World: Difference between revisions

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'''World''' is a [[supertype]] that is currently only found on [[enchantment]]s. All existing cards with this supertype were printed as being '''Enchant World''' cards ([[local enchantment]]s). <ref>{{DailyRef|mtgcom/arcana/1365|World Enchantments|[[Magic Arcana]]|June 28, 2007}}</ref> They were last seen in ''[[Visions]]''. There are a total of 26 cards with the World supertype. <ref>[[Gatherer]] [http://gatherer.wizards.com/Pages/Search/Default.aspx?type=+%5BWorld%5D search for World type]</ref> The [[plane]] cards introduced by the [[Planechase (variant)|Planechase]] game variant have a similar functionality. Note that [[legendary]] enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in [[Kamigawa block]].
'''World''' is a [[supertype]] that is currently only found on [[enchantment]]s. All existing cards with this supertype were printed as being '''Enchant World''' cards ([[local enchantment]]s).<ref>{{NewRef|world-enchantments-2007-06-28|World Enchantments|[[Magic Arcana]]|June 28, 2007}}</ref> They were last seen in ''[[Visions]]''. There are a total of 26 cards with the World supertype.<ref>[[Gatherer]] [http://gatherer.wizards.com/Pages/Search/Default.aspx?type=+%5BWorld%5D search for World type]</ref> The [[plane]] cards introduced by the [[Planechase (variant)|Planechase]] game variant have a similar functionality. Note that [[legendary]] enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in [[Kamigawa block]].


==Change==
==Change==
The world supertype was dropped mostly because it didn’t add much gameplay value to balance the rules complexity it added. <ref>{{DailyRef|mtgcom/askwizards/0402|Why did you remove the Enchant World cards from Standard after Mirage block?|[[William Jockusch]]|April 17, 2002}}</ref> It is usually a [[drawback]] to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward [[global enchantment]], as well.  
The world supertype was dropped mostly because it didn’t add much gameplay value to balance the rules complexity it added.<ref>{{NewRef|ask-wizards-april-2002-2002-04-01|Ask Wizards: "Why did you remove the Enchant World cards from Standard after Mirage block?"|[[William Jockusch]]|April 17, 2002}}</ref> It is usually a [[drawback]] to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward [[global enchantment]], as well.  


=="World rule"==
=="World rule"==

Revision as of 16:17, 6 May 2016

World is a supertype that is currently only found on enchantments. All existing cards with this supertype were printed as being Enchant World cards (local enchantments).[1] They were last seen in Visions. There are a total of 26 cards with the World supertype.[2] The plane cards introduced by the Planechase game variant have a similar functionality. Note that legendary enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in Kamigawa block.

Change

The world supertype was dropped mostly because it didn’t add much gameplay value to balance the rules complexity it added.[3] It is usually a drawback to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward global enchantment, as well.

"World rule"

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.4e Any instant or sorcery spell with the supertype “legendary” is subject to a casting restriction. A player can’t cast a legendary instant or sorcery spell unless that player controls a legendary creature or a legendary planeswalker.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 704.5m If an Aura is attached to an illegal object or player, or is not attached to an object or player, that Aura is put into its owner’s graveyard.

Rulings

  • Permanents put into a graveyard as a result of the "world rule" are not "destroyed" and thus can't be regenerated.
  • No player gets priority between the time a world permanent enters the battlefield and the time the "world rule" sends the world permanents that have been on the battlefield the longest to their owners' graveyards. In other words, they can't be sacrificed, returned to their owners' hands, or otherwise affected in response.
  • Unlike the “legend rule,” the “world rule” doesn't care about the names of permanents. It cares only about the world supertype.

Color percentages

  • Black = 23%
  • Blue = 19%
  • Green = 19%
  • Red = 23%
  • White = 12%
  • Multi-colored = 4%

See also

References