Firja: Difference between revisions

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She travels the realms alone, with only her own judgment to guide her and the souls of mortals.<ref>{{DailyRef|feature/legends-kaldheim-2021-01-21|The Legends of Kaldheim|[[Ari Zirulnik]] and [[Jenna Helland]]|January 21, 2021}}</ref>  
She travels the realms alone, with only her own judgment to guide her and the souls of mortals.<ref>{{DailyRef|feature/legends-kaldheim-2021-01-21|The Legends of Kaldheim|[[Ari Zirulnik]] and [[Jenna Helland]]|January 21, 2021}}</ref>  


Firja is responsible for preventing Egon from entering [[Starnheim]] ahead of time. Only after the judgment will the [[god]] of death be able to enter Starnheim or not. The [[angel|valkyrie]] has been doing this for eons and appoints [[Ranar]] as guardian of the passage between [[Istfell]] and Starnheim so that he halted Egon's invasion.<ref name=":0">{{ArticleArchive|magic-story/direction-purpose-honor-glory-2021-01-29|Direction. Purpose. Honor. Glory.|[[Miguel Lopez]]|January 29, 2021}}</ref>  
Firja is responsible for preventing the [[god]] [[Egon]] from entering [[Starnheim]] before his time. Only after her judgment will the god of death be able to enter Starnheim or not. The [[angel|valkyrie]] has been doing this for eons and appointed the [[warrior]] [[spirit]] [[Ranar]] as guardian of the passage between [[Istfell]] and Starnheim to halt Egon's invasion.<ref name=":0">{{DailyRef|magic-story/direction-purpose-honor-glory-2021-01-29|Direction. Purpose. Honor. Glory.|[[Miguel Lopez]]|January 29, 2021}}</ref>  


==Trivia==
==Trivia==
* Firja may be inspired by [[Wikipedia:Freyja|Freyja]]
* Firja may be inspired by [[Wikipedia:Freyja|Freyja]].


==In-game references==
==In-game references==

Revision as of 03:29, 30 January 2021

Firja
[[File:{{#setmainimage:Firja.jpg}}|250px]]
Details
Race Angel
Birthplace Starnheim, Kaldheim
Lifetime Mending Era

Firja. Judge of Valor is an angel cleric from Kaldheim.

History

Shepherds are Valkyries who lead the worthy dead to their rightful place in Starnheim. Reapers are Valkyries who claim the lives of the unworthy and drag them to Istfell. Both types of Valkyrie must agree on a fallen warrior's fate before it can be enacted. Firja was a shepherd who was paired with a reaper counterpart. Together, they had to judge a warrior who fled a battle. The reaper argued that this was an irredeemable act of cowardice. Firja, however, experienced a vision. She saw that this warrior was destined for greater things, and this one act of dishonor would spurn them to become one of the greatest fighters in the realm.

The reaper, refusing to acknowledge this vision, prepared to take the warrior's life. Firja, in an unprecedented act, struck the reaper down. As the reaper lay dying, Firja found herself absorbing her essence. A black pair of wings suddenly jutted from her back, accompanying her white ones. She is now one of a kind, the first Valkyrie to be both shepherd and reaper.

She travels the realms alone, with only her own judgment to guide her and the souls of mortals.[1]

Firja is responsible for preventing the god Egon from entering Starnheim before his time. Only after her judgment will the god of death be able to enter Starnheim or not. The valkyrie has been doing this for eons and appointed the warrior spirit Ranar as guardian of the passage between Istfell and Starnheim to halt Egon's invasion.[2]

Trivia

  • Firja may be inspired by Freyja.

In-game references

Represented in:
Associated cards:

References

  1. Ari Zirulnik and Jenna Helland (January 21, 2021). "The Legends of Kaldheim". magicthegathering.com. Wizards of the Coast.
  2. Miguel Lopez (January 29, 2021). "Direction. Purpose. Honor. Glory.". magicthegathering.com. Wizards of the Coast.