Fate Reforged/Intro packs: Difference between revisions
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==Unflinching Assault== | ==Unflinching Assault== | ||
'''Unflinching Assault''' is a [[white]]/[[black]] intro pack centering around the [[Abzan Houses]]. | '''Unflinching Assault''' is a [[white]]/[[black]] intro pack centering around the [[Abzan Houses]]. | ||
{{cquote|[[Bolster]] you forces with the “Unflinching Assault” deck! Use your aggressive creatures to get damage in early, and if your opponent starts to stabilize with large blockers, pump up your troops until they’re big enough to break through. | |||
Many cards in your deck become more powerful the more creatures you have on the [[battlefield]]. Because of these cards, such as <c>Harsh Sustenance</c> or <c>Rush of Battle</c>, you should be wary of trading your creatures off in combat. For the same reason, you’ll want to create a [[Spirit]] [[token]] with <c>Sandsteppe Outcast</c> rather than putting a [[+1/+1 counter]] on it. | |||
<c>Dragonscale General</c> can really help you take over games, especially in conjunction with <c>Cruel Sadist</c>. The Sadist can take advantage of any +1/+1 counters on it to eliminate opposing creatures, not just those added by its own ability! And even if you don’t have Dragonscale General to push your Cruel Sadist into overdrive, building up +1/+1 counters with the latter’s own ability is well worth a few points of [[life]]. | |||
The [[Fate Reforged|<i>Fate Reforged</i><sup>TM</sup>]] set has many other options for customizing the “Unflinching Assault” deck. The [[legendary]] creature <c>Daghatar the Adamant</c> can move +1/+1 counters around, making combat a nightmare for your opponent—especially when combined with your bolster effects. <c>Citadel Siege</c> is another perfect fit, as it gives your attackers more +1/+1 counters or hold your opponent’s best attacker or blocker at bay. If you’re looking for another finisher, <c>Brutal Hordechief</c> is the creature for you, as it cause your opponent to lose 1 life (and you gain 1 life) for each of your attacking creatures.}} | |||
[[File:FRF_IntroPK_1.png|300 px|right]] | [[File:FRF_IntroPK_1.png|300 px|right]] | ||
<d title="Unflinching Assault"> | <d title="Unflinching Assault"> |
Revision as of 14:31, 19 May 2017
Fate Reforged has five bicolored intro packs. [1] [2]
Unflinching Assault
Unflinching Assault is a white/black intro pack centering around the Abzan Houses.
“ | Bolster you forces with the “Unflinching Assault” deck! Use your aggressive creatures to get damage in early, and if your opponent starts to stabilize with large blockers, pump up your troops until they’re big enough to break through.
Many cards in your deck become more powerful the more creatures you have on the battlefield. Because of these cards, such as Harsh Sustenance or Rush of Battle, you should be wary of trading your creatures off in combat. For the same reason, you’ll want to create a Spirit token with Sandsteppe Outcast rather than putting a +1/+1 counter on it. Dragonscale General can really help you take over games, especially in conjunction with Cruel Sadist. The Sadist can take advantage of any +1/+1 counters on it to eliminate opposing creatures, not just those added by its own ability! And even if you don’t have Dragonscale General to push your Cruel Sadist into overdrive, building up +1/+1 counters with the latter’s own ability is well worth a few points of life. The Fate ReforgedTM set has many other options for customizing the “Unflinching Assault” deck. The legendary creature Daghatar the Adamant can move +1/+1 counters around, making combat a nightmare for your opponent—especially when combined with your bolster effects. Citadel Siege is another perfect fit, as it gives your attackers more +1/+1 counters or hold your opponent’s best attacker or blocker at bay. If you’re looking for another finisher, Brutal Hordechief is the creature for you, as it cause your opponent to lose 1 life (and you gain 1 life) for each of your attacking creatures. |
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Creatures (22)
The rares in this deck are Cruel Sadist and Dragonscale General. The alternate art foil in this deck is Dragonscale General
Cunning Plan
Cunning Plan is a blue/red intro pack centering around the Jeskai Way and Prowess.
Creatures (18)
Instants (11)
1 Refocus
The rares in this deck are Dragon-Style Twins and Sage-Eye Avengers. The alternate art foil in this deck is Sage-Eye Avengers.
Grave Advantage
Grave Advantage is a black/green intro pack centering around the Sultai Brood and Delve.
Creatures (23)
Sorceries (6)
The rares in this deck are Hornet Queen and Archfiend of Depravity. The alternate art foil in this deck is Archfiend of Depravity.
Stampeding Hordes
Stampeding Hordes is a red/white intro pack centering around the Mardu Horde.
Creatures (24)
The rares in this deck are Deflecting Palm and Flamerush Rider. The alternate art foil in this deck is Flamerush Rider.
Surprise Attack
Surprise Attack is a green/blue intro pack centering around the Temur Frontier.
“ | Your enemies will never know what him them when you play the “Surprise Attack” deck. When most of your creatures are face down and you have mana open, opponents will be hard-pressed to attack or block effectively.
Secret Plans and Temur War Shaman are two of your most powerful cards. You have plenty of spells with manifest and creatures with morph, meaning that you should have no trouble getting these cards to trigger. Temur War Shaman’s ability lets you pick off opposing creatures rapidly, which can really turn a game into a rout. It can take a while to make the most of your stronger cards, so you’ll need to slow your opponent down. Embodiment of Spring can block and then accelerate your mana, both of which are quite useful. You should often use Icefeather Aven’s ability on the first possible opposing creature, but the Aven provides a huge advantage if you can afford to wait and return a large creature to your opponent’s hand. Cards like Whisk Away and Singing Bell Strike aren’t permanent answers to threats, but they will buy you time to set up. If you’re looking to build on this deck’s themes, Whisperwood Elemental from the Fate Reforged set is an amazing addition. Not only does this Elemental let you manifest a card every turn, but it can also be sacrificed to punish your opponent for destroying creatures. Another card that would work well is Wildcall. On turn two, you can cast it to manifest a card if you have nothing else to cast, but late in the game the manifested creature becomes enormous—and the card you manifest could become anything! |
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Creatures (18)
The rares in this deck are Thousand Winds and Temur War Shaman. The alternate art foil in this deck is Temur War Shaman.