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'''Jump In!''' is a is a [[Rotating format|rotating]] [[limited]] [[format]] created for ''[[Magic: The Gathering Arena]]''. Players [[draft]] two themed packets of 20 cards to build their [[deck]] and then play in [[Bo1|best-of-one]] matches.<ref name="JumpInLaunch">{{DailyRef|magic-digital/mtg-arena-announcements-october-13-2021|Historic: Bans, Suspensions, and Rebalancing Announced|[[Wizards of the Coast]]|October 13, 2021}}</ref>
'''Jump In!''' is a is a [[Rotating format|rotating]] [[limited]] [[format]] created for ''[[Magic: The Gathering Arena]]''. Players [[draft]] two themed packets of 20 cards to build their [[deck]] and then play in [[Bo1|best-of-one]] matches.<ref name="JumpInLaunch">{{DailyRef|magic-digital/mtg-arena-announcements-october-13-2021|Historic: Bans, Suspensions, and Rebalancing Announced|[[Wizards of the Coast]]|October 13, 2021}}</ref>


==Description==
==Description==
Introduced on October 14, 2021, Jump In! was created as a continuation of the [[Jumpstart]] format. The format was targeted towards new players with a low cost of entry, minor prize support and with a focus on collection building via the rare or mythic rare offered in each packet.<ref>{{WebRef|url=https://www.thegamer.com/jump-in-magic-the-gathering-arenas-most-underrated-format/|title=Jump In! Is Magic The Gathering Arena's Most Underrated Format|author=Joe Parlock|publisher=TheGamer|date=February 18, 2022}}</ref> While Jumpstart uses themes and cards from across history, Jump In! uses Standard or Alchemy card pools and often themes from the draft formats of the year. This allows players to experience a limited format without the complexity of a [[booster draft]] or [[Sealed Deck|sealed]] environment.  
Introduced on October 14, 2021, Jump In! was created as a continuation of the [[Jumpstart]] format. The format was targeted toward new players with a low cost of entry, minor prize support, and a focus on collection building via the rare or mythic rare offered in each packet.<ref>{{WebRef|url=https://www.thegamer.com/jump-in-magic-the-gathering-arenas-most-underrated-format/|title=Jump In! Is Magic The Gathering Arena's Most Underrated Format|author=Joe Parlock|publisher=TheGamer|date=February 18, 2022}}</ref> While Jumpstart uses themes and cards from across history, Jump In! uses Standard or Alchemy card pools and often themes from the draft formats of the year past. This allows players to experience a limited format without the complexity of a [[booster draft]] or [[Sealed Deck|sealed]] environment.  


===Packets===
===Packets===
A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.
A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.


Between three and five cards slots in the packet have a percentage chance of containing an alternate card. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing <c>Oyaminartok, Polar Werebear</c>, a 30% chance of containing <c>Earthquake Dragon</c>, and a 10% chance of containing <c>Ancient Bronze Dragon</c> in the [[Rarity|rare/mythic]] slot.
The packet has a percentage chance of containing an alternate card between three and five card slots. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing <c>Oyaminartok, Polar Werebear</c>, a 30% chance of containing <c>Earthquake Dragon</c>, and a 10% chance of containing <c>Ancient Bronze Dragon</c> in the [[Rarity|rare/mythic]] slot.


The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like [[Double team|Double Team]], tribal synergies like [[Werewolves]], cross-set themes like [[Evasion ability|evasive]] creatures and [[saboteur]] abilities in the ''Saboteurs'' packet, or general strategies like [[Draw|card draw]]/[[looting]] in the the ''Educated'' packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.
The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like [[Double team|Double Team]], tribal synergies like [[Werewolves]], cross-set themes like [[Evasion ability|evasive]] creatures and [[saboteur]] abilities in the ''Saboteurs'' packet, or general strategies like [[Draw|card draw]]/[[looting]] in the the ''Educated'' packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.


===Packet selection===
===Packet selection===
For the first packet, players must choose one of three semi-randomly selected options.<ref name="JumpInLaunch" /> At least one of the three options will be a packet that player has never selected in a previous Jump In! draft.{{efn|If a player has previously selected ''all'' of the Jump In! packets, they will be presented with three random packets.}} At least one packet will be a [[monocolored]] option and at least one will be a [[multicolored]] option. None of the three packets will have exactly the same color identity as another.
Players must choose one of three semi-randomly selected options for the first packet.<ref name="JumpInLaunch" /> At least one of the three options will be a packet that the player has never selected in a previous Jump In! draft.{{efn|If a player has previously selected ''all'' of the Jump In! packets, they will be presented with three random packets.}} At least one packet will be a [[monocolored]] option and at least one will be a [[multicolored]] option. None of the three packets will have the same color identity as another.


For the second packet, the player is presented with another three semi-randomly selected options. The the second packet options are based on the color or colors of first packet. All packets have an equal chance of being selected using the following rules:
The player is presented with another three semi-randomly selected options for the second packet. The second packet options are based on the color or colors of the first packet. All packets have an equal chance of being selected using the following rules:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! First packet !! Second packet picks
! First packet !! Second packet picks
|-
|-
|One color || At least one monocolor option and at least one multicolor option.<br>All multicolor options will include the color of the first packet.
|One color || At least one mono-color option and at least one multicolor option.<br>All multicolor options will include the color of the first packet.
|-
|-
|Two colors || At least two monocolor options - one of each color in the first packet.<br>If there is a multicolor option, either its colors will be the same as the first packet selected ''or'' it will contain both of those colors plus a third color.
|Two colors || At least two monocolor options - one of each color in the first packet.<br>If there is a multicolor option, either its colors will be the same as the first packet selected ''or'' it will contain both of those colors plus a third color.
Line 37: Line 36:


==History==
==History==
Jump In! was introduced on October 14, 2021 with ''Innistrad: Midnight Hunt Jump In!''.<ref>{{DailyRef|magic-digital/innistrad-crimson-vow-jump-event-details-and-packets-2021-11-10|Innistrad: Crimson Vow Jump In! Event Details and Packets|Wizards of the Coast|November 10, 2021}}</ref> This was a continuation of the previously successful [[Jumpstart]] format but with the card pool reduced to only [[Standard]] legal cards. The format largely targets newer players as an entry point to both ''[[Magic: The Gathering]]'' and ''[[Magic: The Gathering Arena|Arena]]''.
Jump In! was introduced on October 14, 2021 with ''Innistrad: Midnight Hunt Jump In!''.<ref>{{DailyRef|magic-digital/innistrad-crimson-vow-jump-event-details-and-packets-2021-11-10|Innistrad: Crimson Vow Jump In! Event Details and Packets|Wizards of the Coast|November 10, 2021}}</ref> This was a continuation of the previously successful [[Jumpstart]] format but with the card, the pool was reduced to only [[Standard]] legal cards. The format largely targets newer players as an entry point to both ''[[Magic: The Gathering]]'' and ''[[Magic: The Gathering Arena|Arena]]''.


With the launch of ''[[Alchemy Horizons: Baldur's Gate]]'', [[designed-for-digital]] cards were added to Jump In! packets. At the same time, as part of the preperations for [[Standard#Set_legality|Standard rotation]], all packets using themes from the rotating sets were retited.<ref>{{DailyRef|magic-digital/mtg-arena-renewal-rotation|Renewal for MTG Arena's 2022 Standard Rotation|[[Wizards of the Coast]]|June 23, 2022}}</ref> The ''[[Kaldheim]]'' dual lands were replaced with the the [[Tapland#Life-gain_taplands|life-gain taplands]] from ''Kamigawa: Neon Dynasty''.<ref name="JumpInHBG" />
With the launch of ''[[Alchemy Horizons: Baldur's Gate]]'', [[designed-for-digital]] cards were added to Jump In! packets. At the same time, as part of the preparations for [[Standard#Set_legality|Standard rotation]], all packets using themes from the rotating sets were retired.<ref>{{DailyRef|magic-digital/mtg-arena-renewal-rotation|Renewal for MTG Arena's 2022 Standard Rotation|[[Wizards of the Coast]]|June 23, 2022}}</ref> The ''[[Kaldheim]]'' dual lands were replaced with the the [[Tapland#Life-gain_taplands|life-gain taplands]] from ''Kamigawa: Neon Dynasty''.<ref name="JumpInHBG" />


From the release of ''[[Dominaria United]]'' onwards Jump In! functions as the digital equivalent of a set's [[Jumpstart Booster|Jumpstart boosters]].<ref>{{DailyRef|news/your-sneak-peek-double-masters-2022-dominaria-united-and-beyond-2022-05-12|Your Sneak Peek at ''Double Masters 2022'', ''Dominaria United'', and Beyond|[[Wizards of the Coast]]|May 12, 2022}}</ref>
From the release of ''[[Dominaria United]]'' onwards Jump In! functions as the digital equivalent of a set's [[Jumpstart Booster|Jumpstart boosters]].<ref>{{DailyRef|news/your-sneak-peek-double-masters-2022-dominaria-united-and-beyond-2022-05-12|Your Sneak Peek at ''Double Masters 2022'', ''Dominaria United'', and Beyond|[[Wizards of the Coast]]|May 12, 2022}}</ref>


==Themes==
==Themes==
As of ''[[Alchemy Horizons: Baldur's Gate]]'' there are 40 packets in the format.<ref name="JumpInHBG" />
As of ''[[Dominaria United]]'', there are 50 packets in the format.<ref name="JumpInDMU">{{DailyRef|magic-digital/jump-packets-update-dominaria-united-2022-08-31|Jump In! Packets Update for Dominaria United|[[Wizards of the Coast]]|August 31, 2022}}</ref>
{| class="wikitable sortable" width="100%"
{| class="wikitable sortable" width="100%"
!Packet
!Packet
Line 50: Line 49:
!Theme
!Theme
!Rare/Mythic
!Rare/Mythic
|-
|Arcanist
|{{U}}
|Instants/sorceries
|<c>Haughty Djinn</c>
|-
|-
|Balanced
|Balanced
Line 80: Line 84:
|[[Mill|Self-mill]] / [[Graveyard]] synergies
|[[Mill|Self-mill]] / [[Graveyard]] synergies
|<c>Slogurk, the Overslime</c>, <c>Grolnok, the Omnivore</c>
|<c>Slogurk, the Overslime</c>, <c>Grolnok, the Omnivore</c>
|-
|Cultists
|{{W}}{{B}}
|Phyrexian Sleeper Agents
|<c>Braids, Arisen Nightmare</c>, <c>Serra Paragon</c>
|-
|-
|Dead and Buried
|Dead and Buried
Line 93: Line 102:
|Double Trouble
|Double Trouble
|{{R}}
|{{R}}
|Attacking with two creatures
|Attacking with exactly two creatures
|<c>Creepy Puppeteer</c>
|<c>Creepy Puppeteer</c>
|-
|-
Line 120: Line 129:
|[[Reconfigure]] / [[Equipment]] matters
|[[Reconfigure]] / [[Equipment]] matters
|<c>Lizard Blades</c>, <c>Ogre-Head Helm</c>
|<c>Lizard Blades</c>, <c>Ogre-Head Helm</c>
|-
|Globetrotting
|{{G}}{{U}}
|[[Domain]]
|<c>Sphinx of Clear Skies</c>, <c>Vodalian Mindsinger</c>
|-
|-
|Graveyard
|Graveyard
Line 160: Line 174:
|Big creatures matter
|Big creatures matter
|<c>Monster Manual</c>, <c>Lukamina, Moon Druid</c>, <c>Prosperous Innkeeper</c>
|<c>Monster Manual</c>, <c>Lukamina, Moon Druid</c>, <c>Prosperous Innkeeper</c>
|-
|Muscle
|{{R}}{{W}}
|Boros Aggro
|<c>Guardian of New Benalia</c>
|-
|Onslaught
|{{B}}
|Phyrexian forces
|<c>Liliana of the Veil</c>, <c>The Raven Man</c>
|-
|Recruits
|{{W}}
|Coalition forces
|<c>Defiler of Faith</c>
|-
|-
|Saboteurs
|Saboteurs
Line 200: Line 229:
|[[Spirit]] tribal with [[Innistrad]] horror flavor
|[[Spirit]] tribal with [[Innistrad]] horror flavor
|<c>Mirrorhall Mimic</c>
|<c>Mirrorhall Mimic</c>
|-
|Stampede
|{{R}}
|Red Aggro
|<c>Squee, Dubious Monarch</c>, <c>Shivan Devastator</c>
|-
|-
|Tough
|Tough
Line 220: Line 254:
|[[Treasure]] synergies
|[[Treasure]] synergies
|<c>Black Market Tycoon</c>, <c>Professional Face-Breaker</c>
|<c>Black Market Tycoon</c>, <c>Professional Face-Breaker</c>
|-
|Tricky
|{{U}}{{R}}
|Instants/sorceries and spell-slinging
|<c>Keldon Flamesage</c>, <c>Jaya, Fiery Negotiator</c>
|-
|-
|Vampires
|Vampires
Line 225: Line 264:
|[[Vampire]] tribal
|[[Vampire]] tribal
|<c>Anje, Maid of Dishonor</c>, <c>Olivia, Crimson Bride</c>
|<c>Anje, Maid of Dishonor</c>, <c>Olivia, Crimson Bride</c>
|-
|Vermin
|{{B}}{{G}}
|Creepy creatures
|<c>Llanowar Greenwidow</c>
|-
|-
|Vitality
|Vitality
Line 230: Line 274:
|[[Life#Life_gain|Lifegain]]
|[[Life#Life_gain|Lifegain]]
|<c>Sune's Intervention</c>, <c>Champions of Tyr</c>
|<c>Sune's Intervention</c>, <c>Champions of Tyr</c>
|-
|Wandering
|{{G}}
|Ramp
|<c>Herd Migration</c>, <c>Silverback Elder</c>
|-
|-
|Warlock
|Warlock

Revision as of 11:55, 1 September 2022

Jump In!
DCI Sanctioned
Paper {Cross}
Magic Online {Cross}
Magic Arena {Tick}
Rules
Type Limited
Multiplayer {Cross}

Jump In! is a is a rotating limited format created for Magic: The Gathering Arena. Players draft two themed packets of 20 cards to build their deck and then play in best-of-one matches.[1]

Description

Introduced on October 14, 2021, Jump In! was created as a continuation of the Jumpstart format. The format was targeted toward new players with a low cost of entry, minor prize support, and a focus on collection building via the rare or mythic rare offered in each packet.[2] While Jumpstart uses themes and cards from across history, Jump In! uses Standard or Alchemy card pools and often themes from the draft formats of the year past. This allows players to experience a limited format without the complexity of a booster draft or sealed environment.

Packets

A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.

The packet has a percentage chance of containing an alternate card between three and five card slots. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing Oyaminartok, Polar Werebear, a 30% chance of containing Earthquake Dragon, and a 10% chance of containing Ancient Bronze Dragon in the rare/mythic slot.

The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like Double Team, tribal synergies like Werewolves, cross-set themes like evasive creatures and saboteur abilities in the Saboteurs packet, or general strategies like card draw/looting in the the Educated packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.

Packet selection

Players must choose one of three semi-randomly selected options for the first packet.[1] At least one of the three options will be a packet that the player has never selected in a previous Jump In! draft.[a] At least one packet will be a monocolored option and at least one will be a multicolored option. None of the three packets will have the same color identity as another.

The player is presented with another three semi-randomly selected options for the second packet. The second packet options are based on the color or colors of the first packet. All packets have an equal chance of being selected using the following rules:

First packet Second packet picks
One color At least one mono-color option and at least one multicolor option.
All multicolor options will include the color of the first packet.
Two colors At least two monocolor options - one of each color in the first packet.
If there is a multicolor option, either its colors will be the same as the first packet selected or it will contain both of those colors plus a third color.
Three colors At least two monocolor options, covering two of the three colors.
If there is a multicolor option, it will only contain colors within the first packet selection's color.

Land selection

After drafting packets, players automatically receive 16 lands based on the colors of their chosen packets.[3] Players first receive a mix of dual lands from Kamigawa: Neon Dynasty in colors appropriate for their drafted deck. Basic lands are then added in a mix balanced for the costs and activated abilities on the spells in the drafted packets.

Nonbasic lands that the player doesn't already have in their collection are added to their collection.

History

Jump In! was introduced on October 14, 2021 with Innistrad: Midnight Hunt Jump In!.[4] This was a continuation of the previously successful Jumpstart format but with the card, the pool was reduced to only Standard legal cards. The format largely targets newer players as an entry point to both Magic: The Gathering and Arena.

With the launch of Alchemy Horizons: Baldur's Gate, designed-for-digital cards were added to Jump In! packets. At the same time, as part of the preparations for Standard rotation, all packets using themes from the rotating sets were retired.[5] The Kaldheim dual lands were replaced with the the life-gain taplands from Kamigawa: Neon Dynasty.[3]

From the release of Dominaria United onwards Jump In! functions as the digital equivalent of a set's Jumpstart boosters.[6]

Themes

As of Dominaria United, there are 50 packets in the format.[7]

Packet Color Theme Rare/Mythic
Arcanist {U} Instants/sorceries Haughty Djinn
Balanced {W}{B} Balance mechanic Soul Transfer
Bewitching {W} Coven mechanic Sungold Sentinel
Bloodthirsty {B} Vampires / Blood token / Deal damage to opponent Voldaren Bloodcaster, Falkenrath Forebear
Citizens {G}{W} Citizen tribal / Go wide Park Heights Pegasus, Halo Fountain
Counters {W}{U} Shield and +1/+1 counter synergy Ledger Shredder, Scheming Fence
Crawlies {G}{U} Self-mill / Graveyard synergies Slogurk, the Overslime, Grolnok, the Omnivore
Cultists {W}{B} Phyrexian Sleeper Agents Braids, Arisen Nightmare, Serra Paragon
Dead and Buried {G} Graveyard synergies Willow Geist, Spring-Leaf Avenger
Double Team {R}{W} Double team mechanic Ulder Ravengard, Marshal
Double Trouble {R} Attacking with exactly two creatures Creepy Puppeteer
Dragonventures {U}{R} Dragon tribal Wrathful Red Dragon, Ancient Copper Dragon
Dragon Ramp {G}{U} Ramp into big dragons Oyaminartok, Polar Werebear, Earthquake Dragon, Ancient Bronze Dragon
Educated {U} Card draw / Looting Triskaidekaphile
Enchanting {W}{G} Enchantment matters Weaver of Harmony, Kami of Transience
Equipped {R} Reconfigure / Equipment matters Lizard Blades, Ogre-Head Helm
Globetrotting {G}{U} Domain Sphinx of Clear Skies, Vodalian Mindsinger
Graveyard {U}{B} Self-mill / 5 cards with different mana values in the graveyard Aven Heartstabber
High-Tech {R}{U} Artifact matter Mechtitan Core, Tezzeret, Betrayer of Flesh
Hoard {B} Sacrifice / Treasure synergies Grim Hireling
Humans {W}{G} Human tribal Katilda, Dawnhart Prime, Torens, Fist of the Angels
Mechs {U} Vehicles Mindlink Mech, Reckoner Bankbuster, Surgehacker Mech
Minions {B} Sacrifice Jerren, Corrupted Bishop
Modified {R}{G} Modified mechanic Inchblade Companion, Sanctuary Warden
Monsters {G} Big creatures matter Monster Manual, Lukamina, Moon Druid, Prosperous Innkeeper
Muscle {R}{W} Boros Aggro Guardian of New Benalia
Onslaught {B} Phyrexian forces Liliana of the Veil, The Raven Man
Recruits {W} Coalition forces Defiler of Faith
Saboteurs {U} Evasive creatures and Saboteur abilities Imoen, Trickster Friend
Sacrifice {B}{R} Sacrifice / Death triggers Jaxis, the Troublemaker, Sanguine Spy, Ob Nixilis, the Adversary
Samurai {W} Samurai or Warriors attacking alone The Restoration of Eiganjo, The Wandering Emperor, Mothrider Cavalry
Sneaky {B} Evasive creatures and Ninjutsu Biting-Palm Ninja, Nashi, Moon Sage's Scion
Speedy {R} Aggro / Haste / Double team Kardum, Patron of Flames, Chaos Balor
Spellcraft {R} Casting Instant and Sorcery spells Smoldering Egg, Manaform Hellkite
Spirits {W}{U} Spirit tribal Dorothea, Vengeful Victim, Katilda, Dawnhart Martyr
Spooky {U} Spirit tribal with Innistrad horror flavor Mirrorhall Mimic
Stampede {R} Red Aggro Squee, Dubious Monarch, Shivan Devastator
Tough {B}{G} High toughness matters Old Rutstein, Saryth, the Viper's Fang
Training {W} Training mechanic Savior of Ollenbock
Transience {W}{B} Enter / Leaves the Battlefield triggers Klement, Novice Acolyte, Black Market Connections
Treasure {R}{G} Treasure synergies Black Market Tycoon, Professional Face-Breaker
Tricky {U}{R} Instants/sorceries and spell-slinging Keldon Flamesage, Jaya, Fiery Negotiator
Vampires {B}{R} Vampire tribal Anje, Maid of Dishonor, Olivia, Crimson Bride
Vermin {B}{G} Creepy creatures Llanowar Greenwidow
Vitality {W} Lifegain Sune's Intervention, Champions of Tyr
Wandering {G} Ramp Herd Migration, Silverback Elder
Warlock {B}{G} Self-mill / Reanimation The Hourglass Coven, Ancient Brass Dragon
Werewolves {R}{G} Werewolf / Wolf tribal Tovolar, Dire Overlord, Arlinn, the Pack's Hope
Wolf Pack {G} Aggro Wolf / Werewolf tribal Ascendant Packleader, Tovolar's Huntmaster, Avabruck Caretaker
Zombies {U}{B} Zombie tribal Champion of the Perished, Headless Rider, Jadar, Ghoulcaller of Nephalia

Notes

  1. If a player has previously selected all of the Jump In! packets, they will be presented with three random packets.

References