Detain: Difference between revisions
Jump to navigation
Jump to search
>Yandere-sliver No edit summary |
>InThePeachGarden (Azorius) |
||
Line 8: | Line 8: | ||
}} | }} | ||
'''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]''.<ref>{{NewRef|latest-developments/article-i-fun-see-also-subsections-f-j-and-v14k-2012-10-29|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent. | '''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]'' as the guild mechanic of the [[Azorius]] guild.<ref>{{NewRef|latest-developments/article-i-fun-see-also-subsections-f-j-and-v14k-2012-10-29|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent. | ||
==Rules== | ==Rules== |
Revision as of 21:58, 24 November 2016
Detain | |
---|---|
Keyword Action | |
Introduced | Return to Ravnica |
Last used | Dragon's Maze |
Reminder Text | Detain (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
Storm Scale | 3[1] |
Statistics |
11 cards 36% Template:Wu36% 28% |
Scryfall Search | |
keyword:"Detain" |
Detain is a keyword action that was introduced in Return to Ravnica as the guild mechanic of the Azorius guild.[2] Dragon's Maze added 2 cards with detain. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
Rules
Rulings
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.