Slow land: Difference between revisions

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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is massive, slow lands are different from [[taplands]] which come into play tapped but function normally otherwise. The slow lands were first introduced in ''[[Tempest]]'' and later returned as [[functional reprints]] in ''[[Champions of Kamigawa]]''.
'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is massive, slow lands are different from [[taplands]] which come into play tapped but function normally otherwise.


==Tempest slow lands==
==Slow lands==
The slow lands were first introduced in ''[[Tempest]]'' .
*<c>Thalakos Lowlands</c> ({{w}}/{{u}})
*<c>Thalakos Lowlands</c> ({{w}}/{{u}})
*<c>Rootwater Depths</c> ({{u}}/{{b}})
*<c>Rootwater Depths</c> ({{u}}/{{b}})
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*<c>Mogg Hollows</c> ({{r}}/{{g}})
*<c>Mogg Hollows</c> ({{r}}/{{g}})
*<c>Vec Townships</c> ({{g}}/{{w}})
*<c>Vec Townships</c> ({{g}}/{{w}})
 
They were later [[functional reprints|functionally reprinted]] in ''[[Champions of Kamigawa]]''.
==Champions of Kamigawa slow lands==
*<c>Cloudcrest Lake</c> ({{w}}/{{u}})
*<c>Cloudcrest Lake</c> ({{w}}/{{u}})
*<c>Waterveil Cavern</c> ({{u}}/{{b}})
*<c>Waterveil Cavern</c> ({{u}}/{{b}})

Revision as of 12:23, 24 January 2016

Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for {C} or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from taplands which come into play tapped but function normally otherwise.

Slow lands

The slow lands were first introduced in Tempest .

They were later functionally reprinted in Champions of Kamigawa.

See also

  • Depletion duals: Ice Age used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.