also

References

  1. Magic Arcana (October 31, 2002). ""Revising" the base set". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (October 04, 2004). "Change For the Better". magicthegathering.com. Wizards of the Coast.
  3. Michael G. Ryan (June 01, 2009). "A Magic History of Time". magicthegathering.com. Wizards of the Coast.
  4. Magic Arcana (June 24, 2003). "Blue Hurricane". magicthegathering.com. Wizards of the Coast.
  5. Brian Tinsman (October 6, 2008). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  6. Magic Arcana (February 20, 2002). "Plateau(s)". magicthegathering.com. Wizards of the Coast.

External links