Interrupt: Difference between revisions

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{{rules|text=
{{rules|text=
'''From the [[Comprehensive Rules]]''':
'''From the [[Comprehensive Rules]]''':
*Interrupt (Obsolete)
*'''Interrupt'''
*Some older cards were printed with the card type “interrupt.” All interrupt cards are now instant cards. All abilities that were played as interrupts are now played like normal activated abilities (and are mana abilities if they produce mana).}}
An obsolete card type. All cards printed with this card type are now instants. All abilities that, as printed, said a player could “play as an interrupt” can now be activated like any other activated abilities (unless they’re mana abilities, in which case they follow those rules instead). All relevant cards have been given errata in the Oracle card reference.}}


==References==
==References==

Revision as of 18:02, 4 August 2015

Interrupt is an obsolete card type. [1] It has not been supported by the game since Sixth Edition.

Under the original rules, an interrupt was a spell that would resolve before the rest of the Batch. Some examples of interrupts include Counterspell, Red Elemental Blast and Dark Ritual. All Interrupt cards have received errata to make them instants, and all references to Interrupts have been given errata to reference instants.

Rules

From the ()


References

  1. Magic Arcana (January 04, 2005). "Interrupts that Target Permanents?". magicthegathering.com. Wizards of the Coast.