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'''Interrupt''' is an obsolete [[card type]]. It has not been supported by the game since [[Sixth Edition (set)|Sixth Edition]]. | '''Interrupt''' is an obsolete [[card type]]. <ref>{{DailyRef|mtgcom/arcana/727|Interrupts that Target Permanents?|[[Magic Arcana]]|January 04, 2005}}</ref> It has not been supported by the game since [[Sixth Edition (set)|Sixth Edition]]. | ||
Under the original rules, an interrupt was a spell that would resolve before the rest of the [[Batch]]. Some examples of interrupts include <c>Counterspell</c>, <c>Red Elemental Blast</c> and <c>Dark Ritual</c>. | Under the original rules, an interrupt was a [[spell]] that would resolve before the rest of the [[Batch]]. Some examples of interrupts include <c>Counterspell</c>, <c>Red Elemental Blast</c> and <c>Dark Ritual</c>. | ||
All Interrupt cards have received [[errata]] to make them [[instant]]s, and all references to Interrupts have been given [[errata]] to reference [[instant]]s. | All Interrupt cards have received [[errata]] to make them [[instant]]s, and all references to Interrupts have been given [[errata]] to reference [[instant]]s. | ||
==Rules== | |||
{{rules|text= | {{rules|text= | ||
'''From the [[Comprehensive Rules]]''': | '''From the [[Comprehensive Rules]]''': | ||
*Interrupt (Obsolete) | *Interrupt (Obsolete) | ||
*Some older cards were printed with the card type “interrupt.” All interrupt cards are now instant cards. All abilities that were played as interrupts are now played like normal activated abilities (and are mana abilities if they produce mana).}} | *Some older cards were printed with the card type “interrupt.” All interrupt cards are now instant cards. All abilities that were played as interrupts are now played like normal activated abilities (and are mana abilities if they produce mana).}} | ||
==References== | |||
{{reflist}} | |||
{{Card types}} | {{Card types}} | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 15:47, 24 August 2014
Interrupt is an obsolete card type. [1] It has not been supported by the game since Sixth Edition.
Under the original rules, an interrupt was a spell that would resolve before the rest of the Batch. Some examples of interrupts include Counterspell, Red Elemental Blast and Dark Ritual. All Interrupt cards have received errata to make them instants, and all references to Interrupts have been given errata to reference instants.
Rules
From the ()
References
- ↑ Magic Arcana (January 04, 2005). "Interrupts that Target Permanents?". magicthegathering.com. Wizards of the Coast.