Haunt: Difference between revisions
>Yandere-sliver m (→top: clean up, replaced: {{w}} → {{W}}, {{b}} → {{B}}) |
>Yandere-sliver |
||
Line 43: | Line 43: | ||
==Examples== | ==Examples== | ||
{{examples| | {{examples | ||
|<c>Blind Hunter</c> {{2}}{{W}}{{B}}<br>Creature {{-}} Bat<br>2/2<br>Flying<br>Haunt ''(When this creature dies, exile it haunting target creature.)''<br>When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. | |||
|<c>Seize the Soul</c> {{2}}{{B}}{{B}}<br>Instant<br>Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.<br>Haunt ''(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)''<br>When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. | |||
|<c>Benediction of Moons</c> {{W}}<br>Sorcery<br>You gain 1 life for each player.<br>Haunt ''(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)''<br>When the creature Benediction of Moons haunts dies, you gain 1 life for each player. | |||
}} | }} | ||
Revision as of 22:52, 29 March 2019
Haunt | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Guildpact |
Last used | Guildpact |
Reminder Text | Haunt (When this creature dies, exile it haunting target creature.) |
Storm Scale | 9[1] |
Statistics |
10 cards 40% 40% 20% |
Scryfall Search | |
keyword:"Haunt" |
Haunt is a keyword ability associated with the Orzhov guild from the Guildpact set.[2][3]
Description
Haunt works by allowing a permanent's "enters the battlefield"-ability (ETB) or a spell to go off twice. More precisely, it allows a card to be removed from a graveyard "haunting" another permanent, and when that permanent is put into a graveyard a triggered ability of the haunting card is put on the stack and allows a second usage of the card. Haunt appears only on black and/or white cards.
Head designer Mark Rosewater considers haunt a mistake and has no plans to bring it back.[4][5][6][7]
Rules
Rulings
- If an instant or sorcery spell with haunt is countered, its haunt ability doesn't trigger.
- Instants and sorceries with haunt have the same effect when they're played as when the haunted creature is put into a graveyard. Creatures with haunt have the same effect when they come into play as when the haunted creature is put into a graveyard.
- You may haunt any creature in play, regardless of who controls it.
- The same creature may be haunted by multiple cards.
- The cards that are haunting a creature don't return from the removed-from-the-game zone when that creature leaves play.
- If there are no legal targets for the haunt ability, the card with haunt stays in the graveyard rather than being removed from the game.
- If a card with haunt is removed from the graveyard in response to its haunt ability triggering, the haunt ability will resolve. But since the card can't be removed from the game, it won't haunt the target creature.
- The same applies for a token creature with haunt or a copy of an instant or sorcery spell with haunt. The haunt ability will trigger and target a creature in play, but the token or spell copy will have vanished from the graveyard by the time the ability resolves. It can't be removed from the game and won't haunt the targeted creature.
- If a card that's haunting a creature leaves the exiled zone, due to Pull from Eternity, for example, the haunt effect ends.
- The source of an ability that triggers when a haunted creature is put into a graveyard is the card with haunt in the removed-from-the-game zone. The ability is controlled by the owner of that card.
- If a creature with haunt controlled by Player A but owned by Player B is put into a graveyard, Player A controls the haunt triggered ability. That player chooses the target for the haunt ability and must remove the card from the game. However, when the haunted creature is put into a graveyard, Player B will control the triggered ability of the card in the removed-from-the-game zone and will make any choices it requires.
Examples
Example 1
Blind Hunter
Creature — Bat
2/2
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Example 2
Seize the Soul
Instant
Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Example 3
Benediction of Moons
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
References
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} What is your opinion on a set themed around haunt?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} I don't understand why Haunt is a 9 on the storm scale?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} What if you tried haunt again?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.