Interrupt: Difference between revisions

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Under the original rules, an interrupt was a [[spell]] that would resolve before the rest of the [[batch]]. Some examples of interrupts include <c>Counterspell</c>, <c>Red Elemental Blast</c>, and <c>Dark Ritual</c>.
Under the original rules, an interrupt was a [[spell]] that would resolve before the rest of the [[batch]]. Some examples of interrupts include <c>Counterspell</c>, <c>Red Elemental Blast</c>, and <c>Dark Ritual</c>.
Almost all interrupt cards have received [[errata]] to make them [[instant]]s, and all references to interrupts have been given [[errata]] to reference [[instant]]s instead. The one exception is {{Card|Gaea's Touch}}, which instead has been given errata to be a mana ability.
Almost all interrupt cards have received [[errata]] to make them [[instant]]s, and all references to interrupts have been given [[errata]] to reference [[instant]]s instead. The one exception is {{Card|Gaea's Touch}}, which instead has been given errata to be a mana ability (to be activated only as a sorcery).


[[Time Spiral]] introduced the [[split second]] ability on spells, as a callback to interrupt.
[[Time Spiral]] introduced the [[split second]] ability on spells, as a callback to interrupt.

Revision as of 05:02, 24 November 2021

Interrupt is an obsolete card type.[1] It has not been supported by the game since Sixth Edition.

Under the original rules, an interrupt was a spell that would resolve before the rest of the batch. Some examples of interrupts include Counterspell, Red Elemental Blast, and Dark Ritual. Almost all interrupt cards have received errata to make them instants, and all references to interrupts have been given errata to reference instants instead. The one exception is Gaea's Touch, which instead has been given errata to be a mana ability (to be activated only as a sorcery).

Time Spiral introduced the split second ability on spells, as a callback to interrupt.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Interrupt (Obsolete)
An obsolete card type. All cards printed with this card type are now instants. All abilities that, as printed, said a player could “play as an interrupt” can now be activated like any other activated abilities (unless they’re mana abilities, in which case they follow those rules instead). All relevant cards have been given errata in the Oracle card reference.

References

  1. Magic Arcana (January 04, 2005). "Interrupts that Target Permanents?". magicthegathering.com. Wizards of the Coast.