Utility tapland: Difference between revisions
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'''Utility taplands''' are [[taplands]] that provide a [[Utility lands|utility]] effect instead of the producing multiple colors. | '''Utility taplands''' are [[taplands]] that provide a [[Utility lands|utility]] effect instead of the producing multiple colors. | ||
==Cycling lands== | |||
{{main|Cycling lands}} | |||
Taplands that have the [[Cycling]] mechanic, thus they are utility lands. | |||
==Hideaway lands== | ==Hideaway lands== |
Revision as of 21:23, 19 April 2016
Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.
Cycling lands
Taplands that have the Cycling mechanic, thus they are utility lands.
Hideaway lands
This is a cycle of utility taplands from Lorwyn set. They are the only cards featuring the Hideaway mechanic.
Shadowmoor Cycle
This is a cycle of utility taplands from Shadowmoor set. Each land has a basic land type and an activated ability with an activation cost of M, where M is the associated color.
Zendikar Cycles
Zendikar added two cycles of utility taplands, named after locations on Zendikar.
Rare Cycle
- Emeria, the Sky Ruin ()
- Magosi, the Waterveil ()
- Crypt of Agadeem ()
- Valakut, the Molten Pinnacle ()
- Oran-Rief, the Vastwood ()
Common Cycle
Worldwake Cycles
Shortly after, Worldwake added another cycle of utility taplands, which continues the theme that Zendikar possess a unique brand of mana.
- Sejiri Steppe ()
- Halimar Depths ()
- Bojuka Bog ()
- Smoldering Spires ()
- Khalni Garden ()
Battle for Zendikar Cycle
Later, Battle for Zendikar added another cycle of utility taplands.
- Sandstone Bridge ()
- Skyline Cascade ()
- Mortuary Mire ()
- Looming Spires ()
- Fertile Thicket ()