Onslaught: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>@legacy41915546
No edit summary
>@legacy41915742
Line 3: Line 3:
==Cycles==
==Cycles==
*'''Chain spells''': <c>Chain of Silence</c>, <c>Chain of Vapor</c>, <c>Chain of Smog</c>, <c>Chain of Plasma</c> and <c>Chain of Acid</c> could be copied by another player, either for free or with an alternative cost.
*'''Chain spells''': <c>Chain of Silence</c>, <c>Chain of Vapor</c>, <c>Chain of Smog</c>, <c>Chain of Plasma</c> and <c>Chain of Acid</c> could be copied by another player, either for free or with an alternative cost.
*'''Couriers''' are creatures that can tap to grant an appropriate creature two abilities. You can leave the Courier tapped for the creature to continuously have the abilities: <c>Everglove Courier</c>, <c>Flamestick Courier</c>, <c>Frightshroud Courier</c>, <c>Ghosthelm Courier</c> and <c>Pearlspear Courier</c>.
*'''Couriers''': Creatures that can tap to grant an appropriate creature two abilities. You can leave the Courier tapped for the creature to continuously have the abilities: <c>Everglove Courier</c>, <c>Flamestick Courier</c>, <c>Frightshroud Courier</c>, <c>Ghosthelm Courier</c> and <c>Pearlspear Courier</c>.
*'''Crowns''' are auras that grant a creature an ability. They can be sacrificed and all creatures that share a type with the previously enchanted creature gain that ability until end of turn: <c>Crown of Ascension</c>, <c>Crown of Awe</c>, <c>Crown of Fury</c>, <c>Crown of Suspicion</c> and <c>Crown of Vigor</c>.
*'''Crowns''': Auras that grant a creature an ability. They can be sacrificed and all creatures that share a type with the previously enchanted creature gain that ability until end of turn: <c>Crown of Ascension</c>, <c>Crown of Awe</c>, <c>Crown of Fury</c>, <c>Crown of Suspicion</c> and <c>Crown of Vigor</c>.
*'''Cycling Lands'''. These lands could be Cycled or played tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.
*'''Cycling Lands''': These lands could be Cycled or played tapped, then produce mana of the appropriate color: <c>Barren Moor</c>, <c>Forgotten Cave</c>, <c>Lonely Sandbar</c>, <c>Secluded Steppe</c> and <c>Tranquil Thicket</c>.
*'''Fetch lands''' A cycle of five rare lands that could be sacrificed along with a payment of 1 life to search for one of two basic land types: <c>Bloodstained Mire</c>, <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Windswept Heath</c>, <c>Wooded Foothills</c>.
*'''Fetch lands''': A cycle of five rare lands that could be sacrificed along with a payment of 1 life to search for one of two basic land types: <c>Bloodstained Mire</c>, <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Windswept Heath</c>, <c>Wooded Foothills</c>.
*'''Pitfighter Legends''': a cycle of [[legendary]] creatures costing 3CCC, with powerful abilities: <c>Rorix Bladewing</c>, <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Silvos, Rogue Elemental</c>, and <c>Visara the Dreadful</c>.
*'''Pitfighter Legends''': A cycle of [[legendary]] creatures costing 3CCC, with powerful abilities: <c>Rorix Bladewing</c>, <c>Jareth, Leonine Titan</c>, <c>Arcanis the Omnipotent</c>, <c>Silvos, Rogue Elemental</c>, and <c>Visara the Dreadful</c>.
*'''Symbiotic creatures''': a [[Vertical cycle]] of creatures that once put into a graveyard from play, green insect tokens were put into play - <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c>
*'''Symbiotic creatures''': A [[Vertical cycle]] of creatures that once put into a graveyard from play, green insect tokens were put into play - <c>Symbiotic Elf</c>, <c>Symbiotic Beast</c> and <c>Symbiotic Wurm</c>
*'''Tribal lands''': a cycle of uncommon lands that tapped for colorless mana and had an activated ability that benefitted one of the major creature types in the set: <c>Daru Encampment</c>, <c>Riptide Laboratory</c>, <c>Unholy Grotto</c>, <c>Goblin Burrows</c> and <c>Wirewood Lodge</c>, as well as <c>Seaside Haven</c> and <c>Starlit Sanctum</c>.
*'''Tribal lands''': A cycle of uncommon lands that tapped for colorless mana and had an activated ability that benefitted one of the major creature types in the set: <c>Daru Encampment</c>, <c>Riptide Laboratory</c>, <c>Unholy Grotto</c>, <c>Goblin Burrows</c> and <c>Wirewood Lodge</c>, as well as <c>Seaside Haven</c> and <c>Starlit Sanctum</c>.
*'''Words Enchantments:''' a cycle of enchantments that allow their controller to pay mana and skip their next draw in exchange for a powerful effect: <c>Words of Worship</c>, <c>Words of Wind</c>, <c>Words of Waste</c>, <c>Words of War</c> and <c>Words of Wilding</c>.
*'''Words Enchantments:''' A cycle of enchantments that allow their controller to pay mana and skip their next draw in exchange for a powerful effect: <c>Words of Worship</c>, <c>Words of Wind</c>, <c>Words of Waste</c>, <c>Words of War</c> and <c>Words of Wilding</c>.


==Notable Cards==
==Notable Cards==

Revision as of 00:13, 10 July 2007

Onslaught is the twenty-eight Magic expansion and was released in 2002 as the first set in the Onslaught Block. It had a theme that focused heavily on "tribal" cards or cards that care about creature types. It introduced the Morph keyword, as well as revisiting Cycling and making Fear a keyword ability.

Cycles

Notable Cards

External Links

Template:Set-stub