Jump In!: Difference between revisions
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'''Jump In!''' is a is a [[Rotating format|rotating]] [[limited]] [[format]] created for ''[[Magic: The Gathering Arena]]''. Players [[draft]] two themed packets of 20 cards to build their [[deck]] and then play in [[Bo1|best-of-one]] matches.<ref name="JumpInLaunch">{{DailyRef|magic-digital/mtg-arena-announcements-october-13-2021|Historic: Bans, Suspensions, and Rebalancing Announced|[[Wizards of the Coast]]|October 13, 2021}}</ref> | '''Jump In!''' is a is a [[Rotating format|rotating]] [[limited]] [[format]] created for ''[[Magic: The Gathering Arena]]''. Players [[draft]] two themed packets of 20 cards to build their [[deck]] and then play in [[Bo1|best-of-one]] matches.<ref name="JumpInLaunch">{{DailyRef|magic-digital/mtg-arena-announcements-october-13-2021|Historic: Bans, Suspensions, and Rebalancing Announced|[[Wizards of the Coast]]|October 13, 2021}}</ref> | ||
==Description== | ==Description== | ||
Introduced on October 14, 2021, Jump In! was created as a continuation of the [[Jumpstart]] format. The format was targeted | Introduced on October 14, 2021, Jump In! was created as a continuation of the [[Jumpstart]] format. The format was targeted toward new players with a low cost of entry, minor prize support, and a focus on collection building via the rare or mythic rare offered in each packet.<ref>{{WebRef|url=https://www.thegamer.com/jump-in-magic-the-gathering-arenas-most-underrated-format/|title=Jump In! Is Magic The Gathering Arena's Most Underrated Format|author=Joe Parlock|publisher=TheGamer|date=February 18, 2022}}</ref> While Jumpstart uses themes and cards from across history, Jump In! uses Standard or Alchemy card pools and often themes from the draft formats of the year past. This allows players to experience a limited format without the complexity of a [[booster draft]] or [[Sealed Deck|sealed]] environment. | ||
===Packets=== | ===Packets=== | ||
A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets. | A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets. | ||
The packet has a percentage chance of containing an alternate card between three and five card slots. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing <c>Oyaminartok, Polar Werebear</c>, a 30% chance of containing <c>Earthquake Dragon</c>, and a 10% chance of containing <c>Ancient Bronze Dragon</c> in the [[Rarity|rare/mythic]] slot. | |||
The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like [[Double team|Double Team]], tribal synergies like [[Werewolves]], cross-set themes like [[Evasion ability|evasive]] creatures and [[saboteur]] abilities in the ''Saboteurs'' packet, or general strategies like [[Draw|card draw]]/[[looting]] in the the ''Educated'' packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics. | The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like [[Double team|Double Team]], tribal synergies like [[Werewolves]], cross-set themes like [[Evasion ability|evasive]] creatures and [[saboteur]] abilities in the ''Saboteurs'' packet, or general strategies like [[Draw|card draw]]/[[looting]] in the the ''Educated'' packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics. | ||
===Packet selection=== | ===Packet selection=== | ||
Players must choose one of three semi-randomly selected options for the first packet.<ref name="JumpInLaunch" /> At least one of the three options will be a packet that the player has never selected in a previous Jump In! draft.{{efn|If a player has previously selected ''all'' of the Jump In! packets, they will be presented with three random packets.}} At least one packet will be a [[monocolored]] option and at least one will be a [[multicolored]] option. None of the three packets will have the same color identity as another. | |||
The player is presented with another three semi-randomly selected options for the second packet. The second packet options are based on the color or colors of the first packet. All packets have an equal chance of being selected using the following rules: | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! First packet !! Second packet picks | ! First packet !! Second packet picks | ||
|- | |- | ||
|One color || At least one | |One color || At least one mono-color option and at least one multicolor option.<br>All multicolor options will include the color of the first packet. | ||
|- | |- | ||
|Two colors || At least two monocolor options - one of each color in the first packet.<br>If there is a multicolor option, either its colors will be the same as the first packet selected ''or'' it will contain both of those colors plus a third color. | |Two colors || At least two monocolor options - one of each color in the first packet.<br>If there is a multicolor option, either its colors will be the same as the first packet selected ''or'' it will contain both of those colors plus a third color. | ||
Line 37: | Line 36: | ||
==History== | ==History== | ||
Jump In! was introduced on October 14, 2021 with ''Innistrad: Midnight Hunt Jump In!''.<ref>{{DailyRef|magic-digital/innistrad-crimson-vow-jump-event-details-and-packets-2021-11-10|Innistrad: Crimson Vow Jump In! Event Details and Packets|Wizards of the Coast|November 10, 2021}}</ref> This was a continuation of the previously successful [[Jumpstart]] format but with the card pool reduced to only [[Standard]] legal cards. The format largely targets newer players as an entry point to both ''[[Magic: The Gathering]]'' and ''[[Magic: The Gathering Arena|Arena]]''. | Jump In! was introduced on October 14, 2021 with ''Innistrad: Midnight Hunt Jump In!''.<ref>{{DailyRef|magic-digital/innistrad-crimson-vow-jump-event-details-and-packets-2021-11-10|Innistrad: Crimson Vow Jump In! Event Details and Packets|Wizards of the Coast|November 10, 2021}}</ref> This was a continuation of the previously successful [[Jumpstart]] format but with the card, the pool was reduced to only [[Standard]] legal cards. The format largely targets newer players as an entry point to both ''[[Magic: The Gathering]]'' and ''[[Magic: The Gathering Arena|Arena]]''. | ||
With the launch of ''[[Alchemy Horizons: Baldur's Gate]]'', [[designed-for-digital]] cards were added to Jump In! packets. At the same time, as part of the | With the launch of ''[[Alchemy Horizons: Baldur's Gate]]'', [[designed-for-digital]] cards were added to Jump In! packets. At the same time, as part of the preparations for [[Standard#Set_legality|Standard rotation]], all packets using themes from the rotating sets were retired.<ref>{{DailyRef|magic-digital/mtg-arena-renewal-rotation|Renewal for MTG Arena's 2022 Standard Rotation|[[Wizards of the Coast]]|June 23, 2022}}</ref> The ''[[Kaldheim]]'' dual lands were replaced with the the [[Tapland#Life-gain_taplands|life-gain taplands]] from ''Kamigawa: Neon Dynasty''.<ref name="JumpInHBG" /> | ||
From the release of ''[[Dominaria United]]'' onwards Jump In! functions as the digital equivalent of a set's [[Jumpstart Booster|Jumpstart boosters]].<ref>{{DailyRef|news/your-sneak-peek-double-masters-2022-dominaria-united-and-beyond-2022-05-12|Your Sneak Peek at ''Double Masters 2022'', ''Dominaria United'', and Beyond|[[Wizards of the Coast]]|May 12, 2022}}</ref> | From the release of ''[[Dominaria United]]'' onwards Jump In! functions as the digital equivalent of a set's [[Jumpstart Booster|Jumpstart boosters]].<ref>{{DailyRef|news/your-sneak-peek-double-masters-2022-dominaria-united-and-beyond-2022-05-12|Your Sneak Peek at ''Double Masters 2022'', ''Dominaria United'', and Beyond|[[Wizards of the Coast]]|May 12, 2022}}</ref> | ||
==Themes== | ==Themes== | ||
As of ''[[ | As of ''[[Dominaria United]]'', there are 50 packets in the format.<ref name="JumpInDMU">{{DailyRef|magic-digital/jump-packets-update-dominaria-united-2022-08-31|Jump In! Packets Update for Dominaria United|[[Wizards of the Coast]]|August 31, 2022}}</ref> | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
!Packet | !Packet | ||
Line 50: | Line 49: | ||
!Theme | !Theme | ||
!Rare/Mythic | !Rare/Mythic | ||
|- | |||
|Arcanist | |||
|{{U}} | |||
|Instants/sorceries | |||
|<c>Haughty Djinn</c> | |||
|- | |- | ||
|Balanced | |Balanced | ||
Line 80: | Line 84: | ||
|[[Mill|Self-mill]] / [[Graveyard]] synergies | |[[Mill|Self-mill]] / [[Graveyard]] synergies | ||
|<c>Slogurk, the Overslime</c>, <c>Grolnok, the Omnivore</c> | |<c>Slogurk, the Overslime</c>, <c>Grolnok, the Omnivore</c> | ||
|- | |||
|Cultists | |||
|{{W}}{{B}} | |||
|Phyrexian Sleeper Agents | |||
|<c>Braids, Arisen Nightmare</c>, <c>Serra Paragon</c> | |||
|- | |- | ||
|Dead and Buried | |Dead and Buried | ||
Line 93: | Line 102: | ||
|Double Trouble | |Double Trouble | ||
|{{R}} | |{{R}} | ||
|Attacking with two creatures | |Attacking with exactly two creatures | ||
|<c>Creepy Puppeteer</c> | |<c>Creepy Puppeteer</c> | ||
|- | |- | ||
Line 120: | Line 129: | ||
|[[Reconfigure]] / [[Equipment]] matters | |[[Reconfigure]] / [[Equipment]] matters | ||
|<c>Lizard Blades</c>, <c>Ogre-Head Helm</c> | |<c>Lizard Blades</c>, <c>Ogre-Head Helm</c> | ||
|- | |||
|Globetrotting | |||
|{{G}}{{U}} | |||
|[[Domain]] | |||
|<c>Sphinx of Clear Skies</c>, <c>Vodalian Mindsinger</c> | |||
|- | |- | ||
|Graveyard | |Graveyard | ||
Line 160: | Line 174: | ||
|Big creatures matter | |Big creatures matter | ||
|<c>Monster Manual</c>, <c>Lukamina, Moon Druid</c>, <c>Prosperous Innkeeper</c> | |<c>Monster Manual</c>, <c>Lukamina, Moon Druid</c>, <c>Prosperous Innkeeper</c> | ||
|- | |||
|Muscle | |||
|{{R}}{{W}} | |||
|Boros Aggro | |||
|<c>Guardian of New Benalia</c> | |||
|- | |||
|Onslaught | |||
|{{B}} | |||
|Phyrexian forces | |||
|<c>Liliana of the Veil</c>, <c>The Raven Man</c> | |||
|- | |||
|Recruits | |||
|{{W}} | |||
|Coalition forces | |||
|<c>Defiler of Faith</c> | |||
|- | |- | ||
|Saboteurs | |Saboteurs | ||
Line 200: | Line 229: | ||
|[[Spirit]] tribal with [[Innistrad]] horror flavor | |[[Spirit]] tribal with [[Innistrad]] horror flavor | ||
|<c>Mirrorhall Mimic</c> | |<c>Mirrorhall Mimic</c> | ||
|- | |||
|Stampede | |||
|{{R}} | |||
|Red Aggro | |||
|<c>Squee, Dubious Monarch</c>, <c>Shivan Devastator</c> | |||
|- | |- | ||
|Tough | |Tough | ||
Line 220: | Line 254: | ||
|[[Treasure]] synergies | |[[Treasure]] synergies | ||
|<c>Black Market Tycoon</c>, <c>Professional Face-Breaker</c> | |<c>Black Market Tycoon</c>, <c>Professional Face-Breaker</c> | ||
|- | |||
|Tricky | |||
|{{U}}{{R}} | |||
|Instants/sorceries and spell-slinging | |||
|<c>Keldon Flamesage</c>, <c>Jaya, Fiery Negotiator</c> | |||
|- | |- | ||
|Vampires | |Vampires | ||
Line 225: | Line 264: | ||
|[[Vampire]] tribal | |[[Vampire]] tribal | ||
|<c>Anje, Maid of Dishonor</c>, <c>Olivia, Crimson Bride</c> | |<c>Anje, Maid of Dishonor</c>, <c>Olivia, Crimson Bride</c> | ||
|- | |||
|Vermin | |||
|{{B}}{{G}} | |||
|Creepy creatures | |||
|<c>Llanowar Greenwidow</c> | |||
|- | |- | ||
|Vitality | |Vitality | ||
Line 230: | Line 274: | ||
|[[Life#Life_gain|Lifegain]] | |[[Life#Life_gain|Lifegain]] | ||
|<c>Sune's Intervention</c>, <c>Champions of Tyr</c> | |<c>Sune's Intervention</c>, <c>Champions of Tyr</c> | ||
|- | |||
|Wandering | |||
|{{G}} | |||
|Ramp | |||
|<c>Herd Migration</c>, <c>Silverback Elder</c> | |||
|- | |- | ||
|Warlock | |Warlock |
Revision as of 11:55, 1 September 2022
Jump In! | |
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DCI Sanctioned | |
Paper | |
Magic Online | |
Magic Arena | |
Rules | |
Type | Limited |
Multiplayer |
Jump In! is a is a rotating limited format created for Magic: The Gathering Arena. Players draft two themed packets of 20 cards to build their deck and then play in best-of-one matches.[1]
Description
Introduced on October 14, 2021, Jump In! was created as a continuation of the Jumpstart format. The format was targeted toward new players with a low cost of entry, minor prize support, and a focus on collection building via the rare or mythic rare offered in each packet.[2] While Jumpstart uses themes and cards from across history, Jump In! uses Standard or Alchemy card pools and often themes from the draft formats of the year past. This allows players to experience a limited format without the complexity of a booster draft or sealed environment.
Packets
A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.
The packet has a percentage chance of containing an alternate card between three and five card slots. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing Oyaminartok, Polar Werebear, a 30% chance of containing Earthquake Dragon, and a 10% chance of containing Ancient Bronze Dragon in the rare/mythic slot.
The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like Double Team, tribal synergies like Werewolves, cross-set themes like evasive creatures and saboteur abilities in the Saboteurs packet, or general strategies like card draw/looting in the the Educated packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.
Packet selection
Players must choose one of three semi-randomly selected options for the first packet.[1] At least one of the three options will be a packet that the player has never selected in a previous Jump In! draft.[a] At least one packet will be a monocolored option and at least one will be a multicolored option. None of the three packets will have the same color identity as another.
The player is presented with another three semi-randomly selected options for the second packet. The second packet options are based on the color or colors of the first packet. All packets have an equal chance of being selected using the following rules:
First packet | Second packet picks |
---|---|
One color | At least one mono-color option and at least one multicolor option. All multicolor options will include the color of the first packet. |
Two colors | At least two monocolor options - one of each color in the first packet. If there is a multicolor option, either its colors will be the same as the first packet selected or it will contain both of those colors plus a third color. |
Three colors | At least two monocolor options, covering two of the three colors. If there is a multicolor option, it will only contain colors within the first packet selection's color. |
Land selection
After drafting packets, players automatically receive 16 lands based on the colors of their chosen packets.[3] Players first receive a mix of dual lands from Kamigawa: Neon Dynasty in colors appropriate for their drafted deck. Basic lands are then added in a mix balanced for the costs and activated abilities on the spells in the drafted packets.
Nonbasic lands that the player doesn't already have in their collection are added to their collection.
History
Jump In! was introduced on October 14, 2021 with Innistrad: Midnight Hunt Jump In!.[4] This was a continuation of the previously successful Jumpstart format but with the card, the pool was reduced to only Standard legal cards. The format largely targets newer players as an entry point to both Magic: The Gathering and Arena.
With the launch of Alchemy Horizons: Baldur's Gate, designed-for-digital cards were added to Jump In! packets. At the same time, as part of the preparations for Standard rotation, all packets using themes from the rotating sets were retired.[5] The Kaldheim dual lands were replaced with the the life-gain taplands from Kamigawa: Neon Dynasty.[3]
From the release of Dominaria United onwards Jump In! functions as the digital equivalent of a set's Jumpstart boosters.[6]
Themes
As of Dominaria United, there are 50 packets in the format.[7]
Notes
- ↑ If a player has previously selected all of the Jump In! packets, they will be presented with three random packets.
References
- ↑ a b Wizards of the Coast (October 13, 2021). "Historic: Bans, Suspensions, and Rebalancing Announced". magicthegathering.com. Wizards of the Coast.
- ↑ Joe Parlock (February 18, 2022). "Jump In! Is Magic The Gathering Arena's Most Underrated Format". TheGamer.
- ↑ a b Wizards of the Coast (July 6, 2022). "Jump In! Packets Update for Alchemy Horizons: Baldur's Gate". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (November 10, 2021). "Innistrad: Crimson Vow Jump In! Event Details and Packets". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (June 23, 2022). "Renewal for MTG Arena's 2022 Standard Rotation". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (May 12, 2022). "Your Sneak Peek at Double Masters 2022, Dominaria United, and Beyond". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (August 31, 2022). "Jump In! Packets Update for Dominaria United". magicthegathering.com. Wizards of the Coast.