World: Difference between revisions

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(There was a reminder line referring to an old version of the legend rule. It was removed.)
>Murgatroid99
(Updated rules to Khans of Tarkir)
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=="World rule"==
=="World rule"==
{{rules|text=
{{CR|Khans of Tarkir|*'''205.4e''' Any permanent with the supertype "world" is subject to the state-based action for world permanents, also called the "world rule" (see rule 704.5m).
'''From the [[Comprehensive Rules]]''':
*'''470.5m''' If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype on the battlefield for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This is called the "world rule."
*'''205.4d''' Any permanent with the supertype "world" is subject to the state-based effect for world permanents, also called the "world rule" (see rule 420.5i).
*'''420.5i''' If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype in play for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This is called the "world rule."
}}
}}



Revision as of 00:33, 19 January 2015

World is a supertype that is currently only found on enchantments. All existing cards with this supertype were printed as being Enchant World cards (local enchantments). [1] They were last seen in Visions. There are a total of 26 cards with the World supertype. [2] The plane cards introduced by the Planechase game variant have a similar functionality. Note that legendary enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in Kamigawa block.

Change

The world supertype was dropped mostly because it didn’t add much gameplay value to balance the rules complexity it added. [3] It is usually a drawback to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward global enchantment, as well.

"World rule"

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Rulings

  • Permanents put into a graveyard as a result of the "world rule" are not "destroyed" and thus can't be regenerated.
  • No player gets priority between the time a world permanent enters the battlefield and the time the "world rule" sends the world permanents that have been on the battlefield the longest to their owners' graveyards. In other words, they can't be sacrificed, returned to their owners' hands, or otherwise affected in response.
  • Unlike the “legend rule,” the “world rule” doesn't care about the names of permanents. It cares only about the world supertype.

Color percentages

  • Black = 23%
  • Blue = 19%
  • Green = 19%
  • Red = 23%
  • White = 12%
  • Multi-colored = 4%

See also

References