Ice Age: Difference between revisions
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==Set details== | ==Set details== | ||
It was released in early June 1995 and went out of print in February 1996, although it did not really dwindle in availability until the end of 1996. | |||
It was the last set to have 10 starter decks in a box. | |||
The print run is estimated at 500 million cards. | |||
===Flavor and storyline=== | ===Flavor and storyline=== | ||
The ''Ice Age'' storyline, like the earlier sets that took place on [[Dominaria]], occurred on the continent of [[Terisiare]], where the [[Brothers' War]] had taken place. That war ended with the [[Sylex Blast]], which was powerful enough to alter the planet's climate. All the major civilizations of Terisiare had been destroyed by either the war or the ice. New cultures arose on the ice, fighting bitterly for survival, but when the [[necromancer]] [[Lim-Dûl]] unleashed a horde of [[undead]], old enemies were forced to work together or be overwhelmed. | |||
The setting was based largely off of Norse style mythology and culture. Names were largely Scandinavian in character, and occasional runes and Norse-style clothing and armor can be seen in the art. | |||
===Misprints=== | ===Misprints=== | ||
*<c>Balduvian Shaman</c> - The first word in the [[Text box|text box]] is spelled Perman'''a'''ntly instead of Perman'''e'''ntly. | |||
*<c>Johtull Wurm</c> - In the text box of the card, it refers to itself as Johtull W'''o'''rm instead of W'''u'''rm. | |||
*<c>Jokulhaups</c> is a type of mudslide that occurs when a volcano erupts beneath a glacier. It is actually misspelled and should be [http://en.wikipedia.org/wiki/Jokulhlaup Jökulhlaup]. | |||
==Themes and mechanics== | ==Themes and mechanics== |
Revision as of 10:59, 3 August 2013
- For other uses, see Ice Age (disambiguation).
Ice Age | |
---|---|
Set Information | |
Set symbol | |
Themes and mechanics |
Allied colors, Cantrips, Snow |
Keywords/ability words | Cumulative upkeep |
Set size |
383 (20 basic lands, 121 commons, 121 uncommons, 121 rares) |
Expansion code | ICE |
Development codename | ICE |
Ice Age is the first set in the Ice Age block. It is the 6th Magic expansion and was released in early June, 2002.
Ice Age, containing 383 cards, including basic lands, is notable for being the first standalone Magic expansion set.
Set details
It was released in early June 1995 and went out of print in February 1996, although it did not really dwindle in availability until the end of 1996.
It was the last set to have 10 starter decks in a box.
The print run is estimated at 500 million cards.
Flavor and storyline
The Ice Age storyline, like the earlier sets that took place on Dominaria, occurred on the continent of Terisiare, where the Brothers' War had taken place. That war ended with the Sylex Blast, which was powerful enough to alter the planet's climate. All the major civilizations of Terisiare had been destroyed by either the war or the ice. New cultures arose on the ice, fighting bitterly for survival, but when the necromancer Lim-Dûl unleashed a horde of undead, old enemies were forced to work together or be overwhelmed.
The setting was based largely off of Norse style mythology and culture. Names were largely Scandinavian in character, and occasional runes and Norse-style clothing and armor can be seen in the art.
Misprints
- Balduvian Shaman - The first word in the text box is spelled Permanantly instead of Permanently.
- Johtull Wurm - In the text box of the card, it refers to itself as Johtull Worm instead of Wurm.
- Jokulhaups is a type of mudslide that occurs when a volcano erupts beneath a glacier. It is actually misspelled and should be Jökulhlaup.
Themes and mechanics
Ice Age was innovative in that it introduced the cumulative upkeep keyword ability and snow supertype (then snow-covered) to Magic. Template:Systext
In addition to this, the expansion set introduced the "cantrips". Template:Systext
The most revolutionary novel feature were allied color interactions. Template:Systext
Creature types
Ice Age featured the return of various familiar creature types and also introduced numerous novel ones, some subtypes of which were exclusive to, and even shared the name of, the creature cards on which they were printed. This was not, by the standard practices of the time, unusual, as the design and development of Ice Age was prior to Magic: The Gathering's release to the general public. Since then, several of these unique creature types have been supplanted with other, more-appropriate or more-established creature types or been entirely removed in successive iterations of errata and the Grand Creature Type Update.[1][2] Not unusual for those times, creature types — namely Barbarian, Bear, Fox, Dryad, Goblins, Insect, Knight, Mammoth (now Elephant), Mercenary, Orc, Soldier, Zombies, Wolf, Worm — were printed with the plural number (or, informally, "form").
The following creature types were introduced in Ice Age:
- Aurochs
- Barbarian
- Blinking Spirit (superseded by Spirit)
- Brownie (superseded by Ouphe)
- Centaur
- Dead (superseded by Zombie)
- Dinosaur (superseded by Lizard)
- Dog (superseded by Hound)
- Dryad
- Erne (superseded by Bird)
- Fiend (superseded by Horror)
- Fox
- Frostbeast (superseded)
- Goat
- Gorilla Pack (superseded by Ape)
- Hipparion (superseded by Horse)
- Illusion
- Infernal Denizen (superseded by Demon)
- Insect
- Kraken
- Lemure (superseded by Spirit)
- Lhurgoyf
- Mage (superseded by Wizard)
- Mercenary
- Mistfolk (superseded by Illusion)
- Ouphe
- Pyknite (superseded by Ouphe)
- Ranger (deprecated)
- Shyft (superseded by Shapeshifter)
- Tarpan (superseded by Horse)
- Tiger (superseded by Cat)
- Titan
- Toad (superseded by Frog)
- Wight (superseded by Zombie)
- Wiitigo (superseded by Yeti)
- Wolverine
- Worm
The following creature types that are not new to Magic are used in this expansion:
- Angel
- Ape (retroactively)
- Archer (retroactively)
- Artificer (retroactively)
- Barbarian
- Bear
- Bird (retroactively)
- Cat (retroactively)
- Centaur
- Cleric
- Druid (retroactively)
- Dryad
- Elemental (retroactively)
- Elephant (retroactively)
- Elf
- Fox
- Frog (retroactively)
- Giant
- Goat
- Goblin
- Golem (retroactively)
- Horror (retroactively)
- Horse (retroactively)
- Hound (retroactively)
- Human (retroactively)
- Hydra
- Illusion (retroactively)
- Insect
- Imp
- Knight
- Kraken
- Lhurgoyf
- Lizard (retroactively)
- Mercenary
- Minion
- Mutant (retroactively)
- Orc
- Ouphe
- Plant
- Rat
- Shade
- Shaman (retroactively)
- Shapeshifter (retroactively)
- Skeleton
- Soldier
- Specter
- Spider
- Spirit
- Unicorn
- Vampire
- Wall
- Wizard
- Wolf
- Wolverine
- Worm
- Wurm
- Yeti
- Zombie
The following creature types were used in this expansion at the time of printing but were later changed to other types or removed:
- Barbarians (superceded by Barbarian)
- Blinking Spirit (superseded by Spirit)
- Brownie (superseded by Ouphe)
- Dead (superseded by Zombie)
- Dinosaur (superseded by Lizard)
- Dog (superseded by Hound)
- Erne (superseded by Bird)
- Fiend (superseded by Horror)
- Frostbeast (superseded)
- Ghoul (superceded by Zombie)
- Gorilla Pack (superseded by Ape)
- Hero (superceded by Warrior)
- Hipparion (superseded by Horse)
- Infernal Denizen (superseded by Demon)
- Legend (superceded by the legendary supertype)
- Lemure (superseded by Spirit)
- Lord (deprecated)
- Mage (superseded by Wizard)
- Mammoth (superceded by Elephant)
- Mistfolk (superseded by Illusion)
- Paladin (superceded by Knight)
- Phantasm (superceded by Illusion)
- Pyknite (superseded by Ouphe)
- Ranger (deprecated)
- Shyft (superseded by Shapeshifter)
Cycles
Cycle name | Description and notes | White card(s) | Blue card(s) | Black card(s) | Red card(s) | Green card(s) |
---|---|---|---|---|---|---|
Circles of Protection | Each of these uncommon white enchantment cards costs and has an activated ability costing to prevent all of the damage that a source of a given color and of the controller's choice would deal to him or her in a given turn. | Circle of Protection: White | Circle of Protection: Blue | Circle of Protection: Black | Circle of Protection: Red | Circle of Protection: Green |
Scarabs | Each of these uncommon white aura enchantment cards costs and has "Enchant creature", "Enchanted creature can't be blocked by [given color] creatures.", and "Enchanted creature gets +2/+2 as long as an opponent controls a [given color] permanent.". | White Scarab | Blue Scarab | Black Scarab | Red Scarab | Green Scarab |
Monocolored hosers | Each of these cards "hoses" opponents for playing lands associated with one of the card's enemy colors and/or for playing spells of one the card's enemy colors by "punishes", or exerting a negative effect on, opponents.Amongst these, the blue-versus-red/red-versus-blue and black-versus-green/green-versus-black hosers are also mirrored pairs.All of these cards, save for Wrath of Marit Lage and Curse of Marit Lage, which are rare, are uncommon. | Drought (anti-black)Justice (anti-red) |
Wrath of Marit Lage (anti-red)Breath of Dreams (anti-green) |
Stench of Evil (anti-white)Leshrac's Sigil (anti-green) |
Anarchy (anti-white)Curse of Marit Lage (anti-blue) |
Thoughtleech (anti-blue)Freyalise's Charm (anti-black) |
Multicolored hosers | Each of these rare bicolored cards, of an allied color pairing, benefits its controller by directly or indirectly "hosing" opponents for playing lands associated with the card's common enemy color and/or for playing spells of the card's enemy colors by "punishes", or exerting a negative effect on, opponents.The black/red Ghostly Flame, in and of itself, does not "hose" white, the shared enemy color of the card; rather, it may confer an advantage to black and/or red players by changing the "color of damage" from black and/or red sources to "colorless damage". | Glaciers () |
Flooded Woodlands () |
Ghostly Flame () |
Monsoon () |
Reclamation () |
Tricolored spells | Each of these rare tricolored spells costs NCDE, where C and E are two colors of mana that are allied with D, a third color of mana. | Storm Spirit () |
Merieke Ri Berit () |
Elemental Augury () |
Earthlink () |
Fiery Justice () |
Talismans | Each of these uncommon artifact cards costing have a triggered ability that allows its controller to pay whenever a spell of a given color is cast to untap a target permanent. | Nacre Talisman | Lapis Lazuli Talisman | Onyx Talisman | Hematite Talisman | Malachite Talisman |
Depletion lands | Each of these rare dual lands has a mana ability ": Add C or D to your mana pool. [This] doesn't untap during its controller's next untap phase.", where C and D are allied colors of mana.These lands are so named as their "doesn't untap" drawback previously used depletion counters as a reminder of the fact that they could not untap during the next untap phase. | Land Cap () |
River Delta () |
Lava Tubes () |
Timberline Ridge () |
Veldt () |
Pain lands | Each of these rare dual lands has two mana abilities; ": Add to your mana pool." and ": Add C or D to your mana pool. [This] deals 1 damage to you.", where C and D are allied colors of mana. | Adarkar Wastes () |
Underground River () |
Sulfurous Springs () |
Karplusan Forest () |
Brushland () |
Pairs
Reprinted cards
Notes
References
- ↑ Mark Gottlieb (August 29, 2007). "Masters Edition Update Bulletin". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Gottlieb (September 26, 2007). "The Grand Creature Type Update". magicthegathering.com. Wizards of the Coast.
External links
- Ice Age product information page — Wizards of the Coast
- Skaff Elias (August 2, 2004). "The Dawn of Magics Ice Age". magicthegathering.com. Wizards of the Coast.
- Wizards of the Coast (August 4, 2004). "Ice Age Factoids and Statistics". magicthegathering.com. Wizards of the Coast.
- Wizards of the Coast. magicthegathering.com. Wizards of the Coast.