Onslaught: Difference between revisions

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==Cycles==
==Cycles==
''Onslaught'' has 14 [[cycle]]s:
''Onslaught'' has 13 [[cycles]] and a [[vertical cycle]].


*'''[[Allied color|Allied-colored]] fetch lands''': A cycle of five rare lands that could be sacrificed along with a payment of 1 life to search for one of two basic land types: <c>Bloodstained Mire</c>, <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Windswept Heath</c>, <c>Wooded Foothills</c>.
*'''[[Allied color|Allied-colored]] fetch lands''': A cycle of five rare [[dual lands]] that could be sacrificed along with a payment of 1 life to search for one of two basic land types: <c>Bloodstained Mire</c>, <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Windswept Heath</c>, <c>Wooded Foothills</c>.


*'''Avatars'''<ref name="New Features"/>: Five of the creature types, one for each color, (Clerics, Wizards, Zombies, Goblins, and Elves) have an Avatar creature whose power and toughness are equal to the number of permanents of that race, which is also one of its races as well, in play; in one case, one Avatar (<c>Soulless One</c>) takes into account cards of that type in all [[graveyard]]s. The Avatars are: <c>Doubtless One</c> ([[spellcasters#Clerics|clerics]]), <c>Nameless One</c> ([[spellcasters#Wizards|wizards]]), <c>Soulless One</c> ([[zombies]]), <c>Reckless One</c> ([[goblins]]), and <c>Heedless One</c> ([[elves]]).
*'''Avatars'''<ref name="New Features"/>: Five of the creature types, one for each color, (Clerics, Wizards, Zombies, Goblins, and Elves) have an Avatar creature whose power and toughness are equal to the number of permanents of that race, which is also one of its races as well, in play; in one case, one Avatar (<c>Soulless One</c>) takes into account cards of that type in all [[graveyard]]s. The Avatars are: <c>Doubtless One</c> ([[spellcasters#Clerics|clerics]]), <c>Nameless One</c> ([[spellcasters#Wizards|wizards]]), <c>Soulless One</c> ([[zombies]]), <c>Reckless One</c> ([[goblins]]), and <c>Heedless One</c> ([[elves]]).
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*'''Crowns''': <c>Crown of Awe</c>, <c>Crown of Ascension</c>, <c>Crown of Suspicion</c>, <c>Crown of Fury</c>, and <c>Crown of Vigor</c> are a cycle of common [[aura]]s that that grant a creature an ability, and can be sacrificed to give all creatures that share a type with the previously enchanted creature that ability until end of turn.
*'''Crowns''': <c>Crown of Awe</c>, <c>Crown of Ascension</c>, <c>Crown of Suspicion</c>, <c>Crown of Fury</c>, and <c>Crown of Vigor</c> are a cycle of common [[aura]]s that that grant a creature an ability, and can be sacrificed to give all creatures that share a type with the previously enchanted creature that ability until end of turn.


*'''Cycling lands''': These lands could be [[cycling|Cycled]] or put into play tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.
*'''Cycling lands''': These lands could be [[cycling|cycled]] or put into play tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.


*'''Cycling Triggers''': Each of these uncommon [[permanents]] has a [[triggered ability]] whenever a player [[cycling|cycles]] a card: <c>Astral Slide</c>, <c>Fleeting Aven</c>, <c>Withering Hex</c>, <c>Lightning Rift</c> and <c>Invigorating Boon</c>.
*'''Cycling Triggers''': Each of these uncommon [[permanents]] has a [[triggered ability]] whenever a player [[cycling|cycles]] a card: <c>Astral Slide</c>, <c>Fleeting Aven</c>, <c>Withering Hex</c>, <c>Lightning Rift</c> and <c>Invigorating Boon</c>.


*'''Pit-fighter champions'''<ref name="New Features"/>: A cycle of [[legendary]] creatures costing [[Image:Mana3.gif]]CCC (where C is one colored mana), with powerful abilities: <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Visara the Dreadful</c>, <c>Rorix Bladewing</c> and <c>Silvos, Rogue Elemental</c>.
*'''Pit-fighter champions'''<ref name="New Features"/>: A cycle of [[legendary]] creatures costing [[Image:Mana3.gif]]CCC (where C is one colored mana), with powerful abilities: <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Visara the Dreadful</c>, <c>Rorix Bladewing</c> and <c>Silvos, Rogue Elemental</c>.
*'''Symbiotic creatures''': A [[vertical cycle]] of creatures {{-}} consisting of <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c> {{-}} that, once put into a graveyard from play, green Insect tokens are put into play; the number of Insects put into play is the creature's printed power.


*'''Tribal lands''': A cycle of uncommon lands that can be tapped for colorless mana and have an activated ability that benefits, or benefits from having, one of the major creature types in the set: <c>Daru Encampment</c> (soldiers), <c>Riptide Laboratory</c> (wizards), <c>Unholy Grotto</c> (zombies), <c>Goblin Burrows</c> (goblins), and <c>Wirewood Lodge</c> (elves), as well as <c>Contested Cliffs</c> ([[beasts]]), <c>Seaside Haven</c> ([[birds]]), and <c>Starlit Sanctum</c> (clerics).
*'''Tribal lands''': A cycle of uncommon lands that can be tapped for colorless mana and have an activated ability that benefits, or benefits from having, one of the major creature types in the set: <c>Daru Encampment</c> (soldiers), <c>Riptide Laboratory</c> (wizards), <c>Unholy Grotto</c> (zombies), <c>Goblin Burrows</c> (goblins), and <c>Wirewood Lodge</c> (elves), as well as <c>Contested Cliffs</c> ([[beasts]]), <c>Seaside Haven</c> ([[birds]]), and <c>Starlit Sanctum</c> (clerics).
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*'''Words enchantments''': A cycle of enchantments that allow their controller to pay {{1}} and skip their next draw in exchange for a powerful effect; it consists of <c>Words of Worship</c>, <c>Words of Wind</c>, <c>Words of Waste</c>, <c>Words of War</c> and <c>Words of Wilding</c>.
*'''Words enchantments''': A cycle of enchantments that allow their controller to pay {{1}} and skip their next draw in exchange for a powerful effect; it consists of <c>Words of Worship</c>, <c>Words of Wind</c>, <c>Words of Waste</c>, <c>Words of War</c> and <c>Words of Wilding</c>.
===Vertical cycle===
*'''Symbiotic creatures''': Green creatures <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c>, once put into a graveyard from play, green Insect tokens are put into play; the number of Insects put into play is the creature's printed power.


==Mirrored pairs==
==Mirrored pairs==

Revision as of 14:25, 27 February 2012

For other uses, see Onslaught (disambiguation).

Template:Expansion

Onslaught is the twenty-eighth Magic expansion and was released in September 2002 as the first set in the Onslaught block.

Set details

Onslaught, like its ensuing expansions, Legions and Scourge, has a theme that focused heavily on "tribal" cards, or cards that are concerned with creature types. It introduced the "morph" keyword, as well as revisited "cycling", and made "This creature can't be blocked except by artifact creatures and/or black creatures." a keyword ability, "fear".[1]

While there are a few cards from other creature types such as Dwarf or Centaur, the featured creature types are:

  • Beasts primarily in Red and Green with a few stragglers in Black and Blue
  • Birds primarily in White and Blue with a few straggles in Black and Red
  • Clerics exclusively in Black and White
  • Elves exclusively in Green
  • Goblins almost exclusively in Red with a few exceptions in Black.
  • Soldiers almost exclusively in White with a few exceptions in Blue and Green
  • Wizards almost exclusively in Blue with a few exceptions in all other colors
  • Zombies exclusively in Black

Many cards with creature types that fall into the Classes category such as Cleric, Soldier and Wizard were given additional creature types in the Grand Creature Type Update, many of which gaining the creature type Human. This however did not change anything about their functionality in the set. Dragons have a very small presence in Onslaught with the only cards being Quicksilver Dragon, Rorix Bladewing and Dragon Roost, but would go on to become a subtheme of Scourge.

Mechanics

Onslaught introduced a number of major mechanics and featured the first return of a keyword from abeyance (cycling).

Cycles

Onslaught has 13 cycles and a vertical cycle.

  • Couriers: The Couriers are uncommon creatures that can tap to grant an appropriate creature — a creature of the respective type — an increase in power and toughness, as well as an ability; as long as the Courier is tapped, the target creature has the Courier's effects. They also have the ability not to untap during their controller's untap step, thereby allowing for their controller to leave it tapped so that the target creature will have the effects continuously: Everglove Courier, Flamestick Courier, Frightshroud Courier, Ghosthelm Courier and Pearlspear Courier.

Vertical cycle

  • Symbiotic creatures: Green creatures Symbiotic Elf, Symbiotic Beast and Symbiotic Wurm, once put into a graveyard from play, green Insect tokens are put into play; the number of Insects put into play is the creature's printed power.

Mirrored pairs

Onslaught has one mirrored pair.

Notable cards

  • The cycle of allied fetch lands continue to see significant play in all formats in which they are legal.

Reprinted cards

The following 10 cards have been reprinted from previous sets and included in Onslaught:

Functional reprints

Onslaught has 5 functional reprints:

Colorshifted cards

File:CelestialAssault.jpg
Onslaught deck with new design easily showing it contains blue and white cards.

Theme decks

Onslaught theme decks introduced a new design on their cardboard box that quickly showed the colors used to build the deck. The preconstructed theme decks are: Template:Theme decks

References

External links