Utility tapland: Difference between revisions
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{{main|Cycling lands}} | {{main|Cycling lands}} | ||
Taplands that have the [[Cycling]] mechanic, thus they are utility lands. | Taplands that have the [[Cycling]] mechanic, thus they are utility lands. | ||
==Future Sight== | |||
This uncommon [[cycle]] of utility taplands from ''[[Future Sight]]'' features different [[keyword]]s or [[ability word]]s: | |||
*<c>New Benalia</c> ({{W}}) | |||
*<c>Tolaria West</c> ({{U}}) | |||
*<c>Dakmor Salvage</c> ({{B}}) | |||
*<c>Keldon Megaliths</c> ({{R}}) | |||
*<c>Llanowar Reborn</c> ({{G}}) | |||
==Hideaway lands== | ==Hideaway lands== | ||
This | This rare [[cycle]] of utility taplands from ''[[Lorwyn]]'' features the only cards using the [[Hideaway]] mechanic. | ||
*<c>Windbrisk Heights</c> ({{W}}) | *<c>Windbrisk Heights</c> ({{W}}) | ||
*<c>Shelldock Isle</c> ({{U}}) | *<c>Shelldock Isle</c> ({{U}}) | ||
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==Shadowmoor Cycle== | ==Shadowmoor Cycle== | ||
''[[Shadowmoor]]'' introduced an uncommon cycle of utility taplands with [[basic land type]]s. Each land has an activated ability with an activation cost of M, where M is the associated color. | |||
* <c>Mistveil Plains</c> ({{W}}) | * <c>Mistveil Plains</c> ({{W}}) | ||
* <c>Moonring Island</c> ({{U}}) | * <c>Moonring Island</c> ({{U}}) | ||
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==Worldwake Cycles== | ==Worldwake Cycles== | ||
Shortly after, ''[[Worldwake]]'' added another cycle of utility taplands, which continues the theme that [[Zendikar (plane)|Zendikar]] possess a unique brand of mana. | Shortly after, ''[[Worldwake]]'' added another common cycle of utility taplands, which continues the theme that [[Zendikar (plane)|Zendikar]] possess a unique brand of mana. | ||
*<c>Sejiri Steppe</c> ({{W}}) | *<c>Sejiri Steppe</c> ({{W}}) | ||
*<c>Halimar Depths</c> ({{U}}) | *<c>Halimar Depths</c> ({{U}}) | ||
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==Battle for Zendikar Cycle== | ==Battle for Zendikar Cycle== | ||
Later, ''[[Battle for Zendikar]]'' added another cycle of utility taplands. | Later, ''[[Battle for Zendikar]]'' added another common cycle of utility taplands. | ||
*<c>Sandstone Bridge</c> ({{W}}) | *<c>Sandstone Bridge</c> ({{W}}) | ||
*<c>Skyline Cascade</c> ({{U}}) | *<c>Skyline Cascade</c> ({{U}}) |
Revision as of 05:20, 29 June 2016
Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.
Cycling lands
Taplands that have the Cycling mechanic, thus they are utility lands.
Future Sight
This uncommon cycle of utility taplands from Future Sight features different keywords or ability words:
- New Benalia ()
- Tolaria West ()
- Dakmor Salvage ()
- Keldon Megaliths ()
- Llanowar Reborn ()
Hideaway lands
This rare cycle of utility taplands from Lorwyn features the only cards using the Hideaway mechanic.
Shadowmoor Cycle
Shadowmoor introduced an uncommon cycle of utility taplands with basic land types. Each land has an activated ability with an activation cost of M, where M is the associated color.
Zendikar Cycles
Zendikar added two cycles of utility taplands, named after locations on Zendikar.
Rare Cycle
- Emeria, the Sky Ruin ()
- Magosi, the Waterveil ()
- Crypt of Agadeem ()
- Valakut, the Molten Pinnacle ()
- Oran-Rief, the Vastwood ()
Common Cycle
Worldwake Cycles
Shortly after, Worldwake added another common cycle of utility taplands, which continues the theme that Zendikar possess a unique brand of mana.
- Sejiri Steppe ()
- Halimar Depths ()
- Bojuka Bog ()
- Smoldering Spires ()
- Khalni Garden ()
Battle for Zendikar Cycle
Later, Battle for Zendikar added another common cycle of utility taplands.
- Sandstone Bridge ()
- Skyline Cascade ()
- Mortuary Mire ()
- Looming Spires ()
- Fertile Thicket ()